Yes - this would be my thoughts on it as well.Mmm, think I disagree with that. The game is made for anyone who wants to play space sim. Puzzles are nerdy by definition, even a crossword or Sudoku. Nerds tend to congregate (usually in the kitchen, near the booze and biscuits) and when that happens puzzles get solved very quickly. So I understand FD’s attempts to provide puzzles and detailed storylines athat are at times flawed; I give them kudos for attempting it and encourage them to learn from our comments so they can improve future offerings. This one is nicely paced, has a range of difficulty (you don’t need to be a cryptographer to search for stuff).
Ideally all puzzles should be at least theoretically solvable using in-game tools (and a bit of notepaper) by a lone pilot. Obviously in practice an organised group will work a lot faster and get there first, so the difficulty needs to be set under the assumption that they will.
This one I think fits pretty well
- Galnet article to point you to the start system
- LP there to point you to a region
- search the region, find the LP
- decode that LP, get regions for the next two LPs
- find those LPs, decode the ACG string to get coordinates
- search that system to find the Hesperus
- scan the Dredger, decode the logs
The scale of the search and the amount of different encoding results means that it could easily take someone months to do alone - but there's no reason they couldn't eventually get there.