Galnet Update 08.04.3307 - Adamastor Update

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Can anyone confirm that if you FSS the specific asteroid belt it still doesn't show as a POI? Now it resolves them all in one go just wondering if doesn't show in general but maybe does on that specific one? Still a bit of a nuisance to zoom on them all but if it does work its worth it to possibly find other hidden objects. Just to be clear whether it is worth doing or not. I don't mind the fact its hidden in the belt I just want to know how the tools work that Im using.

Just seem to remember MB saying he didn't like the new FSS as infinite and making some things too easy to find which I took to mean everything 'could' be resolved by FSS alone and that nothing was 'hidden' like in the old days. Ill check when I'm there tomorrow or the next day but if anybody else hasn't arrived yet...

Tinfoil Speculation - its leading to the DW station, test given by a seemingly different source, something that looks a bit like a station as their logo, Bruce saying 'A whole new story arc' in the LS.....I doubt it but wanted to say it just in case :)
Not FSS! That was introduced into game after MB had left. He was talking about the
“Infinite range” on the ship’s Advanced Scanner! But then all three types (basic, intermediate, advanced) of ship scanner were merged into one...
 
Hold up: If we plot the Hesperus journey as a line, isn't it impossible to place the California LP, unless it started bouncing backwards and forwards?
Why would you think it was flying in a straight line?
I don't think the Hesperus deployed the LPs. (Adamastor could only carry 1.) Sirius put them all over the galaxy.


The big hole in its side? And it doesn't prevent us from scanning it? Has anyone tried shooting it to see if it even shoots back if attacked?
I think the big holes on the dredger are repaired/patched from the inside. So no clue if there are still people on it or maybe all died recently. But the dredger is surely the megaship that triggered the message from Hesperus to Adamastor some days ago.
 
Well then, I guess by combining those 4 logs, the logs of the Adamastor event as well as the Galnet-articles centered around both the Adamastor and the Hesperus I think we can figure out what happened ~200 years ago:

Pharmasapien seemed to have the bad habit to place sleeper agents on the megaships operated by its rival Azimuth Biochemicals who were ordered to forcefully take over the ship if it was to discover something of interest. This was propably what happened on the Adamastor shortly before Doctor Carver jumped ship (remember, she reported in the log of her Sidewinder that she heard weapons fire) as well as at that site in Coalsack (one of the Galactic-Mysteries-articles mentioned that they found evidence of people shooting at each other). We know from the Hesperus logs that Pharmasapien seized control of that ship as well.

Now these logs raise the following questions:

1) What has the Hesperus found that was so valuable that those sleeper agents executed their hidden agenda?
2) Did the original crew of the Hesperus manage to jump ship before Valesco flooded it with toxic gas?
3) Was that sole survivor of the Pharmasapien crew able to convince the Azimuth crew to take him along?
4) If they did manage to leave: Where are they now? (shipwrecks? unknown colony?)
 
The "Casa Sadie Capra" unauthorised installation in Kinesi system orbits within the orbital cruise zone, so doesn't show up on a casual FSS, though the planet does show "Human (1)". So we know that POIs can be hidden from the FSS.

Sorry what is a 'casual' FSS? I think this is where I'm getting confused. I think what you are saying is that the hiding of POIs inside belts is a new game-mechanic (or new to us players anyway, DW could have been in one all this time). But its not new that POIs or other are in belts specifically? But they have shown up in the past even then until the Hesperus?

Human signal is 'normal' to me in FSS once planet / body resolved either on planet or in space. Do you mean it doesn't show in FSS at all in that orbital cruise zone but does still show when DSSd? Is that the difference I misunderstood by 'casual FSS' or theres 2 types of FSS? Or something else?

Sorry, being a bit thick today I think. All them codes drained my brain :)
 
Human signal is 'normal' to me in FSS once planet / body resolved either on planet or in space. Do you mean it doesn't show in FSS at all in that orbital cruise zone but does still show when DSSd? Is that the difference I misunderstood by 'casual FSS' or theres 2 types of FSS? Or something else?
By "casual FSS" I mean honk, open FSS, resolve all the signals, but don't check further. The sort of thing you might expect an explorer "just passing through" to do.

In the case of Casa Sadie Capra it seems that because it's inside the orbital cruise height, it gets treated like a surface POI - it shows up on the "Human (1)" count, if you're paying attention to that, but it doesn't appear as a signal on the navigation panel until after you've mapped the planet. So it's very easy to miss that it's there.

Not quite as hidden as these ones, but a similar principle.
 
Not quite. This is a new combination, so far as we know, but not a new capability.

The "Crevie's Salvo" military asteroid base in Kinesi system is inside a belt cluster, and has been for years. So we know that things can be placed inside belt clusters.
The "Casa Sadie Capra" unauthorised installation in Kinesi system orbits within the orbital cruise zone, so doesn't show up on a casual FSS, though the planet does show "Human (1)". So we know that POIs can be hidden from the FSS.
The "GUC-916 Beckett-class research ship" visits Artificial Habitat POIs around the Colonia region. When inside one of those POIs - but not when in normal space elsewhere on its route - it doesn't show up on FSS scans. So we know that POIs can themselves hide other POIs inside them and interfere with direct FSS detection.

So all of the bits have been done before, but actively hiding megaships inside belt clusters is still new. If there is anything else specifically hidden inside a belt cluster, I don't know of it.
(Of course, I don't go around checking every belt cluster I see just in case, either)


The implication of log 1 is that the listening posts may not have been placed by the Hesperus at all - they may be older Azimuth installations intended to support the ship. Equally, there's no particular reason to believe that the Hesperus did move in a straight line once it reached its operating region: it might have moved around a bit between the California, Perseus and NGC nebulae looking for alien life.

We know there are barnacles out here - the Alliance facilities in California are quietly poking at them - but it's possible given the number of nearby nebulae that the Thargoids are showing rather more interest.
btw, Spirit of Laelaps was in the Luyten's star belt when I did some missions there, and it's not possible to dock cause megaship rounded across planet with high speed and it's strange twice since it should be mass locked on the belt like asteroid stations. Maybe, it's bug, I'm on xbox, so if someone in the bubble you could check it.
 
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Well then, I guess by combining those 4 logs, the logs of the Adamastor event as well as the Galnet-articles centered around both the Adamastor and the Hesperus I think we can figure out what happened ~200 years ago:

Pharmasapien seemed to have the bad habit to place sleeper agents on the megaships operated by its rival Azimuth Biochemicals who were ordered to forcefully take over the ship if it was to discover something of interest. This was propably what happened on the Adamastor shortly before Doctor Carver jumped ship (remember, she reported in the log of her Sidewinder that she heard weapons fire) as well as at that site in Coalsack (one of the Galactic-Mysteries-articles mentioned that they found evidence of people shooting at each other). We know from the Hesperus logs that Pharmasapien seized control of that ship as well.

Now these logs raise the following questions:

1) What has the Hesperus found that was so valuable that those sleeper agents executed their hidden agenda?
2) Did the original crew of the Hesperus manage to jump ship before Valesco flooded it with toxic gas?
3) Was that sole survivor of the Pharmasapien crew able to convince the Azimuth crew to take him along?
4) If they did manage to leave: Where are they now? (shipwrecks? unknown colony?)
1 - I dont think the Hesperus even found something, they were on the way to their mission when the sleeper agents acted, this is mentioned on the recovered log 2 at "A few of the scientists have piloting experience, fortunately. Some of them even want to continue the mission, saying there are systems within range that may contain alien artefacts. Let’s see if we get out alive first." So probably the sleeper agents got the order after supposedly sleeper agents on the Adamastor took act since on Professor Carver Sidewinder log she mentions screams and shooting before abandoning ship.

2 - Apparently yes, on log 4 from the Hesperus the Junior Engineer mentions that he knows some of the crew from Azimuth managed to escape, on log 2 we can find this: "Velasco has volunteered to use explosive charges to create a distraction, while l lead everyone to the launch bays. l’ve ordered her to rejoin us and not be a hero." so apparently Velasco did play the hero and stayed behind to kill the Pharmasapien agents.

3 - Either he found a way to escape or died too, poor fella was left alone in the void.

4 - This is the big mistery, my guess is that the Azimuth survivors manage to escape and stablish a small colony somewhere in the sector, maybe they became the Scriveners Clan and decided to remain isolated and not communicate with outsiders to not draw attention from Pharmasapien on whatever they may have found on the planets that supposedly could have alien artifacts.
 
Has anyone tried how it is being devoured by that Dredger's jaw?
I tried this a few times in my AspX. Took a little collision damage to the shields when I collided with the rollers, but just bounced off.
Was pulled in a bit by the dredger, but can easily escape using normal thrusters.
There was no defensive reaction from the dredger, but I didn't fire at it.
 
1 - I dont think the Hesperus even found something, they were on the way to their mission when the sleeper agents acted, this is mentioned on the recovered log 2 at "A few of the scientists have piloting experience, fortunately. Some of them even want to continue the mission, saying there are systems within range that may contain alien artefacts. Let’s see if we get out alive first." So probably the sleeper agents got the order after supposedly sleeper agents on the Adamastor took act since on Professor Carver Sidewinder log she mentions screams and shooting before abandoning ship.

2 - Apparently yes, on log 4 from the Hesperus the Junior Engineer mentions that he knows some of the crew from Azimuth managed to escape, on log 2 we can find this: "Velasco has volunteered to use explosive charges to create a distraction, while l lead everyone to the launch bays. l’ve ordered her to rejoin us and not be a hero." so apparently Velasco did play the hero and stayed behind to kill the Pharmasapien agents.

3 - Either he found a way to escape or died too, poor fella was left alone in the void.

4 - This is the big mistery, my guess is that the Azimuth survivors manage to escape and stablish a small colony somewhere in the sector, maybe they became the Scriveners Clan and decided to remain isolated and not communicate with outsiders to not draw attention from Pharmasapien on whatever they may have found on the planets that supposedly could have alien artifacts.
So just scan for populated systems nearby?
 
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