Like I said, come back to me when FD remove the spectrum then tell players searching for stellar forge anomalies that they have all the information they need from the FSS.
One can even try that little experiment on their own. The software solution is to overlay the FSS spectrum with a black rectangle; the hardware solution is to tape over that part of your screen
But nah, I don't expect Frontier to ever do that. The trend is the other way around: to make body scanning easier.
Here's a little thought experiment. Suppose Frontier did the logical next step, and extended the current system-wide autoscanning to bodies as well, not just stars. This would likely upset a good number of people. However, let's say they also reworked how finding POIs works: for example, the system would only tell you which bodies have POIs, not what kind and how many. To find that out, you'd have to move and tune the FSS over a surface map of the body. Then you'd know what kinds of POIs there are and how many, and you'd have to do the usual DSS "shoot the planet" minigame to find out where they are. Then Frontier would rework the rewards, so you'd get much less credits for the auto-scanned bodies, and much more for visiting and scanning (composition scanner) the POIs.
Would people still be upset with such a system, or would it actually be better?
Wrong, you just misunderstood the context.
So where was I wrong then? In that you said that the FSS shows you everything? More specifically, "No functionality was lost the FSS offers everything it did and more."
Yet as you yourself said, it doesn't give you the orbital hierarchies, and not only do you need to scan everything for that, but you also need to exit the FSS and call up the system map for it. In the old ADS system, you didn't need to scan bodies (which required flying up to them) to get the orbital hierarchies, so that functionality is lost.
As for whether I misunderstood the context, I think I'll ask the others. Do you think I misunderstood it? If so, how?