Game bug (Python overheating) cost's me to much...

I play base assault mission with this particular Python loadout:
http://coriolis.io/outfit/python/27...4.AwRj4z1Sg===.IwBj4yNUWI==?bn=Surface Terror

The problem is ... it starts to overheat without any reason. up to 250 and more degries.
I lost this ship about 10 times so it is about 100 millions, because 9 million is rebuy cost.
I am a good at combat and there is nothing in my loadout that can produce so much heating.
It just starts to happen and it is unstoppable ..
I am very very angry now... I lost so much money because of this ship bug!
 
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I remember when the Python ran quite cool...

Clearly, the big Nerf™ wasn't enough... It had to be made totally useless...

Z...
 
Or you have a double in your key/button bindings & inadvertently engage Silent Running...

Shield cell banks do produce great deal of heat too.
 
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6A shield cell banks will cause significant overheating. Use 4A shield cells at most. A class 5 will go from 37% heat to 98% heat during charging.

Alternatively add a Heat Sink and fire at same time as the shield cell.

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Also have you ensured that 1 of the shield cell banks is disabled? If both set on same binding, both will trigger.
 
Yeah, you either need to pair your SCB with a heat sink, or buy an FDL.
Lol
FDL very rarely gets warm. You can even charge your FSD while fuel scooping.

The FDL and FAS are the new combat ships of ED. The Python got downgraded to a glorified toaster.
 
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Yup those SCBS, the beam laser and the missiles are heat generators.
The question is:
Does it start overheating when you do not fight, just sitting around?

The engines generate more heat when planetside due to constant vertical thrust to keep height with FA:On,
aswell.
 
6A shield cell banks will cause significant overheating. Use 4A shield cells at most. A class 5 will go from 37% heat to 98% heat during charging.

Alternatively add a Heat Sink and fire at same time as the shield cell.

- - - - - Additional Content Posted / Auto Merge - - - - -

Also have you ensured that 1 of the shield cell banks is disabled? If both set on same binding, both will trigger.

In game i use both at same time.
 
could be scbs, could be that large laser beam turret firing non-stop.

if you managed to fry 10 pythons, fry just one more and post a video, maybe we can see what's happening.

also re-check that loadout, specially the powerplant. is it really so?
 
your build is a build running very hot ... large turreted beam lasers, two class 6A SCB, biggest powerplant there is. since 1.5 python is running quite hot, i had to drop a large gimbal beam, and run a powerplant one size smaller, so i don't get heat warning every minutes.

also, as others have pointed out, you will produce more heat on planets, and if the planet is close to star, even more!
 
In game i use both at same time.

well since 2.0 dropped you should never fire SCB without firing heat sink in any ship. That is just how they balanced SCBs. One SCB is better than before (recharge more) but generate a lot more heat, so they also buffed SCBs. Firing lasers and and activating 2 6A scb without heat sink (they also buffed heat sinks) is just asking to be killed. Making same mistake over and over again isn't bug.
 
it's not a game bug you are running multiple SCB at once and overheating yourself.

if you bothered to read patch notes, test SCB, or even pay an ounce of attention to what was happening to your ship, it wouldn't have happened.

user error.
 
If you are firing off both SCB at the same time without heatsinks, that is what is frying you. Grab some heatsinks mate. You may even need to deploy one, fire your SCB, then fire another Heatsink to battle the crazy heat build up. Even if you are not stack firing the SCB, you really need heatsinks!
 
I play base assault mission with this particular Python loadout:
http://coriolis.io/outfit/python/27...4.AwRj4z1Sg===.IwBj4yNUWI==?bn=Surface Terror

The problem is ... it starts to overheat without any reason. up to 250 and more degries.
I lost this ship about 10 times so it is about 100 millions, because 9 million is rebuy cost.
I am a good at combat and there is nothing in my loadout that can produce so much heating.
It just starts to happen and it is unstoppable ..
I am very very angry now... I lost so much money because of this ship bug!


I doubt its a bug - I've been flying a Python for 12 months in various configurations and have not seen this.

Having said that have you reported it as a bug ?

Have you tried removing the SCBs and seeing if you get the same overheating ? My guess is that somehow you are unknowingly firing off SCBs and they are causing the heat-up.
 
your build is a build running very hot ... large turreted beam lasers, two class 6A SCB, biggest powerplant there is. since 1.5 python is running quite hot, i had to drop a large gimbal beam, and run a powerplant one size smaller, so i don't get heat warning every minutes.

also, as others have pointed out, you will produce more heat on planets, and if the planet is close to star, even more!

The powerplant has nothing to do with generating heat,
in fact the only factors regulating heat are heat efficiency and how capacity of your pp you are using.
A rated pps all have a-rated heat dissipation,
but if you have more MWatts at your disposal and only use 80% of it with hardpoints deployed,
you will see a difference in heat in idling and firing.

So bigger is better heat wise.
 
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Thats not a bug you lost your ship to, you have created a 245 million credits suicide python. I wouldn't even fire one 6A scb without counteracting heatsink parallel. Power off one SCB and use only one at a time. Remove one point-defense and one shield booster, add 2 heatsinks. Fire the heatsinks always together with your a6 scb. I would also remove the large beam turret, they work better in the 3 big ships available. Beams produce allot of heat when fired.
 
I have been loving my Python for many months, but there was one single time I did have something strange happen that could be what the op is describing.

I was on a planet surface, my heat was fine, but after I deployed hard points my heat shot up through the roof. Disengage weapons, all is fine & dandy, deploy hard points again, and again the heat flies out of control. It was a long time ago, and it hasent happened to me since, but there was that one planet (don't remember which one) I couldn't deploy my Pythons hard points without heat going from a normal 30 something, to YOUR GONNA DIE!!!!!!

... Just to be clear, that's just deploying hard points, not firing them
 
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OP, you just doesn't noticed that SCBs were nerfed in 1.5\2.0. Now you can't use even one 6A SCB without going to 140%+ heat.
It's not a bug, you'd better ask moders to delete this thread.
Fly safe.
 
I doubt its a bug - I've been flying a Python for 12 months in various configurations and have not seen this.

Having said that have you reported it as a bug ?

Have you tried removing the SCBs and seeing if you get the same overheating ? My guess is that somehow you are unknowingly firing off SCBs and they are causing the heat-up.

Yes it is overheating even without using SCB. And i am using only one beam laser at once. And it is turreted.
But seems i found where problem is. Some ships siting on docking bay (at this base) have that weapon (don't know a name) and it is causing overheating and malfunction of modules.
That's why i lost my ship so many times thinking about , why it is falling and overheating.
Because sometimes i am reaping this base quickly without problems, but sometimes there sit those ships and they kicking my ass. :D
 
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