ANNOUNCEMENT Game Balancing Pt.2

Bruce G

B
IMHO, bounty "farming" should get less of a buff than bounty HUNTING. In other words, just shooting endless waves of pirates in a RES should be less lucrative than accepting pirate assassination missions. Because let's face it, there is very little effort in farming a RES once you have an engineered combat ship (I would argue it takes more effort to mine). At least with assassination missions, there is the effort in hunting down your target, and you don't get endless waves of targets coming in and saying, "Please shoot me!" like you do in a RES.

This is just my opinion, and not one I'm going to lose sleep over if I'm ignored. 🤷
A well considered piece of feedback - thanks for this!
 
I made a billion credits yesterday doing "Mining missions" with goods bought at the Station Markets (NOT MINED), was this one of those expected results ?

If so cool, as I can live with a billion a day credits no problem :)
 
Greetings Commanders,

Last week we posted this announcement about our plans for game balancing. Make sure to give it a read for information on the changes that were implemented last week and an overview of our plans.

A lot has happened in the short amount of time since then. We've collected and analysed your feedback and are happy to confirm that Anti-Xeno combat and Powerplay (the most frequent topics in your replies) will be part of our long term plans as well as many other aspects of Elite Dangerous that were mentioned. On Monday we rolled out the Mining and Trade changes described in the post and made some adjustments which we'll continue to examine and tweak as necessary. For now, they seem to have had the expected impact but your continued feedback is welcome.

This past week we've been discussing and preparing the combat changes described in our previous post. The following changes can be expected later today alongside a GalNet article:

Bounties
Bounties from NPCs will see significant increases from approximately four times as much for the highest paying ones to ten times as much for the lower paying ones. Please note that the number of credits shown immediately in your HUD when you destroy a criminal ship won't display the newly increased amounts. This will need to wait until we're certain of the final numbers. Accurate bounty figures can be found in the Transactions tab in your left panel.

Solo Combat Missions
We're also increasing the payouts for Massacre and Assassination missions. Several economic factors affect the pay offered, but we expect these to grant around twice as many credits as before. For now, we've opted not to change Wing Massacre Missions following reports of consistently high payouts from these but we remain open to feedback.

For both Bounties and Solo Combat Missions, the changes will be carefully examined throughout the following days and weeks to review their effects and allows time for feedback.

Next Steps
Next, we'd like to carry out plans to improve the pay from other elements of Combat, including Combat Bonds and Anti-Xeno combat. More information on these can be expected soon in a post similar to this one. The changes are likely to happen before the end of this year and are likely to be the final ones before 2021 where we'll continue by moving onto other areas of gameplay.

Thanks as always for your support and feedback!

o7


Seems the focus of the gameplay is turning into making credits with every breath... :(
Do we get a new statistics in Codex? As in credits per hour?

I want to rejoice at the prospect of getting more credits, but i do wonder what are we going to do with all those credits?
Any prospects for new credit sinks?
 

Bruce G

B
Great news, sounds good to me so far. As long as solo massacre missions aren't suddenly double or more in payout vs. wing massacre missions, it should work out nicely.


I find this tidbit weird. So that means the number displayed on the HUD upon the kill is not just directly the sum of the target's bounty? There's probably a reason for this, but I don't get the logic behind it :D
No one here would happen to have guesses why it works this way by any chance? :unsure:
I'm not sure on the specific technical reasons, but essentially we'd like to be sure of the balancing and be done with adjustments before changing that part to match.
 
Greetings Commanders,

Last week we posted this announcement about our plans for game balancing. Make sure to give it a read for information on the changes that were implemented last week and an overview of our plans.
and Blah blah blah
Will these alleged boosts of awards give me 150 million an hour? if I board a medium ship and go kill the pirates? Or fight in conflict zones?
 
I made a billion credits yesterday doing "Mining missions" with goods bought at the Station Markets (NOT MINED), was this one of those expected results ?

If so cool, as I can live with a billion a day credits no problem :)
tell us how you will see the attitude of the developers towards you
 
Greetings Commanders,

Last week we posted this announcement about our plans for game balancing. Make sure to give it a read for information on the changes that were implemented last week and an overview of our plans.

A lot has happened in the short amount of time since then. We've collected and analysed your feedback and are happy to confirm that Anti-Xeno combat and Powerplay (the most frequent topics in your replies) will be part of our long term plans as well as many other aspects of Elite Dangerous that were mentioned. On Monday we rolled out the Mining and Trade changes described in the post and made some adjustments which we'll continue to examine and tweak as necessary. For now, they seem to have had the expected impact but your continued feedback is welcome.

This past week we've been discussing and preparing the combat changes described in our previous post. The following changes can be expected later today alongside a GalNet article:

Bounties
Bounties from NPCs will see significant increases from approximately four times as much for the highest paying ones to ten times as much for the lower paying ones. Please note that the number of credits shown immediately in your HUD when you destroy a criminal ship won't display the newly increased amounts. This will need to wait until we're certain of the final numbers. Accurate bounty figures can be found in the Transactions tab in your left panel.

Solo Combat Missions
We're also increasing the payouts for Massacre and Assassination missions. Several economic factors affect the pay offered, but we expect these to grant around twice as many credits as before. For now, we've opted not to change Wing Massacre Missions following reports of consistently high payouts from these but we remain open to feedback.

For both Bounties and Solo Combat Missions, the changes will be carefully examined throughout the following days and weeks to review their effects and allows time for feedback.

Next Steps
Next, we'd like to carry out plans to improve the pay from other elements of Combat, including Combat Bonds and Anti-Xeno combat. More information on these can be expected soon in a post similar to this one. The changes are likely to happen before the end of this year and are likely to be the final ones before 2021 where we'll continue by moving onto other areas of gameplay.

Thanks as always for your support and feedback!

o7

@Bruce - honestly, many of us BGS players would very much appreciate if you could confirm whether INF gain is also increasing in-line with bounty payouts, or not.
 
A well considered piece of feedback - thanks for this!
That's not to say that random encounter bounties shouldn't get any buff at all. I would just keep an eye on the numbers to see how many credits players are racking up "farming" a RES for pirates. If balance is the goal, then an hour in a RES with a capable combat ship should earn about the same amount (give or take) as an hour in a mining hotspot in a capable mining ship, whereas missions related to both these activities should pay more.

ps - Grand kudos to Frontier for focusing on balance! :D
 
Thanks for the changes so far. However, they are only related to NPC bounties and PvE style of play. What about player bounties? Why is there no info on this aspect? Hunting criminal players is by far the most dangerous job in the Elite universe. Yet the payment for those is very limited. Please increase those player bounty payouts so that player bounty hunting is strongly encouraged.

Additionally many CMDRs think that notorious players should be forced into OPEN play and even that their position should be shown in the GalMap.
Here is a great post with many excellent ideas to bring additional content and fix the "ganking problem" Source: https://www.reddit.com/r/EliteDangerous/comments/k13ogo/how_the_ganking_problem_should_be_fixed/
 
Bounties
Bounties from NPCs will see significant increases from approximately four times as much for the highest paying ones to ten times as much for the lower paying ones. Please note that the number of credits shown immediately in your HUD when you destroy a criminal ship won't display the newly increased amounts. This will need to wait until we're certain of the final numbers. Accurate bounty figures can be found in the Transactions tab in your left panel.
Hi Bruce,

Thx for the info. What will the increase mean BGS wise?
@Bruce Garrido:)
 
Last edited:
I will wait for info about smuggling, AX, and CZ, by BH even now we can earn more than 100m/h, sure, it require stack massacres and reputation (stacking 6 massacres with ally rep mean something like 3m per ANY pirate, even in sidewinder, it is weak cash? I don't think, missions doesn' need any buff), but it is possible, IMO solo missions doesn't need buff of money, solo missions require less targets (80 ships alone? In 1 day? XD Wing massacres are faster, because 4 people shoot to ships, and this missions have 7 days to finish, so again: less targets in solo mission, or more time to finish it). But idea of buff bounty sounds good. Money from shooting to ships without mission is weak. Very weak.
 
Last edited:
Back
Top Bottom