Notice GalNet changes

The game needs attention to detail, finesse and polish. and what does FDev do? cut out all that?! seriously? FDev does this with every mechanic in game, if it doesn't work out at beginning they just abandon it. Multicrew? anyone? "oh! but no one is playing it!" yeah, because it is garbage, how bout improve it? its like complaining that customer doesn't eat the raw steak you served, so why bother cooking it! it feels like everything in this game is a place-holder that doesn't get improved. Even the cosmetics FDev sells!. the laziest i've ever seen. no shame what so ever in selling a COLOUR! Dont even get me started with ship kits. not only they look like they where designed by 12 year old, (spoilers? really?) they look half finished. only a model with basic materials slapped on it! no texturing work what so ever, they all look like they have a texture map missing. they make ships look like they are plastic toys! and you charge money for it? for half finished garbage that even I can make in a day. do you take ANY pride in your work?
 
Ahhh, yes. Now I remember: The goals for ED until late 2020 was to make "what" with getting new players. Cutting down effort fits in well. I'm curious to see if you manage to get people back with the big 2020 thing! - Its all about good marketing, isn't it?
 
I also think that those little gal-net storys add to the flavor. Maybe, like others suggested, instead of scrapping all of the flavor news, a clearer presentation would be good. Give the flavor-news a marginalia-column or at least a visible tag, so they can easyly be discerned from other news for important ingame content.

GalNet would rather need a layout overhaul not a content reduction. But what do I know. Frontier sure has it's reasons. Maybe they cut the content now, to prepare for some kind of future overhaul. I hope.
 
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Hello Commanders,

Our galaxy is filled with a plethora of stories, places, and people, which are all part off the rich canon of Elite Dangerous, explored through many of our GalNet articles.

While GalNet provides an understanding of life in the 3300s, it hasn't always had a direct impact on your gameplay. We have been reviewing the effect this has had on your in-game experience, along with your feedback, and as a result, we’re going to be reducing the number of GalNet stories that we produce and instead focus on covering in-game content.

In the foreseeable future, GalNet articles will concentrate on in-game activity, such as Interstellar Initiatives, the release of new ships and modules, and significant narrative developments. With this change, we will be stopping the 'off-camera' narratives that we have previously published via GalNet.

We hope you have enjoyed the many stories that we have told, and as always please share your thoughts and feedback with us.

I know a lot of people have been rather negative about Galnet but this seems a bit unforuntate to me. I've enojyed the stories even if they've not impacted gameplay very much.
I guess after this pronouncement we won't be getting them back any time soon but I think it would be good to have them back, perhaps with some subtle gameplay impacting, or at least visible, effects. Could build this out with extra information in the codex, perhaps some entries for the various news organisations, inteliigence agencies and so on. I like lore :)

Meanwhile, subtle effects..
More police and/or intelligence service ships and increased scanning after an incindent? Presence of reporter ships, comms hub satelite? Visible minor damage at a station? 'art exhibit' or other types of variations on existing in station elements when an event of a given type is reported as in progress? Not sure what the art cost and engine tooling time would be here though - too expensive for not much?
 
Wait, WHAT!?

The off-camera narratives are GOOD things! They add flavor to the game world! Don't get rid of those! They're the primary reason I keep up with GalNet! I look FORWARD to reading those things!

Where have you been getting this "feedback" from?

It could be like this: Their numbers show that only 2.8% of all commanders read the GalNet articles...

Sorry, couldn't resist.
 
Hello Commanders,

Our galaxy is filled with a plethora of stories, places, and people, which are all part off the rich canon of Elite Dangerous, explored through many of our GalNet articles.

While GalNet provides an understanding of life in the 3300s, it hasn't always had a direct impact on your gameplay. We have been reviewing the effect this has had on your in-game experience, along with your feedback, and as a result, we’re going to be reducing the number of GalNet stories that we produce and instead focus on covering in-game content.

In the foreseeable future, GalNet articles will concentrate on in-game activity, such as Interstellar Initiatives, the release of new ships and modules, and significant narrative developments. With this change, we will be stopping the 'off-camera' narratives that we have previously published via GalNet.

We hope you have enjoyed the many stories that we have told, and as always please share your thoughts and feedback with us.

I don't like this decision. The GalNet articles make the galaxy more lively. They make us feel like there's a real society out there, with billions of people, and the galaxy lives and things happen outside our view, too. For me this step just shows the decrease of investment in the game. It will be definitely less enjoyable to play from now on as the galaxy will feel emptier, where nothing happens.
 
It is hard not to see this as a diminution. Players may have objected to the inconsequentiality of the flavour pieces, but nobody wanted less Galnet.

I'm part of Sagittarius Eye. This is our Breaking News page: https://www.sagittarius-eye.com/#breaking-news

Our aim with Breaking News is to be the 'player-driven' alternative to Galnet. We only do this because Galnet doesn't do player-driven stories, and ultimately players want to read about what they and players like them have been doing.

The way it works is that our team propose stories based on what they've seen happening in-game, on Reddit, on these forums, on Twitter and on Discord; we assign a writer to the story, to turn the bullet points of 'who what when where why' into 300 words of prose; it's edited and proofread, then we publish it to our blog-style webpage. It has proven quite popular.

Frontier, why don't you do something similar with Galnet?

"We don't have time," perhaps.

It doesn't actually take much time. Our Breaking News team is a couple of regular writers, editors and proof readers - fitting it in around jobs, families, and other interests. These aren't full-time jobs - this is four or five people fitting a few minutes in on their lunch break every week. It really doesn't take very long. Cumulatively, we probably spend a few hours per week on publishing the stories.

And you're already doing this, to some extent. When you feature events in the Newsletter, you're already doing it. When you feature player content on Twitter, you're already doing it. Your community managers already know what's going on in the community. Putting this coverage into Galnet would not take hours and hours - the stories just need to be clear and impartial. One story per day would be the right amount.

If you want Galnet to be really popular, the way to do it would be to use it to reflect what players are actually doing in the game, as well as the Frontier-driven news, like Interstellar Initiatives, new ships and modules etc. Yes, we want to know about that - but we also want to know about Alec Turner's next planetary circumnavigation expedition, which Power has been tipped into turmoil this week, which superpower has just hit a new BGS milestone, and the latest AXI bug hunt event.

Knowing what goes into doing this, I can tell you that it really doesn't take much time. It's easily achievable. Your team already know what's going on in the community, and you have the platform. It would be an investment of a few minutes per day and players would be thrilled.

That would be the right way to make Galnet better - not just 'less Galnet'.
Well said. Quoting to ensure that it is deservedly on yet another page of the thread, for all to see :)
 
Hello Commanders,

Our galaxy is filled with a plethora of stories, places, and people, which are all part off the rich canon of Elite Dangerous, explored through many of our GalNet articles.

While GalNet provides an understanding of life in the 3300s, it hasn't always had a direct impact on your gameplay. We have been reviewing the effect this has had on your in-game experience, along with your feedback, and as a result, we’re going to be reducing the number of GalNet stories that we produce and instead focus on covering in-game content.

In the foreseeable future, GalNet articles will concentrate on in-game activity, such as Interstellar Initiatives, the release of new ships and modules, and significant narrative developments. With this change, we will be stopping the 'off-camera' narratives that we have previously published via GalNet.

We hope you have enjoyed the many stories that we have told, and as always please share your thoughts and feedback with us.

Brilliant!
 
GalNet would rather need a layout overhaul not a content reduction. But what do I know. Frontier sure has it's reasons. Maybe they cut the content now, to prepare for some kind of future overhaul. I hope.

Or rather - surely the hope must be - FDev bringing more in-game events, leading to just as many Galnet articles as we have now, but this time with in-galaxy relevance, every time.

I can see why there's some concern over fluff articles being removed but if they're replaced one for one, then that'd be aces far as I'm concerned.
 
So, where exactly do we get lore information or just funny little stuff from the galaxy now?

One major complain about the game is often that it feels empty. The solution is not to remove the last bit of background infos and lore. It's hard enough to get lore and background Infos right now but why take away the last bit of it?

You announced galnet audio as a big thing and I loved it. But if I only here about stellar initiatives and some new ships that we get once in a while why should I turn it on?

All you had to do is mark the important parts in galnet. Maybe as "breaking news" or something. Hell you could even put the fluff in some rainbow press area in galnet.

Sad to hear about this decision. For me this is completly the wrong direction you are going Frontier!
 
Just amazed by this decision... Its ok to beat us to death with grindy mechanics...
But oh no! People having fun roleplaying using the few tidbits of stories that galnet puts out!
We cant have that! Those poor commanders are confused by the stories!!
BOO HOO.... Instead they should be jumping through our grindy mechanic initatives...
 
As for GalNet, I think it was poorly delivered. I too liked the idea of an in-universe news feed, but when playing the game I rarely bothered reading the stories. Likewise when they developed the in-game audio stories. Now I've got a (third party) phone app that gives me a notification when there's a new Galnet article, and I read them all the time. It's the perfect way to deliver them, because instead of asking people to use their game time for reading the article, they get to read them when they're waiting for an elevator, or about to browse social media. I'm amazed that Frontier didn't put their own mobile app out for just this reason.
 
How typical...
Say you will cut the hollow stories - people complain on 9-10 pages.
Say that you will continue writing hollow stories - people complain on 9-10 pages.
Say "hello world!" - people complain on 9-10 pages.
Remain silent - people complain on 9-10 pages.
 
That is really disappointing about GalNet. It's like a DM or Storyteller saying, "screw it, I don't care to do world-building any more". The news articles gave a background to the galaxy and thus enriched the in-game experience. I also am worried about what this change says about FD's priorities.
Their priorities are to make CQC happen.
It's gonna be so fetch.
 
It seems elite is now focuses primarily on player groups and events they can cook up. Every other aspect or feature can be gutted so long as the social aspect that apparently drives cosmetics sales is all that matters. Can't say i am not disappointed. For a game that started as essentially a single player game with a social option it seems to have morphed into a lowest common denominator mmorpg in space. All that made elite unique and interesting is seeming being mothballed bit by bit.
 
As for GalNet, I think it was poorly delivered. I too liked the idea of an in-universe news feed, but when playing the game I rarely bothered reading the stories. Likewise when they developed the in-game audio stories. Now I've got a (third party) phone app that gives me a notification when there's a new Galnet article, and I read them all the time. It's the perfect way to deliver them, because instead of asking people to use their game time for reading the article, they get to read them when they're waiting for an elevator, or about to browse social media. I'm amazed that Frontier didn't put their own mobile app out for just this reason.

Yep. There was never a good time to read them while you were playing the game. The only ideal time was during at 20000ls in-system trip and even then you could be interdicted, or a planet or something could troll you and snap your attention back out of it.

I dunno if ah laceh spagzah is gonna be anything like what that one dude who did the ship internals came up with, but if it is, maybe a better spot for GalNet might on the screen in captain's quarters. Dunno what you'll actually be doing on that screen though within the context of this game. So that makes me think that eh lassy spagzay! is not gonna be like that.
 
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