Maybe not 25m/h, but he has right.
Mining money generally IS too easy, we can't make all mechanics for people, which have 3 hours per week to play. Sorry. Carrier with all services cost...20m? So even with this cap (IMO too low, but again- generally he has right) it require 1 hour weekly.
Sorry but not even close. My carrier doesn't have all services enabled and currently only jumping around the bubble a couple of times a week and costs me 26M+ per week. The cap on earnings is probably right at about 100M/hr for combat, 50-75M/hr for mining/trading/explo, but setting it anywhere below that is just going to be an unfair limitation on both new players and players who have less time to put in. No new player would EVER be able to achieve a Fleet Carrier at 25M/hour without playing for 200 hours at maximum bank per hour, that's only to buy the basic carrier, not the services that go with it, or the several billion you need to earn to buy and outfit the fleet of ships you plan to put on it, it makes the whole thing pointless for anyone who can't put 10 hours per week or more into the game. You might want grindy realism, if so, don't use the fast and easy ways to make money, use the grindy ones, some people need a way to be able to achieve things in the game faster or with slightly less effort. We need more people playing the game, not less because it becomes too much of a ball ache to actually do anything. 50M/hr is probably about right as a /hr cap for general stuff, with opportunities in CG's to earn more perhaps, allowing more casual players the opportunity to get a boost from community play. You could also mess around with the amount /hr you can earn in solo vs open, but then they'd have to sort out the crime and punishment system for that to be viable. I mean, it wouldn't be hard to lift the 2M bounty limit on players, or make noteriety for player killers stick around for a lot longer and for bounties on player killing to stick to the player, rather than the ship, but for some reason FDev seem to like gankers...
Last edited: