Since then Fleet Carriers killed the absolute "you have to take significant in-game time to travel in-system distances" requirement - and arguably in a much wider break from the original game balance (envisioned or otherwise) than a supercruise drive that's a bit faster will ... and there's also Apex/Frontline which - while keeping the time requirement - completely remove the requirement to be present during that time and the possibility of anything interesting happening while in supercruise.
Well Carriers were indeed a game changer witth micro-jumps and personal cargo storage.
But at least the micro-jumps are timed - sometimes more timed than other times, and the carriers dont exactly ruin the bigger picture - well, less than telepresence and SC overcharge which i would expect to be an universal thing soon enough