GalNet - Thargoids "moving in the direction of the core systems"

Yup, exactly.

Come on man, those Thargoid scouts aren't more dangerous then when you're being interdicted by an npc.

The Thargoids are part of what ED is and Elite has always been and in my personal opinion that should be accepted as part of the game.
I'm surprised the Thargoids weren't introduced at the beginning of ED.

You could make all features of the game optional for those who don't want this or that, what kind of game would you get then?

I'm not talking about an insta kill Thargoid messing things up, FD would never do that, I'm talking about the identity of Elite.
There are so many players saying that they have no interest in the whole Thargoid thing but that Thargoid thing has always been part of Elite and I think that ED shouldn't be different in that respect.

Being interdicted is one thing. Touring a large set of stations so you can trade with them using the new in-game trading system then seeing those stations shut by Thargoid attack, quite another.

Be interesting to see if FDev is willing to risk that.
 
Based off my quick completely non-exhaustive and done while eating a slice of cake research, I estimate (at the current rate of 2 stations per week) that all (if not most) of the stations out there will have been attacked in the next 4-6 weeks. I'm not including asteroid bases (because thargoids are too dumb to realize we put stations INSIDE those things) and I'm also not including outposts and surface stations. Thargoids only seem to like the big shiny spinny things.

So, in around 2 months time, FDEV might be starting the countdown to the Q1 Beyond release. Might have got my timings wrong, but In my view the Thargoid story will progress once the first part of Beyond hits.
 
If there's a new Thargoid scout ship around, perhaps we'll see it SC and be able to interdict it. Perhaps they will then be part of the BGS. Interesting times. :)
 
Being interdicted is one thing. Touring a large set of stations so you can trade with them using the new in-game trading system then seeing those stations shut by Thargoid attack, quite another.

Be interesting to see if FDev is willing to risk that.

Personally I would love to see that happen but I wasn't talking about specific encounters.
What I mean is that in the spirit of Elite through the years we all should accept the fact that our gameplay will be affected by the Thargoids one way or another.
Simply because the Thargoids have always been a part of the Elite games, just as the Cobra mk3 is the Elite representing ship so are the Thargoids the Elite representing enemy.
I think that finding Thargoids only in a uss as it is now isn't going far enough regarding the roll the Thargoids should play in ED.
The hyperdictions were spot on, that's how you got mugged by them in the original Elite too but I haven't been hyperdicted in quite a while now.
Back in 1984 you got hyperdicted by them enroute to Core systems btw, I would love to see that in ED.

Elite wouldn't be Elite without the Thargoids imho.
 

Deleted member 110222

D
Frontier have specifically mentioned a desire to see how "mid-level" players handle these craft.

That makes me very confident that the bubble isn't about to become an unplayable mess.
 

That makes me very confident that the bubble isn't about to become an unplayable mess.

I don't expect the bubble to become "an unplayable mess", just different from now.

How different and how it will be like is what I think is going to be interesting.
How potential changes by alien activities and even the mere presence of an alien species will affect the way the majority of players will perceive the game.
How FDev imagines how the humans in this galaxy will react.
 
The other thing people are forgetting is that Attacks <> occupation. There is a huge difference between having the occasional "air raid" and actually taking ground.

We have not seen a single system where attacks have taken place where humanity has been driven out such that players are attacked on sight, stations fully destroyed or even replaced by thargoid structures.

So in historical terms it's like the Luftwaffe in 1940 switching targets from Convoys, then Radar stations and then to airfields
 
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So called human space have so many half empty and empty systems that I see Thargoids taking some part of it for themselves.

That could make the bubble interesting. Depending on how Thargoids react to "trespassing" - apparently they have a different concept of territory.



The other thing people are forgetting is that Attacks <> occupation. There is a huge difference between having the occasional "air raid" and actually taking ground.…

Whatever the Thargoids will do - and a lot of things are possible beside the pure "burn, bubble burn" and "drum circle" options - I think it will have some impact on the gameplay.
 
Frontier have specifically mentioned a desire to see how "mid-level" players handle these craft.

That makes me very confident that the bubble isn't about to become an unplayable mess.

Exactly.

What I meant by "suck it up" in my first post was that those players who don't want to get involved in this Thargoid thing better get used to the fact the Thargoids are part of Elite and have always been.
I'm glad the Thargoids made their entrance, it's an essential part of the Elite universe, personally I would like to be confronted a lot more with their existence, mind you not necessarily in combat.

I hope we'll see some daring Thargoid scouts intruding into the bubble soon.
 

sollisb

Banned
Exactly.

What I meant by "suck it up" in my first post was that those players who don't want to get involved in this Thargoid thing better get used to the fact the Thargoids are part of Elite and have always been.
I'm glad the Thargoids made their entrance, it's an essential part of the Elite universe, personally I would like to be confronted a lot more with their existence, mind you not necessarily in combat.

I hope we'll see some daring Thargoid scouts intruding into the bubble soon.

And there-in lies the big problem. You want to be confronted by them, but not in combat.. One assumes because they'll send you directly to rebuy screen..

If these jokes ever did make it out of the USS's into normal space and started killing commanders left right and centre, you'd see a mass exodus of players who play the game [sic] to merely unwind and explore/trade etc.

So then the question becomes.. Define 'confronted'? Do you just want them to yank you out of hyperspace like they do, scan you and go on their way? Or do you want them to yank you out of hyperspace and ream a new hole in your bottom?

As they are, we/I can simply ignore the entire thing and am happy with that.
 
1) The Thargoids know EXACTLY where we are, what we have and what to do with us. We took their probes and scattered then onto stations and just about everywhere in the bubble (Wasn't it fun?). So let's not pretend that they might not know where we are. OK?

2) We are in an arms race, can we invent counters to an ever evolving threat? Let me know when we are down to nuking them.

3) How come it's the independents (pilots) that are doing all the countering? Where are the Navies? The Feds said they were sending a fleet, anyone seen it yet?

4) How many stations hit so far 10+?, and how many Thargoid bases hit....0. We are not winning, we are not even holding them back, don't fool yourselves.

5) I've seen people complain about some of us that are not getting involved in the fighting, well there's a reason for that, I, for one am bloody rubbish at combat. I take my hat off in admiration at the way some players can throw a ship about and know which shield to use and which munitions should be used when and where. Serious combat is so far beyond me you might as well ask me to do successful DIY Brain surgery on myself.

6) Where does ED think it is going with the Thargoid Plotline?
 
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And there-in lies the big problem. You want to be confronted by them, but not in combat.. One assumes because they'll send you directly to rebuy screen..

If these jokes ever did make it out of the USS's into normal space and started killing commanders left right and centre, you'd see a mass exodus of players who play the game [sic] to merely unwind and explore/trade etc.

So then the question becomes.. Define 'confronted'? Do you just want them to yank you out of hyperspace like they do, scan you and go on their way? Or do you want them to yank you out of hyperspace and ream a new hole in your bottom?

As they are, we/I can simply ignore the entire thing and am happy with that.

Wow, you don't have to turn all aggressive.

I'm just saying that the Thargoids have always been part of the Elite universe, whether you like it or not.

You're getting interdicted by NPCs now aren't you? I bet you'd like FD to take out the NPC pirates too no?
What difference would it be to you if those NPCs were Thargoid scouts? They're definitely not more dangerous then a regular NPC.

I said, not necessarily in combat, but if some scouts interdicted me then hell yeah.

Thargoids are part of the Elite lore, live with it, they're here to stay and take their place in this universe and as it should be, at one point you won't be able to ignore them, just like in Elite 1984.

Who said anything about an instadeath Thargoid monster killing you in a single shot or ream a new hole in your bottom?
To he honest, if you can't handle a single Thargoid scout then maybe it's time to get out of your Sidewinder.
 
Yes, because Thargoids moving to attack SOL is the main objective; only with atmospheric planets being inaccessible in the game you will only hear of the assault on our great cities and be stuck powerless in space against the Thargoid race, as they gesture and taunt from the surface below at your helpless ships because FD said so. ;)
 
The way things have been setup with the requirement of using specialist (AX) weapons and modules to fight the Thargoids means that combat has to remain optional. So anyone getting excited should probably calm down. Maybe you'll see a few NHSS in the bubble and perhaps there might be some hyperdictions too. If you want to gear up for a bug hunt, then maybe you'll get lucky and get your fight, otherwise they are just a minor random inconvenience like the military interdictions.

I suspect that the whole thing with the scout being able to be tackled by 'mid level' players is because there has been poor take up of anti-Thargoid activity. The perception is that you need to either be an ace combat pilot, be in a wing or use a high end heavily engineered ship to stand a chance. Maybe it will work in encouraging more players to attack the bugs, but then again maybe not.
 
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