If somebody wants to be a PvE pirate he has plenty of opportunities to do so, i.e. use wake scanners, search for convoys, interdict haulers, robb miners in RES. There's no need for nerfing station defences. It would only serve ganks and nothing else.
And as I explained to you, this change benefits PvE, making the space around stations an actual place for interactions like the 84 Elite.
Well, lets break it down.
Average PvE haul run.
Player takes off in total safety- no NPC attacks. Player does not need to drop to a NAV (not always, but 95% of the time), SC has interdiction (ineffectual with NPCs). Player drops into total safety of a stations guns. In all that time, across all gov types you are totally safe. People complain that SC interdiction by pirates is samey and boring- well thats your reason- because its the only place it can happen. Powerplay, pirates...its all the same. As soon as you get to a station all NPCs simply give up, so each run is the same as the last.
[/QUOTE]And no, I don't care if I'm ganked. I'm pretty competent pvp pilot, have a lot of cash, almost 50 ships and a carrier. I can afford being killed on a daily basis. But I don't want to wake up one day with open full of gankers, griefers and no one else.
You do know gankers are everywhere right? SC, inside stations, outside stations, all over? This idea is not going to change Open from what exists now.
xDDDDD
Wellll- if you had to actually dash to safety (like in 84 Elite) maybe you'd build better? Actually use a shield? You know, learn skills and move about rather than watch Netflix and the DC?