Galaxy Map UI Controls on Oculus Touch

Maybe I'm crazy, but the only thing I can do with the UI is scroll down and select. What exactly are the controls? Or are touch controllers just broken in this capacity?

I'm referring specifically to the UI - NOT THE GALAXY MAP ITSELF - but the menus where you can apply all sorts of useful filters and search for planets. My control scheme is vanilla "Oculus Touch".

I can focus control on the UI easily enough - just pressing the left palm bumper (next UI tab left) does so. Then I can use the left thumbstick to scroll down amongst the menu options. Incidentally, this also scrolls the map itself, but IDGAF. However, I can not scroll up or left or right on the menus, and it's driving me crazy! Am I just trying to use the touch controllers wrong?

If I switch to control scheme "Control Pad" and use my xbox controller, I don't have this problem.

So, any solutions? Do I need to rebind my keys? Am I doing this wrong? Should I and use an xbox controller?
 
I doubt you could play Elite with the touch controllers. Not enough buttons.

He's a flight sim/game that uses touch controllers instead of a joystick and throttle. I must admit I like the idea of using touch controls to press buttons and handle the joystick.

[video]www.youtube.com/watch?v=rqceqALEgrE[/video]
 
I mean, I am playing ED with touch controllers. It's fine, excepting the galaxy map UI.

Cool, I had no idea you could play using just the motion controls. I guess you must rely heavily on the UI menu interface.

Are you using VoiceAttack? I think you can use VoiceAttack to control the galaxy map.
 
Cool, I had no idea you could play using just the motion controls. I guess you must rely heavily on the UI menu interface.

Are you using VoiceAttack? I think you can use VoiceAttack to control the galaxy map.

Not with motion support. Just button mappings. OP, I would suggest checking what the UI / Galmap binds are set to - some may be blank. I have no idea personally as I'm sure the lack of buttons would make playing a lot of work so I've never tried.
 
Not with motion support. Just button mappings. OP, I would suggest checking what the UI / Galmap binds are set to - some may be blank. I have no idea personally as I'm sure the lack of buttons would make playing a lot of work so I've never tried.

Yes, yes, you keep saying that. But that doesn't actually make it true: the touch controllers map "hold down a button + stick or trigger" in addition to normal presses, so there's the equivalent of something like 122 buttons. It's fine. You've got two joysticks and ten buttons for common stuff, plus head tracking and modality for UI, and basically unlimited two-step buttons for less time-sensitive stuff.

However, can anybody please tell me how to plot a course in the galaxy map with it? For the moment, I'm using the built-in "Oculus Touch" default mappings, to eliminate variance. I can enter the galaxy map, tilt up, move the crosshairs to a star, and select it with (A). Now I've got a tabbed UI panel to the left, and the four-option "tag" on the star. HOW DO I NOW PLOT A COURSE, using the default mapping? I've tried literally every button, and while they allow me to move around the UI panel on the left, I can't figure out how to ever move to the "plot a course" button on the star tag. I've been trying to do this for hours without success, so I can only fly to systems within a single jump.
 
Having the same issue.

The UI is buggy. I cant get into the search or access those menus with the mouse or controllers. The joysticks on the touch controllers will move you around the map. The L and R triggers work to scroll through the options. But I cant go down, search, click to plot route.... all very buggy. I tried everything. For 2 hours and finally figured out it is not me doing anything wrong.

I was using the xbox controller previously but the d-pad stopped working in the interfaces... so I tried touch and ran into this issue.

Please help... it is making the game unplayable.
 
So one problem identified: To move between the panel and the "flag," you need "UI Panel Left" and "UI Panel Right." These are mapped to things that are overloaded in the UI (left stick), and the overload (moving the crosshair around) are preventing them from taking effect. So you need to map those two to something else (I used the switches on the sticks themselves), at which point you can get to the flag and plot a course.

That doesn't help with any of the myriad other problems with the default Oculus Touch mapping, including but not limited to:
- There's no way to select an item on the UI panel
- There's no way to go up on the UI panel, only down works.
- You start out not able to see the crosshair
- You can't remap either stick axis without it also unmapping a ton of unrelated button + stick combinations that can't be put back (at least from the UI).
- Movement on the System map is painfully slow.

It really does seem like this was added in a hurry and nobody ever really tried playing the game with that mapping. And the button + stick direction submenus are incredibly fragile; they're OK by default, but basically any remapping will start removing things that there's no way to put back. (For example, why does swapping the right stick yaw for roll make me forever give up Y + right-sick for system/galaxy map? Aside from having a control in common, those are unrelated!)

Please, please, Frontier. Spend a little bit of time on this -- it's only going to get more common. It's 80% of the way to usable, but that last 20% pretty much kills it.
 
I ran into the same bewilderment with the "Oculus Touch" control preset. The Galaxy Map and System Map are completely unusable....I'm surprised this still isn't fixed...hopefully they are working on it. Has anyone made a preset for the touch controls that works?
 
I think I solved it!

So one problem identified: To move between the panel and the "flag," you need "UI Panel Left" and "UI Panel Right." These are mapped to things that are overloaded in the UI (left stick), and the overload (moving the crosshair around) are preventing them from taking effect. So you need to map those two to something else (I used the switches on the sticks themselves), at which point you can get to the flag and plot a course.

That doesn't help with any of the myriad other problems with the default Oculus Touch mapping, including but not limited to:
- There's no way to select an item on the UI panel
- There's no way to go up on the UI panel, only down works.
- You start out not able to see the crosshair
- You can't remap either stick axis without it also unmapping a ton of unrelated button + stick combinations that can't be put back (at least from the UI).
- Movement on the System map is painfully slow.

It really does seem like this was added in a hurry and nobody ever really tried playing the game with that mapping. And the button + stick direction submenus are incredibly fragile; they're OK by default, but basically any remapping will start removing things that there's no way to put back. (For example, why does swapping the right stick yaw for roll make me forever give up Y + right-sick for system/galaxy map? Aside from having a control in common, those are unrelated!)

Please, please, Frontier. Spend a little bit of time on this -- it's only going to get more common. It's 80% of the way to usable, but that last 20% pretty much kills it.

I have found a solution for controlling the Galaxy Map with Oculus Touch:

Bind the following as ALTERNATE controls (the 2nd box besides the binding):
UI Panel up: [Oculus Y + Right Stick up] (press Y and move right stick up at the same time)
UI Panel down: [Oculus Y + Right Stick down] (press Y and move right stick down up at the same time)
UI Panel left: [Oculus Y + Right Stick left] (press Y and move right stick left at the same time)
UI Panel right: [Oculus Y + Right Stick right] (press Y and move right stick right up at the same time)

After focus'ing on a system using the circle, select it with Oculus A, then hold down Oculus Y and move the right stick left/right to navigate the floaty system menu. Oculus A to select item, like "plot course".
Switch between the left menu and the floaty menu by holding Y, then tapping left on the right stick until the left menu is in focus, or just hit one of the grip buttons to activate menu.
Navigate tabs in the left menu by using left/right grip buttons, as normal.
Navigate up/down in the left menu with Y+right stick up down.
Select items in left menu with A (like "most economical route").
Adjust sliders in left menu (like "tonnage" and "FSD boost") using Y+right stick left/right.

Since Y is not used for anything else in the Galaxy Map, you won't get wonky dual actions with this bind, like not being able to UI Panel anything but down and left.
Unfortunately, the Galaxy Map bindings do not support 2 step bindings (button + direction) for controlling pan and zoom (tried this so I could use the default UI Panel binds), so the Y+stick UI Panel binds are the only way this will work.

You can use the normal UI Panel controls when out of the galaxy map (Left stick).

Took me damn 2 hours to figure out, so I hope someone can use it! :)

Now, it still wouldn't hurt for Frontier to give this a little love, but at least it's a viable workaround.
 
Additional info for comment #10:
Seems using those binds for the Galaxy Map unbound something in the cockpit, namely whatever was bound to holding down Y and getting a menu (which now says UI Panel up/down).
I have no idea what bindings were there, but I don't seem to be missing them :)
 
...and the last correction

Additional info for comment #10:
Seems using those binds for the Galaxy Map unbound something in the cockpit, namely whatever was bound to holding down Y and getting a menu (which now says UI Panel up/down).
I have no idea what bindings were there, but I don't seem to be missing them :)

Some of the the binds that do not appear correct anymore are Warp jump and FSD manual engage. They still work, they're just labelled wrong on the "hold down Y" menu, as "UI Panel Up" and "UI Panel Down". I use them very little, personally, so no biggie for me. I'd much rather have navigation functionality in the Galaxy Map.
 
Oh my goodness thank you for this. I got this game and played it for about 3 days before the galmap menu system was just too much to take. You brought life back to this game for me.
 
I have found a solution for controlling the Galaxy Map with Oculus Touch:

Bind the following as ALTERNATE controls (the 2nd box besides the binding):
UI Panel up: [Oculus Y + Right Stick up] (press Y and move right stick up at the same time)
UI Panel down: [Oculus Y + Right Stick down] (press Y and move right stick down up at the same time)
UI Panel left: [Oculus Y + Right Stick left] (press Y and move right stick left at the same time)
UI Panel right: [Oculus Y + Right Stick right] (press Y and move right stick right up at the same time)

After focus'ing on a system using the circle, select it with Oculus A, then hold down Oculus Y and move the right stick left/right to navigate the floaty system menu. Oculus A to select item, like "plot course".
Switch between the left menu and the floaty menu by holding Y, then tapping left on the right stick until the left menu is in focus, or just hit one of the grip buttons to activate menu.
Navigate tabs in the left menu by using left/right grip buttons, as normal.
Navigate up/down in the left menu with Y+right stick up down.
Select items in left menu with A (like "most economical route").
Adjust sliders in left menu (like "tonnage" and "FSD boost") using Y+right stick left/right.

Since Y is not used for anything else in the Galaxy Map, you won't get wonky dual actions with this bind, like not being able to UI Panel anything but down and left.
Unfortunately, the Galaxy Map bindings do not support 2 step bindings (button + direction) for controlling pan and zoom (tried this so I could use the default UI Panel binds), so the Y+stick UI Panel binds are the only way this will work.

You can use the normal UI Panel controls when out of the galaxy map (Left stick).

Took me damn 2 hours to figure out, so I hope someone can use it! :)

Now, it still wouldn't hurt for Frontier to give this a little love, but at least it's a viable workaround.


Thank you! I have been fumbling around the galaxy for hours plotting my course 1 system at a time...
 
Me too, thanks SteeleDK. I only bought the game a few days ago but it's a real struggle to play it in VR.

*scratches his head* Ummnnn... If you use something other than the touch controllers it really isn't that hard to play. In fact, it was pretty much plug and play for me. I only needed to mode the galaxy map controls and everything else just worked.
 
I should have said the Galaxy Map is a struggle. I'm using the touch controllers and they mostly work fine elsewhere but to do anything non-trivial in the GM (like entering text or somehow the bookmark I left wasn't on the same plane as the reticule) I exit the game and re-enter in 2D so I can use the mouse to set up the route, then back to VR to fly it.
 
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i needed this for so long!

its a shame the Oculus controllers are so junky in Elite. one unreachable function made the game unplayable!

while the new settings make no sense what so ever and replace galaxy / system map fsd / jump, the drives still work, while the map needs to be accessed on the HUD now.

i can live with this. Hope frontier improves VR at some point.

thx @SteeleDK and @ziddan for showing this thread to me!
 
and there are two more buttons on the touch controllers, the right touchbutton near left from the A and B button and the left touchbutton near right from the X and Y button. In "X-Rebirth VR" the right touch-button is used for "freefly", while holding the touchbutton on the right controller, so that the right controller is like a joystick, without hardware axises, because of controller-positioning through the sensors. And holding both touchbuttons, left and right, for a short time resets the HMD-View in "X-Rebirth VR" or only the left touchbutton, can't remember. I guess both buttons only needs to set a function, so that they can mapped like "T-Button L + Right Oculus R" or somethng like that. Maybe that is toooooo hard to realise.
 
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I think I solved it!



I have found a solution for controlling the Galaxy Map with Oculus Touch:

Bind the following as ALTERNATE controls (the 2nd box besides the binding):
UI Panel up: [Oculus Y + Right Stick up] (press Y and move right stick up at the same time)
UI Panel down: [Oculus Y + Right Stick down] (press Y and move right stick down up at the same time)
UI Panel left: [Oculus Y + Right Stick left] (press Y and move right stick left at the same time)
UI Panel right: [Oculus Y + Right Stick right] (press Y and move right stick right up at the same time)

After focus'ing on a system using the circle, select it with Oculus A, then hold down Oculus Y and move the right stick left/right to navigate the floaty system menu. Oculus A to select item, like "plot course".
Switch between the left menu and the floaty menu by holding Y, then tapping left on the right stick until the left menu is in focus, or just hit one of the grip buttons to activate menu.
Navigate tabs in the left menu by using left/right grip buttons, as normal.
Navigate up/down in the left menu with Y+right stick up down.
Select items in left menu with A (like "most economical route").
Adjust sliders in left menu (like "tonnage" and "FSD boost") using Y+right stick left/right.

Since Y is not used for anything else in the Galaxy Map, you won't get wonky dual actions with this bind, like not being able to UI Panel anything but down and left.
Unfortunately, the Galaxy Map bindings do not support 2 step bindings (button + direction) for controlling pan and zoom (tried this so I could use the default UI Panel binds), so the Y+stick UI Panel binds are the only way this will work.

You can use the normal UI Panel controls when out of the galaxy map (Left stick).

Took me damn 2 hours to figure out, so I hope someone can use it! :)

Now, it still wouldn't hurt for Frontier to give this a little love, but at least it's a viable workaround.
Thanks this works like a charm.
 
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