Galnet Update 08.04.3307 - Adamastor Update

Mmm, think I disagree with that. The game is made for anyone who wants to play space sim. Puzzles are nerdy by definition, even a crossword or Sudoku. Nerds tend to congregate (usually in the kitchen, near the booze and biscuits) and when that happens puzzles get solved very quickly. So I understand FD’s attempts to provide puzzles and detailed storylines athat are at times flawed; I give them kudos for attempting it and encourage them to learn from our comments so they can improve future offerings. This one is nicely paced, has a range of difficulty (you don’t need to be a cryptographer to search for stuff).
Yes - this would be my thoughts on it as well.

Ideally all puzzles should be at least theoretically solvable using in-game tools (and a bit of notepaper) by a lone pilot. Obviously in practice an organised group will work a lot faster and get there first, so the difficulty needs to be set under the assumption that they will.

This one I think fits pretty well
- Galnet article to point you to the start system
- LP there to point you to a region
- search the region, find the LP
- decode that LP, get regions for the next two LPs
- find those LPs, decode the ACG string to get coordinates
- search that system to find the Hesperus
- scan the Dredger, decode the logs

The scale of the search and the amount of different encoding results means that it could easily take someone months to do alone - but there's no reason they couldn't eventually get there.
 
Look at the Adamastor. I don't think it could fit another one. Though I'm not absolutely sure, I'm not there atm and can't find good pictures online
I’ve visited a few LPs, and I’ve visited a few megaships. There’s plenty of room on a megaship to carry multiple LPs!

Zurara was carrying equipment around to terraform multiple ELWs in the Formidine Rift & I anticipate that equipment is larger than an LP.
 
I’ve visited a few LPs, and I’ve visited a few megaships. There’s plenty of room on a megaship to carry multiple LPs!

Zurara was carrying equipment around to terraform multiple ELWs in the Formidine Rift & I anticipate that equipment is larger than an LP.
The LP is collapsed when in storage onboard the megaship.
Yeah it sits in the middle of the ship and I thought I'd remember that there just wasn't any more room for another one where this one is stored. But well, I'm not sure. I won't go there now to check it, I don't think that this is important for now.
 
What kind of person typically wants to play space sims? I'm willing to bet it's not the average Fortniter.
With 500k-ish somewhat active accounts, it's equally difficult to generalise within Elite Dangerous players, though.

The number of Elite Dangerous players who actively like complex puzzles is extremely low, as a proportion of all players. It's a niche of a niche, and I don't think the overlap is more than you'd expect from them being entirely uncorrelated.


There is for example at least one fairly complex game mechanism in Elite Dangerous which is an interesting reverse-engineering exercise to figure out the non-transparent rules behind it, the solution would be of relevance to normal gameplay, and beyond a few basic obvious starting points it appears no-one is working on investigating, or has done in the last six years.
 
With 500k-ish somewhat active accounts, it's equally difficult to generalise within Elite Dangerous players, though.

The number of Elite Dangerous players who actively like complex puzzles is extremely low, as a proportion of all players. It's a niche of a niche, and I don't think the overlap is more than you'd expect from them being entirely uncorrelated.


There is for example at least one fairly complex game mechanism in Elite Dangerous which is an interesting reverse-engineering exercise to figure out the non-transparent rules behind it, the solution would be of relevance to normal gameplay, and beyond a few basic obvious starting points it appears no-one is working on investigating, or has done in the last six years.
Probably because nobody else has realised it’s there. 🙂
Once something becomes apparent (Tip-Off missions, mission boards.....) then somebody will investigate, just out of sheer cussedness if nothing else 😁
What aspect are you talking of??
And why aren’t you investigating it? 🧐
 
Probably because nobody else has realised it’s there. 🙂
Once something becomes apparent (Tip-Off missions, mission boards.....) then somebody will investigate, just out of sheer cussedness if nothing else 😁
What aspect are you talking of??
And why aren’t you investigating it? 🧐
Pretty much everyone knows that the outfitting and shipyard services exist :)
Absolutely no-one - beyond a very few obvious starting points, and a couple of hints from Frontier - knows what determines what modules and ships are offered at which ports.
Most people know that no-one knows that, too, so it's not like it's a secret puzzle.

And yet, six years on, still no real attempts to crack it.

(Me, I still haven't finished figuring out how the commodity markets work - also a puzzle that was right there untouched for years - so I don't have time to look at this one too...)
 
I don't disagree with the points made about the complexity of some of the puzzles, I just don't understand the constant complaining about it. Just seems like crying to me.
I think the only crying I’ve heard is the possible need for third party tools to solve them (I don’t see why, I use EDD all the time and will happily use Audacity etc if required, but I can see how that disadvantages the console players), and the speed with which (normally Canonn) groups solve them so it’s usually all over by the time people wake up/get home from work. It’s difficult for FD to get around that with players across multiple IRL time zones but this latest puzzle is a good first attempt...
Apart from the use of Canonn Discord to notify people about the coding error-a bit of a shot in the foot there. If FD want to put such puzzles in-game (and I support it wholeheartedly!) then there should be an “official” FD ED Discord channel to facilitate such real-time coordination, and that’s the only one that FD should be monitoring. It’s just about respecting ALL the players.
 
Pretty much everyone knows that the outfitting and shipyard services exist :)
Absolutely no-one - beyond a very few obvious starting points, and a couple of hints from Frontier - knows what determines what modules and ships are offered at which ports.
Most people know that no-one knows that, too, so it's not like it's a secret puzzle.

And yet, six years on, still no real attempts to crack it.

(Me, I still haven't finished figuring out how the commodity markets work - also a puzzle that was right there untouched for years - so I don't have time to look at this one too...)
Ah, that’s BGS stuff...
Magic happens!! 😁

I may be obsessive-compulsive, but I’m not that obsessive-compulsive! 😎
 
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I don't disagree with the points made about the complexity of some of the puzzles, I just don't understand the constant complaining about it. Just sounds like crying to me.
There will always be a few people who complain loudly without a good reason.. like about other people stealing their jobs or about rich people drinking blood of babies. and they love complaining on the internet, because irl most other people don't care about their nonsense.
 
Pretty much everyone knows that the outfitting and shipyard services exist :)
Absolutely no-one - beyond a very few obvious starting points, and a couple of hints from Frontier - knows what determines what modules and ships are offered at which ports.
Most people know that no-one knows that, too, so it's not like it's a secret puzzle.

lol I didnt even know it was a question. I just assumed Higher Tech & higher population had more range and more advanced modules...even knowing about Carcosa shipyard and what happened there :)
 
lol I didnt even know it was a question. I just assumed Higher Tech & higher population had more range and more advanced modules...even knowing about Carcosa shipyard and what happened there :)
Indeed - some of the basics are reasonably obvious. Even what happened at Carcosa should have been fairly obvious, if anyone had actually investigated any of this, but it actually took basically everyone by surprise because no-one had.

The finer details, on the other hand ... take https://eddb.io/station/outfitting/19 for an example.
- KWS available in B, D and E (but not C)
- Cargo Scanner in A, D and E (but not B or C)
- Wake Scanner entirely unavailable
- Biweaves available in sizes 1,2,3,7,8 but not 4,5,6
- Cargo racks available in all sizes ... except size 2

There are definite patterns which show up, but why? Is there a way to predict where a module will be available beyond "use EDDB" or "go to Jameson"? How do BGS states affect this? What's the mechanism for partial stock availability? Has the location of Raxxla been encoded in the placement of modules which should be available according to the underlying rules but aren't? We'll probably never know.
 
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