GALNET - Ship manufacturers must “rise to the challenge” of Supercruise Overcharge - 03 MAY 3310

Since then Fleet Carriers killed the absolute "you have to take significant in-game time to travel in-system distances" requirement - and arguably in a much wider break from the original game balance (envisioned or otherwise) than a supercruise drive that's a bit faster will ... and there's also Apex/Frontline which - while keeping the time requirement - completely remove the requirement to be present during that time and the possibility of anything interesting happening while in supercruise.

Well Carriers were indeed a game changer witth micro-jumps and personal cargo storage.
But at least the micro-jumps are timed - sometimes more timed than other times, and the carriers dont exactly ruin the bigger picture - well, less than telepresence and SC overcharge which i would expect to be an universal thing soon enough
 
The original vision was for microjumps not supercruise, though. Supercruise as the sole means of in-system travel wasn't fully confirmed until the Alpha releases - prior to that Frontier's last comments had been that a supercruise/microjump hybrid was most likely. Lots of places - nav beacons, really distant stations, the pre-3.3 behaviour of supercruise signal sources, etc. showed obvious signs of being designed for a microjumps world and not being rewritten after the last minute switch.
Supercruise times never bothered me, and clearly don't really bother most players. ED is a simulator, after all, not an arcade game. (Ok, it's perhaps a bit of a mix between the two, but there's a quite heavy emphasis on the simulation side.) Things take time in a simulation. Traveling to places takes time, and that's ok.

Subverting supercruise traveling times is a bold move, but they are approaching it surprisingly well: Yes, you can speed it up, but at a cost. And it feels really cool (pretty much everybody who tries it for the first time are like "woah!!!") It's hard to hate it, even for a hardcore "this is a simulation, there mustn't be stupid shortcuts!" player. Of course there will always be haters (there's absolutely nothing that Fdev can do that won't cause some people to complain), but for the most part this has been a really ingenious way to change supercruising. Could have been much, much worse. A+
 
Elite in game most of the ships and I think the modules are what 100 years old or maybe 200 years old... About time for a tech break thru, and the LSD (Ludicrous Speed Drive) Sco FSD is brilliant

Compare to IRL, how much faster are CPU's and GPU's now than 10 years ago. Elite universe moves at a snails pace

Yeah and we're still driving mostly petrol cars after a hundred years and still would be for another hundred if it wasn't for climate change! Large corporations resist change if thier current method makes a lot of money for them, which is why this didn't come from one of the larger ship manufactures. It's generally not technology that's slow to change, that can happen really fast given the right incentives, smartphones anyone, but resistance to change by large corporations can really slow things down.
 
A good way to announce the P2, nice!

whee-whe.gif
Kirk obviously can't handle his SCO drive.
 
Early test results with a new Arxium alloy look promising, though work on a more conventional solution could be delayed by three months in favour of it.
With a recent, but massive, devaluing of the Arxium advantage, investing in the current solution, rather than awaiting results of study for 13 weeks, may be considered a wise move, for those in posession of large quantities of the alloy currently.
 
I think that's comparing apples and marbles. A better analogy to use would be cars, which have seen improvements since their introduction, but not to the same magnitude as processors.

Years ago a good ranged ship jumped 30ly, not you can get well over 200 with neutron boosts, I think we've come a long way. But cars have seen an incremental improvement over time, a lot of it in the last few years because our knowledge of materials, stresses and processes has increased dramatically, but there's still a limit to what you can do with fossil fuels, there's only so much power you get out of a liter of fuel and only so much efficiency you can drag out of an engine using explosions and rotating components. So yes ships are very much like cars rather than processors. So the new tech from the Thargoids is very much like our current car progress, new technology applied to old systems of propulsion.
 
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