ANNOUNCEMENT Game Balancing

I'll ask again -
What do 'you all' think should be the maximum amount that can be made in an hour? in any activity.
I was going to say less than the cost of a small ship, but then checked the prices and a Python in 10 hours and the money for a Imperial Cutter in 40 hours seems a little too quick still.
Then again ship prices haven't moved with inflation for years.
 
No offence taken, I suck at combat. I have been avoiding it because it's too expensive to do and because I don't like dying. For some reason, we don't have escpape pods anymore. Please bring those back! Only recently after doing lots of engineering, I was able to do a little combat and got a little better at it. And how do you get the money to do that if not by mining.

I didn't have turrets, and even if had some, maybe it wouldn't have made a difference. I don't like the Python for combat because it's so utterly sluggish, and it's so easily shot down. Maybe it's ok when you engineer the hell out of it, but I happened to try a Krait and I suddenly felt at home in a ship for the first time.



So you're going to defend yourself with limpets, mining lasers and chaffs? Where are the seismic charge launchers and the abrasion blasters and the other things for the subsurface depots? Perhaps if you drill a hole into the pirate ship they will be forced to interrupt their attack because they run out of oxygen?

I survived the pirate attack by running in my Python. You can do that with a Keelback, yes. But it was suggested that pirates should show up while you're mining. So you'd have to run every couple minutes when they show up, and you won't be to do any mining any at all.

Maybe I didn't use a Keelback but something smaller, I don't remember exactly. There was a reason that I couldn't have shields. (I still have my Keelback and use it sometimes, tough, it's a nice little ship and I like it.)

Anyway, I usually don't have a ship I use for mining equipped for combat, so I just run. It beats having to pay the 12 million or so insurance for the T9 or the Defender. So if they do as suggested and pirates keep showing up, it would be impossible to go mining and I won't just do it anymore. (I don't do it anyway because mining is totally broken, but at least I could if I wanted.)



Right, it eventually occurred to me that it might work, and it does. I didn't know that in my Keelback or what it was.
Sorry I thought you were talking about the experience you had in your Keelback when you tried mining. You don’t need to defend yourself by shooting back at the moment. A couple of random pirates appear and scan your ship when you drop in and if you only have limpets will fly away. After that it is only interdictions from random NPC pirates that you have to worry about.
As for the Keelback build I posted if you want everything, subsurface, core and laser mining you need a ship with more slots. You could fit core and laser mining. Swap the chaff launcher for a PWA and the put abrasion blaster and seismic charge launcher in the medium slots and 2 class 1 mining lasers in the small slots.
 
  1. No offence taken, I suck at combat. I have been avoiding it because it's too expensive to do and because I don't like dying.
  2. For some reason, we don't have escpape pods anymore. Please bring those back! Only recently after doing lots of engineering, I was able to do a little combat and got a little better at it. And how do you get the money to do that if not by mining.
  3. I didn't have turrets, and even if had some, maybe it wouldn't have made a difference. I don't like the Python for combat because it's so utterly sluggish, and it's so easily shot down. Maybe it's ok when you engineer the hell out of it, but I happened to try a Krait and I suddenly felt at home in a ship for the first time.
  4. So you're going to defend yourself with limpets, mining lasers and chaffs? Where are the seismic charge launchers and the abrasion blasters and the other things for the subsurface depots? Perhaps if you drill a hole into the pirate ship they will be forced to interrupt their attack because they run out of oxygen?
  5. I survived the pirate attack by running in my Python. You can do that with a Keelback, yes. But it was suggested that pirates should show up while you're mining. So you'd have to run every couple minutes when they show up, and you won't be to do any mining any at all.
....
  1. Perfectly good reasons.
  2. Yes we do have escape pods they are what take us to the rebuy screen.
  3. The Python is fairly large and not as agile as a fighter but it isn't as sluggish with full size A rated drives but it will of course be better with engineered drives even G1 level, all ships are. Turrets make a big difference to less agile ships. The Kraits great handling comes at the cost of cargo capacity.
  4. -
  5. That would be an incentive to wing up with a fighting ship.
 
Sorry I thought you were talking about the experience you had in your Keelback when you tried mining. You don’t need to defend yourself by shooting back at the moment. A couple of random pirates appear and scan your ship when you drop in and if you only have limpets will fly away. After that it is only interdictions from random NPC pirates that you have to worry about.
As for the Keelback build I posted if you want everything, subsurface, core and laser mining you need a ship with more slots. You could fit core and laser mining. Swap the chaff launcher for a PWA and the put abrasion blaster and seismic charge launcher in the medium slots and 2 class 1 mining lasers in the small slots.

Well, I follwed a guide about mining and it was a horrible experience. Since there wasn't any way to make reasonable amounts of money otherwise and because of that experience, I quit playing. I still don't see how anyone could make money with mining since the hotspots only have trace amounts of the indicated mineral if any at all. As long as the developers don't fix the hotspots and/or the surface scanners, mining remains totally broken.

Anyway, yes, now the pirates only show up when you're about to go into the ring. If they were showing up while you're mining as was suggested, you won't be to mine at all even if mining wasn't broken.

Even that I find extremely annoying. If you try one place and got a single ton of cargo that isn't limpets and decide you rather try somewhere else (because there is nothing at the hotspot, as always), you either have to jettison all your cargo except the limpets, or you have to go all the way to a station to sell before you can try another place. There really is no fun in that and nothing but frustration, and it makes mining a total waste of time.

But then, maybe that is intended.
 
As I imagined, the nerf in mineral prices, in practice, was going to be higher than advertised. Today just by taking a look at the price list in Inara, we can see that:

  • The Painite has dropped to a price of around 240,000 - 250,000 Cr.
  • The LTDs are down to about 470,000 - 480,000.
  • The void opals are also below 600,000, although the maximum price is at 800,000.

As you can see, they are prices that are very far from what was promised in this thread.

When I started playing, no one mined because it was neither fun nor profitable. Then new mining was introduced which made it both fun and profitable. Now we have returned to the beginning again. Not many people will continue to mine now.

Why has the nerf been so huge with mining? They could have lowered prices just a bit and given a nice boost to income from trade, combat, and exploration.

If mining prices were, on a scale of 0 to 10, at number 10, exploration at number 2, combat at number 3, and trade at number 4, they could have equaled them all at number 7. But they are going to do it in number 4.
 
  1. Perfectly good reasons.
  2. Yes we do have escape pods they are what take us to the rebuy screen.
  3. The Python is fairly large and not as agile as a fighter but it isn't as sluggish with full size A rated drives but it will of course be better with engineered drives even G1 level, all ships are. Turrets make a big difference to less agile ships. The Kraits great handling comes at the cost of cargo capacity.
  4. -
  5. That would be an incentive to wing up with a fighting ship.

If we do have escape pods, where is the escape button? I'm not aware of travelling to the rebuy screen, it shows up like immediately. It's like yet another clone is woken up and all the memories are somehow being transferred into it, and every time I'm shot down and woken up, I'm less myself. I haven't seen any escape pods emerging from exploding ships yet; have you?

I'm finding the Python still very sluggish with clean drives. Maybe the drag racing ones are so much better, but I doubt it. And that's kinda ok, the Python is a freighter and not a combat ship. The Krait isn't a combat ship either, but it's way less sluggish than a Python so I can use it for combat, which makes it an extremely versatile freighter. I've been reading that the Python has been modified over time to become that sluggish, and they shouldn't have done that because it defeats the Python. The Python always was quite something since Elite. What's called Python in ED looks like a Python and is close to a Python, but it's not really a Python anymore but a disappointment. That's how it's only kinda ok; something in the balancing of the ships is amiss, and I suspect it's because the Python was made sluggish. --- Maybe I haven't done enough engineering, but it seems to me that the freighters in ED all are too much on the weak side. After all, it's called Elite Dangerous, and one would think that the freighters have advanced quite a bit over the centuries since they continue to remain the backbone of all human civilisation. (Does someone remember the Imperial Trader? I want one in ED, too.)

Do you have a table microphone with a push button or a hands-free device for the xbox so I don't need to wear a headset to be in a wing? And who would form a wing with me? Everyone is busy doing their own thing; getting into the same instance seems to take almost an hour of relogging; and mineable asteroids are so scarce that I'd have to be the only miner at a so-called hotspot.

And what would the game do if pirates were showing up all the time, how many pirates would show up? One every 10 minutes? That would be very boring for the fighters in the wing. One for each ship in the wing every 2 minutes? That would be too dangerous. Please do give us mining fortresses ...
 
As I imagined, the nerf in mineral prices, in practice, was going to be higher than advertised. Today just by taking a look at the price list in Inara, we can see that:

  • The Painite has dropped to a price of around 240,000 - 250,000 Cr.
  • The LTDs are down to about 470,000 - 480,000.
  • The void opals are also below 600,000, although the maximum price is at 800,000.

As you can see, they are prices that are very far from what was promised in this thread.

When I started playing, no one mined because it was neither fun nor profitable. Then new mining was introduced which made it both fun and profitable. Now we have returned to the beginning again. Not many people will continue to mine now.

Why has the nerf been so huge with mining? They could have lowered prices just a bit and given a nice boost to income from trade, combat, and exploration.

If mining prices were, on a scale of 0 to 10, at number 10, exploration at number 2, combat at number 3, and trade at number 4, they could have equaled them all at number 7. But they are going to do it in number 4.
Try something else. Both Benitoite and Musgravite are in the 960,000-980,000 range. Plenty of profit to be made there.
 
Well, I follwed a guide about mining and it was a horrible experience. Since there wasn't any way to make reasonable amounts of money otherwise and because of that experience, I quit playing. I still don't see how anyone could make money with mining since the hotspots only have trace amounts of the indicated mineral if any at all. As long as the developers don't fix the hotspots and/or the surface scanners, mining remains totally broken.

Anyway, yes, now the pirates only show up when you're about to go into the ring. If they were showing up while you're mining as was suggested, you won't be to mine at all even if mining wasn't broken.

Even that I find extremely annoying. If you try one place and got a single ton of cargo that isn't limpets and decide you rather try somewhere else (because there is nothing at the hotspot, as always), you either have to jettison all your cargo except the limpets, or you have to go all the way to a station to sell before you can try another place. There really is no fun in that and nothing but frustration, and it makes mining a total waste of time.

But then, maybe that is intended.
Well sorry don’t have anymore suggestions. 2-3 weeks ago went and did some Core mining Void Opals so after PWA broken. Took me 50% longer than normal as having to keep doubling back over ground covered to get the cores to show up, but filled my 192t Python hold with VO. So it can be done. Made 220m on that lot.
 
It still works, but not like it used to. I have mined VO since it broke and it takes longer, but can be done.
I noticed this. What exactly is wrong with it now? People are saying it fires backwards, but mine seems to fire forwards, it just seems to find far fewer rocks.
 
I noticed this. What exactly is wrong with it now? People are saying it fires backwards, but mine seems to fire forwards, it just seems to find far fewer rocks.
My theory is the fix for the eggsploit changed the way asteroids spawn content. So you have to get very close then it shows up or it will show further away if you have already passed through the area. So you can see core asteroids a short distance in front or you can do a 180 and see the ones that now light up that you have passed through. I think the problem they are having is finding a fix that doesn’t re activate the eggsploit.
 
Do you have a table microphone with a push button or a hands-free device for the xbox so I don't need to wear a headset to be in a wing?
The Xbox Kinect is cheap and can function as a mike. I used the 360 version as a mike during raids in Destiny. It does tend to pick up a lot of background though.

My theory is the fix for the eggsploit changed the way asteroids spawn content. So you have to get very close then it shows up or it will show further away if you have already passed through the area. So you can see core asteroids a short distance in front or you can do a 180 and see the ones that now light up that you have passed through. I think the problem they are having is finding a fix that doesn’t re activate the eggsploit.
The PWA fires 360 degrees. An easy way to look behind you is to use the camera suite, set to ship front then pulse before unlocking the camera and looking around. That's what I do, saves me having turn around for nothing. Additionally, I have found cores quite far away but usually just as I'm passing them. Occasionally I'll see one last minute, in fact last night I swear I SAW a core asteroid spawn in then start glowing like sunset in the corner of my eye. I captured it but I haven't viewed the video yet.
 
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Well sorry don’t have anymore suggestions. 2-3 weeks ago went and did some Core mining Void Opals so after PWA broken. Took me 50% longer than normal as having to keep doubling back over ground covered to get the cores to show up, but filled my 192t Python hold with VO. So it can be done. Made 220m on that lot.

Ok, so can someone explain why every so-called hotspot I have found and tried had only trace amounts of the mineral indicated by the hotspot, if any at all? I haven't tried that in the last 2--3 weeks but longer ago and over a while, and someone posted here in the thread the other day that he tried it and had the same experience of finding no indicated minerals. So I can assume that this bug hasn't been fixed yet and hasn't been fixed 2--3 weeks ago, and I have never seen it any other way.

The only place I was able to make money mining at was a triple LTD hotspot someone had discovered and a lot of people went to, and before I made the money I wanted to, the devs dried it out, and only the mining since was the 10t of Painite for an engineer that took trying several so-called hotspots and about 6 hours to get.

Mining 192t of a desired mineral is impossible. At a rate of 10t in 6 hours, it would take me more than 115 hours, and because I would be logged out in between, I'd have to go sell in between because the pirates would shoot me down when going back into the ring.

Like I said, I don't understand how anyone can make good money with mining. I was told I need to go mining to make money since I started playing, and I never found a place where that was possible.

That is how that even after a year, I still don't have a way to make good money and why I keep suggesting to fix the hotspot bug. Unfortunately, there is no indication that it will ever be fixed. It's outright outrageous that they are messing with prices now instead of fixing bugs like that first.
 
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Ok, so can someone explain why every so-called hotspot I have found and tried had only trace amounts of the mineral indicated by the hotspot, if any at all? I haven't tried that in the 2--3 weeks but longer ago and over a while, and someone posted here in the thread the other day that he tried it and had the same experience of finding no indicated minerals. So I can assume that this bug hasn't been fixed yet and hasn't been fixed 2--3 weeks ago, and I have never seen it any other way.

The only place I was able to make money mining at was a triple LTD hotspot someone had discovered and a lot of people went to, and before I made the money I wanted to, the devs dried it out, and only mining since was the 10t of Painite for an engineer that took trying several so-called hotspots and about 6 hours to get.

Mining 192t of a desired mineral is impossible. At a rate of 10t in 6 hours, it would take me at least 115 hours, and because I would be logged out in between, I'd have to go sell in between because the pirates would shoot me down when going back into the ring.

Like I said, I don't understand how anyone can make good money with mining. I was told I need to go mining to make money since I started playing, and I never found a place where that was possible.
Have you checked to see what the quality of the rings you're mining in is? It sounds like you're mining depleted or low reserves. Try common or high. Pristine if you can find it. I'm about 40ly outside the bubble mining pristine. I easily get at least 30t in the first hour to hour and half.

To check, open system map and select the planet in question, then switch the tabs on the left to detailed view. Under the notation on whether you have mapped a location, it will list the reserves.

Edited for clarity.
 
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Have you checked to see what the quality of the rings you're mining in is? It sounds like you're mining depleted or low reserves. Try common or high. Pristine if you can find it. I'm about 40ly outside the bubble mining pristine. I easily get at least 30t in the first hour to hour and half.

Thanks, I have checked the quality, and I tried pristine resources and others and double hotspots to no avail. Maybe I'm cursed.

Edited after clarification:

I thought the quality goes for the whole system. I can't tell for sure if I always checked the particular planet having the rings with hotspots. Maybe I'll go check what I find, making sure what the quality is. I didn't want to play again before Odessey has been released, but this might bother me enough to take a look ...
 
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My theory is the fix for the eggsploit changed the way asteroids spawn content. So you have to get very close then it shows up or it will show further away if you have already passed through the area. So you can see core asteroids a short distance in front or you can do a 180 and see the ones that now light up that you have passed through. I think the problem they are having is finding a fix that doesn’t re activate the eggsploit.
That invalidates having different levels of PWA with better range, if I only see rocks 1km ahead no matter what I use.
 
The Xbox Kinect is cheap and can function as a mike. I used the 360 version as a mike during raids in Destiny. It does tend to pick up a lot of background though.


The PWA fires 360 degrees. An easy way to look behind you is to use the camera suite, set to ship front then pulse before unlocking the camera and looking around. That's what I do, saves me having turn around for nothing. Additionally, I have found cores quite far away but usually just as I'm passing them. Occasionally I'll see one last minute, in fact last night I swear I SAW a core asteroid spawn in then start glowing like sunset in the corner of my eye. I captured it but I haven't viewed the video yet.

I'll look into the Kinect thing, thanks.

What happens when you use two ships (in a wing), both equipped with PWSs, flying at a distance after each other? Will the following ship see the asteroids that were scanned by the first ship already glow because the first ship already passed them? Such a kind of wing mining could save a lot of time maybe?

What if you use more ships that all scan the same place, flying in some formation?
 
Thanks, I have checked the quality, and I tried pristine resources and others and double hotspots to no avail. Maybe I'm cursed.
I must say you do seem to have some problems.

I was meaning to ask you something earlier...

Have you ever tried simply adopting a home system and becoming allied with the minor factions?

Sometimes when you talk about credits and just your overall experience with progression in the game.....it seems off.
 
Which readout do you mean? The FSS doesn't just give you a readout but forces you to tediously find and look at everything. Some systems have 30 or more bodies, so you're forced to repeat that 30 times or more over and over again and it only takes a lot of time and doesn't give you anything for it. 99.999% of the time I'm using the FSS, I am travelling somewhere doing something other than exploration, and I'm doing it mainly so that I have the data in case I happen to get into the same system again or when I want to look at the system map. It also means it always takes very long to go somewhere. Maybe I should stop scanning because not doing it would be much more efficient ...

Getting some money for it is nice as it is, and I'm not so sure if I would like it if it would pay better: because now it doesn't matter whether I scan or not while it might change into something I don't really want to do but if it payed so well it would be bad not to do it and make me feel like it's something I'm kinda forced to do and that would be annoying. Of course, if I wanted to do exploration, I would want it to pay well.
Long, long ago, like maybe 4 years, things began to work just as you suggest when they introduced the ADVANCED SYSTEM SCANNER.
You could pop into a system, run the scan and KNOW EVERYTHING there was to know about that system. This resulted in competitions to see who could scan the largest number of systems (and collect the CR for the data) in the shortest amount of time.
If you wanted more data about the individual bodies in the system you could spend a lot of time supercruising to get into detailed scanner range but the additional data reward generally wasn't worth the trouble.

Then they introduce the FSS and changed the Detailed Scanner to need probes. This put the kabosh on the super speed "exploration contests" which I considered a good thing and for me, the additional surface detail that was added to the land-able bodies was a very welcome addition since the additional data is now worth the time. Especially if you have a wingmate(s) that can take off toward the interesting thing(s) while someone else futzs with the FSS because before the F___ C(ommoners) triple drop, everyone in the wing got the same credit.

When I say "INTERESTING THINGS", I am referring to ruins and crash sites mostly but early on the geological features.

Inside the Bubble I generally don't bother with detailed scans.
Outside the Bubble, far enough that I am not seeing "unknown signal sources so it is unlikely that there are NPC pirates" I look at the preliminary data and if it has not yet been mapped, I map it if it is land-able. I also map rings to mark for future mining. I don't even think about mining if there are going to be pirates around since as others have noted, it is very difficult to fit a ship for general purpose mining AND combat since I rarely have more than a hour of time to play and that would mean multiple logins with cargo on board so multiple sessions of fending off pirates.
YMMV
 
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