Galnet News: Engineer Boost

Not exactly.
Some G5 requires 10 rolls to fully complete.
If that will get down to 5 rolls for fully G5... there you go... "Increased augmentation for the same amount of materials"
I'm not arguing that isn't what it is because fdev have done these events before it's just poorly worded. The wording can be interpreted to mean 10 rolls = G6 engineering or 5 rolls = G5 engineering. When the double engineerd missile launcher was offered the player base initially interpreted it to mean you would get 2 G5 modules not 1 module with 2 G5 engineering. I'm being skeptical.
 
I think I just nerd vomited in my mouth a little. :unsure:

No worries though. Carry on. o7

I’m terribly impressionable so all my spaceships to date have been heavy on the kinetic dakka, rail guns and missiles (too much of the Expanse) and then I made the mistake of watching Star Trek: Picard (too much lockdown time on my hands) and suddenly realised that I needed phasing lasers on my next ship...
 
What excellent timing. Perhaps they saw I'd just bought a Type 10 and thought "this lad's going to need all the help he can get, gather round guys, I've got an idea......."

Doing a quick bit of testing, it's a fairly substantial speed increase to complete levels
G1 = 1 roll
G2 = 2 rolls
G3 = 2 rolls
G4 = 3 rolls
(G5 not tested)

Noting that, I've found that I usually (with full access and prior engineering with each engineer) get;

G1 = 1 roll
G2 = 2 rolls
G3 = 3 rolls
G4 = 4 rolls
G5 = 9 rolls

some changes between G4 and G5 can occur both up and down on occasion. That last grade requirement will be really interesting for most of us but it's a great step up if it translates as such for new players needing to unlock each grade for the first time.
 
Ship discounts, engineering changes, it's been years (that I recall) since a temporary lift on rank requirements for Fed/Imp ships, I wonder if that's in the pipeline.
 
Noting that, I've found that I usually (with full access and prior engineering with each engineer) get;

G1 = 1 roll
G2 = 2 rolls
G3 = 3 rolls
G4 = 4 rolls
G5 = 9 rolls
We're measuring slightly different things here - I'm going for time to complete the grade entirely (if, for example, you only wanted a G3 module), not the shorter time to get it far enough to unlock the next level.

Just unlocking the next level would now I think generally be 1, 1, 2, 2
 
I'm not arguing that isn't what it is because fdev have done these events before it's just poorly worded. The wording can be interpreted to mean 10 rolls = G6 engineering or 5 rolls = G5 engineering. When the double engineerd missile launcher was offered the player base initially interpreted it to mean you would get 2 G5 modules not 1 module with 2 G5 engineering. I'm being skeptical.
Agree on the wording, enough to check.
Confirming no additional increase on G5 increased range 6A FSD, no additional increase in DPS/burst rate of fire on G5 double shot Pacifier.
 
Last edited:
Doing a quick bit of testing, it's a fairly substantial speed increase to complete levels
G1 = 1 roll
G2 = 2 rolls
G3 = 2 rolls
G4 = 3 rolls
(G5 not tested)

Nice, but i would not say it is very nice. Especially considering it only lasts for 3 weeks.
most of the time it was (minimum needed to unlock the next grade - and why perform another g3 roll when you could do a single g4 and have better benefits)
G1 = 1 roll
G2 = 1-2 rolls
G3 = 2-3 rolls
G4 = 2-4 rolls

If they dont make G5 to top in maximum 5-6 rolls instead of 10-11 roils...

Well, but i will test it soon, my PC alt has a Cutter non engineered - now it may be the time.
And if G5 is indeed sensibly cheaper i might use this opportunity to engineer and store a bunch of skill boosters and HRPs
Maybe make that phasing Anaconda or Vette or a full rail-Conda. And a Chief topedo-boat or a Mamba torpedo-boat.
 
I find mixed weapons better and more effective. Like 1x Beam Laser (4), 3x Multi-Cannon (3) and 2x Fragmentation Cannon (2). Those engineered to G5 will pack a punch or two....:unsure::coffee::p
 
When the double engineerd missile launcher was offered the player base initially interpreted it to mean you would get 2 G5 modules not 1 module with 2 G5 engineering.
Where was the playerbase saying this? I didn't see a single post on these forums about it being two different modules, it was all about a dual engineered seeker missile, which the wording in the CG was quite clear about. A high capacity magazine, lightweight seeker missile, not missiles.
 
I find mixed weapons better and more effective. Like 1x Beam Laser (4), 3x Multi-Cannon (3) and 2x Fragmentation Cannon (2). Those engineered to G5 will pack a punch or two....:unsure::coffee::p

I find more than 2 weapon types incurring quite a management overhead.
Unless i can make them work together in the same fire group

Which was my Gunship's case:
1st trigger - g5 srb gimbaled large cannon for pp busting at close quarters,
2nd trigger - 4x fixed g5 focused medium burst lasers (for shields and some hull poking) and 2x g5 long range small rails for long range pp busting (single clicks for lasers, long click to add rails)

it worked brilliantly


but i digress 😇
 
Where was the playerbase saying this? I didn't see a single post on these forums about it being two different modules, it was all about a dual engineered seeker missile, which the wording in the CG was quite clear about. A high capacity magazine, lightweight seeker missile, not missiles.
 
Back
Top Bottom