Galnet Update 08.04.3307 - Adamastor Update

There is already a mechanic in Elite which Frontier makes no use of what-so-ever.
All these megaships have a "hackable transmitter" we could be able to extract part of the decription key with a recon limpet controller.

Would make way more sense and maybe some players receive a different fragment encouraging us to exchange information to crack the code...
Research controller in the description says that it is for mega ships, I think it long already tried everything.
 
The Recon controller is for megaships, the Research controller is for Thargoids and NSPs.
Yes, yes. I know, but their names are very similar and I get them mixed up.
The minimum ship to explore can only be the Anaconda, and it doesn't fit everything on it.
And if anyone thinks that explorers can't have weapons on them, let them remember the Guardian Beacon.
 
Sorry .... Been AFK due to Real Life....

Re player types.... I am 60 and a former RAAF Aerospace Engineer. I specialisied in Avionics and did a lot of time in design, research and development, and crash investigations. I have an interest in crypto gear and systems, as I had to work on some. I don't consider myself a nerd, but it is fair to say that I love simulators and I have flown the F111, Hawk Mk128 and F/A-18 Classic Hornet sims while I was in the Airforce.

Changing topic.... I took the Void Opal option of the reward and was able to sell them for approx 6.8 Mil CRs.... So whoever suggested the opals rather than the Creds...... I salute you!!!!
 
I was meant to say the destination after they went to the Coalsack region, picked up the alien stuff and was transferring it to somewhere.
I just realize this destination is probably a secret research facility not related to Thargoid existence itself. The path from Musca Dark Region PJ-P B6-1 to HIP 69200 leads to the Col 285 region and then to the Wredguia region. We don't see Thargoids in these areas.

I extrapolated the said path and computed the distance along this trajectory to all the known Thargoid surface sites, the minimum distance is around 500 ly...

Code:
                           System         Coordinates on the path      Distance
223                     HIP 16692  -99.491874  227.503629  122.881585  460.792562
167       HYADES SECTOR DB-X C1-8  -68.613066  214.448455  132.503323  462.560430
209      HYADES SECTOR DB-X C1-19  -63.185227  212.153632  134.194620  464.671000
164        HYADES SECTOR ZU-Y C16  -69.238866  214.713035  132.308326  467.942184
212                     HIP 20964  -43.911065  204.004757  140.200387  468.635372
157      COL 285 SECTOR RI-R B5-3 -103.713975  229.288681  121.565992  470.725416
211                     HIP 15134  -17.098016  192.668534  148.555248  479.666447
158        HYADES SECTOR AQ-Y D81  -73.742866  216.617270  130.904894  480.053338
166        HYADES SECTOR AQ-Y D93  -73.117168  216.352733  131.099859  480.432817
99   ARIES DARK REGION DB-X D1-64  -85.763569  221.699473  127.159281  488.017619
Ah I see, and good point, the return journey! hmm, food for thought!

Edit: ok, just taken a look, Musca Dark Region PJ-P b6-1 is 385ly from Chukchan, so I guess within the maximum range of the ship. HIP 69200 may look like its heading off somewhere, but may just be a slightly circumventory route back to Chukchan - given the threat from Pharmasapien, Thargoids and the Thargoid artifact, its not unreasonable to assume they were being cautious/had to take small jumps to accommodate technical issues.

Edit2: HIP 69200 is 295ly from Musca Dark Region PJ-P b6-1 - Chukchan would be another 178ly from there - so 473yl, potentially too far for jump fuel range (given that's almost 100ly greater than a more direct route)
 
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I was meant to say the destination after they went to the Coalsack region, picked up the alien stuff and was transferring it to somewhere.
I just realize this destination is probably a secret research facility not related to Thargoid existence itself. The path from Musca Dark Region PJ-P B6-1 to HIP 69200 leads to the Col 285 region and then to the Wredguia region. We don't see Thargoids in these areas.

I extrapolated the said path and computed the distance along this trajectory to all the known Thargoid surface sites, the minimum distance is around 500 ly...

Code:
                           System         Coordinates on the path      Distance
223                     HIP 16692  -99.491874  227.503629  122.881585  460.792562
167       HYADES SECTOR DB-X C1-8  -68.613066  214.448455  132.503323  462.560430
209      HYADES SECTOR DB-X C1-19  -63.185227  212.153632  134.194620  464.671000
164        HYADES SECTOR ZU-Y C16  -69.238866  214.713035  132.308326  467.942184
212                     HIP 20964  -43.911065  204.004757  140.200387  468.635372
157      COL 285 SECTOR RI-R B5-3 -103.713975  229.288681  121.565992  470.725416
211                     HIP 15134  -17.098016  192.668534  148.555248  479.666447
158        HYADES SECTOR AQ-Y D81  -73.742866  216.617270  130.904894  480.053338
166        HYADES SECTOR AQ-Y D93  -73.117168  216.352733  131.099859  480.432817
99   ARIES DARK REGION DB-X D1-64  -85.763569  221.699473  127.159281  488.017619
I was also under the impression that Adamastor was taking the survivors to a secret/secure facility and tried searching for it along the straight line route she took to HIP 69200, however there are some difficulties with that. Musca Dark Region PJ-P b6-1 to HIP 69200 is 295ly, whereas I was under the impression that she had a jump range of around 170ly but there is no log showing an intermediate stop. Moreover she was suffering hyperdrive failure (due to alien Artefact, presumably UA corrosion) so the stop at HIP 69200 was a crash and not related to her route. I have changed my mind and decided she was actually returning to a secure Azimuth facility in Chukchan. Her final log entry read:
“Currently 1.. Ly”
But from where?? She was at HIP 69200, 295.55ly from Site 23B so the 1..ly must be the distance from the planned destination, Chukchan is 178 ly away!!

Vetinari reported that the community manager had said during a livestream that there was nothing left to find from the first part of the puzzle, hence no secret base implemented!
 
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I hope it’s still Cannon, I absolutely enjoyed the books and an alien race having its own war and with one fleeing and using the bubble as a shield made it seem more believable and so much better than the usual Alien vs Human fare found elsewhere.
Yes. The problem with the "use the bubble as a shield" plan is that ... well, look at the map. The Thargoids have been found in Coalsack, Pleiades, Witch Head, California and (implied) Cone nebulae ... and what we're finding from the Adamastor and Hesperus logs suggests that they've been in all those places for a long time. There's nowhere that's "behind" the bubble - and even then would only add a few hundred LY onto the journey - from more than one or two of those places. And we've been seeing and fighting the Thargoids for years now - even at a really conservative estimate of how fast their fleets can move, they should have been able to go past a long time ago if they were fleeing something.

Of course, our only source for that being the plan is the Thargoids themselves, who might either have been lying or speaking more metaphorically [1].


[1] One possibility: the Oresrians are actually the more dangerous ones, as the Klaxians are quite happy to sit around Cone Nebula so long as no-one disturbs them. The Oresrians were forced out in a civil war, and are now trying to get revenge by directing humans to pre-emptively attack the Klaxians.
 
If anyone still hasn't claimed their reward from this, I'll buy your vopals for 450k each in T Tauri - save you lugging them all the way back to "civilisation".
Just visit "The Wellerman" - XFK-40J - for a warm welcome and 2 free drinks at the bar for each unit of vopals sold. :)
 
If anyone still hasn't claimed their reward from this, I'll buy your vopals for 450k each in T Tauri - save you lugging them all the way back to "civilisation".
Just visit "The Wellerman" - XFK-40J - for a warm welcome and 2 free drinks at the bar for each unit of vopals sold. :)
All transactions must be done in open between the hours of 1800-2300 UTC?

(just jesting)
 
Just to add to the 'secret base'.

Yes, Arthur answered in a LS after Adamastor that everything had been found - so no new secret bases
Reported here (I havent watched it) that same was said about Hesperus mystery in Tues SC News
Fits in with most other stories that just kind of end even if left open or 'survivors' etc - they just fade away

However, there are plenty of known abandoned INRA bases, in the right area for the route from CSN and beyond, even one 'between' route from Adamastor LP and CSN but way off the planes of the routes. They generally spread around the bubble though so that could apply to almost any route 'parallel' to or around the bubble.

So if you want you can imagine / pretend that they were going to one of those bases, whether they were INRA or Azimuth or whatever at the time and got re-branded after INRA took over....but they just didn't mention it in their logs, they all tell their own story, already written. To me personally seemed a missed opportunity not to just say 'We are heading to [known and named] base'* and that would have completed the circle and made sense without adding assets but still left no sign at all or ongoing story at that known and named base* so might have been worse for some players. Also INRA not officially tied to Azimuth yet so would have added a maybe unintended or unwanted link, especially if thats not how they playing it out, but yeah would have made sense to me.

*No spoilers, not naming the bases here.
 
Yes. The problem with the "use the bubble as a shield" plan is that ... well, look at the map. The Thargoids have been found in Coalsack, Pleiades, Witch Head, California and (implied) Cone nebulae ... and what we're finding from the Adamastor and Hesperus logs suggests that they've been in all those places for a long time. There's nowhere that's "behind" the bubble - and even then would only add a few hundred LY onto the journey - from more than one or two of those places. And we've been seeing and fighting the Thargoids for years now - even at a really conservative estimate of how fast their fleets can move, they should have been able to go past a long time ago if they were fleeing something.

Of course, our only source for that being the plan is the Thargoids themselves, who might either have been lying or speaking more metaphorically [1].


[1] One possibility: the Oresrians are actually the more dangerous ones, as the Klaxians are quite happy to sit around Cone Nebula so long as no-one disturbs them. The Oresrians were forced out in a civil war, and are now trying to get revenge by directing humans to pre-emptively attack the Klaxians.
Mmm, I thought the Oresrians were the ones in the Pleiades and Col70, and the Klaxians are those in the Coalsack. Let’s assume there is some animosity between the two. A plot line occurs to me- the Oresrians run into humanity, there is some very minor conflict over their humanity raiding their Space Barnacles crop while humanity’s factions get riled up, both between themselves over the Space Barnacle spoils and with the Oresrians because of some minor human losses. So one of the human factions decides to terraform all the Ammonia Worlds in an area which just happens to be in the territory of the Klaxians. The Klaxians are not happy with humanity and start to gather their forces ready for a war to exterminate humanity. The Oresrians are quite satisfied.
 
The only way to tell them apart would be wait for "on-foot" Xeno shooting and then firgure out if their thorax markings and shape of the hind leg's fourth joint, which in Oresrian anatomy should be noticeably more convex.

I think I read somewhere where the Klaxians would have only 3 joints on the hind leg... but who knows what Frontier would make out of this "old lore"...
 
The only way to tell them apart would be wait for "on-foot" Xeno shooting and then firgure out if their thorax markings and shape of the hind leg's fourth joint, which in Oresrian anatomy should be noticeably more convex.

I think I read somewhere where the Klaxians would have only 3 joints on the hind leg... but who knows what Frontier would make out of this "old lore"...
 
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