Game comparison FACT

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Not all of these are "FACT."
..and the other site didn't delete the "VS" thread, they just moved it to another section.


They delete comments that argue for PC in that very thread though... I received a warning because I was disagreeing with someone. They called it "harassment".
 
Not all of these are "FACT."
..and the other site didn't delete the "VS" thread, they just moved it to another section.

Which ones are not fact and I will look into it for you, or if you could find evidence that it is wrong in some way.

Also while they moved the one post they deleted mine that as the same as this.
 
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I thought Theme Parkitect wasnt going to ahve RCT2 type theming, becuase all that they had showed looked basically like RCT1 type of "theming". Saw it had building in the list and when to their site to see if it was true. Glad they went the RCT2 route.
 
I thought Theme Parkitect wasnt going to ahve RCT2 type theming, becuase all that they had showed looked basically like RCT1 type of "theming". Saw it had building in the list and when to their site to see if it was true. Glad they went the RCT2 route.

Yeah TP wasn't going to but the community started it with mods and they have embraced it.. Its really going quite well to be honest.
 
They delete comments that argue for PC in that very thread though... I received a warning because I was disagreeing with someone. They called it "harassment".

Was it constructive?
Either way, Atari really dropped the ball. They're even "sponsoring" articles now. [where is it]
They shouldn't of changed DEVs so many times....That's one massive tick in favor of PC. (consistency)
 
Was it constructive?
Either way, Atari really dropped the ball. They're even "sponsoring" articles now. [where is it]
They shouldn't of changed DEVs so many times....That's one massive tick in favor of PC. (consistency)


Yes actually, the person said he preferred the spline based-coaster editor of RCTW, and I pointed out that RCTW is now also going with a piece-by-piece system combined with a spline system, just like PC. That was it. Didn't do it in a hostile way, didn't call the person names, didn't curse, nothing of that sort. Apparently that's considered "harassment" to them. Anyway, sorry for going off topic. Enough about that place.


This comparison is cool for sure, definitely sort of puts things in black and white, but in the end it will all come down to which of the two is more fun to play. Just from what has been shown, PC is the one that has made me feel joy as opposed to frustration, so that's a great head start for them at least, lol.
 
Yeah TP wasn't going to but the community started it with mods and they have embraced it.. Its really going quite well to be honest.


Cool they did that, now I have it on my radar as a modern version of RCT2.

And I was just reading you on the RCTW forums going against the youtuber and modder guy atari have in their paycheck [haha] What he was saying is so PR it was making my skin crawl.
 
Custom scenery is something that could be added to the table, I'd say.

It's one of my main worries about Planet Coaster, for as far as I've seen and read, the devs have been very vague about the possible ability to import models into the game. I'm definitely pleasantly surprised by the building tools and the ability to create saved structures, but much like for instance RCT3 and especially Cities:Skylines, being able to import 3d models allows for far more flexibility. Especially if it's combined with the planned UGC tools, perhaps akin to the system of Cities:Skylines, in which players can not only share custom assets, but also custom props using which they have been created.
 
Custom scenery is something that could be added to the table, I'd say.

It's one of my main worries about Planet Coaster, for as far as I've seen and read, the devs have been very vague about the possible ability to import models into the game. I'm definitely pleasantly surprised by the building tools and the ability to create saved structures, but much like for instance RCT3 and especially Cities:Skylines, being able to import 3d models allows for far more flexibility. Especially if it's combined with the planned UGC tools, perhaps akin to the system of Cities:Skylines, in which players can not only share custom assets, but also custom props using which they have been created.

When devs are vague about something like this, then its nothing good usually. I dont count with modding for PC so far, maybe in very distant future. That makes me wondering, was there any game running on Cobra engine that supported UGC?
 
Custom scenery is something that could be added to the table, I'd say.

It's one of my main worries about Planet Coaster, for as far as I've seen and read, the devs have been very vague about the possible ability to import models into the game. I'm definitely pleasantly surprised by the building tools and the ability to create saved structures, but much like for instance RCT3 and especially Cities:Skylines, being able to import 3d models allows for far more flexibility. Especially if it's combined with the planned UGC tools, perhaps akin to the system of Cities:Skylines, in which players can not only share custom assets, but also custom props using which they have been created.
That's one of the reasons why I am for PC and RCTW and TP. All 3 will have advantages and disadvantages.
 
Custom scenery is something that could be added to the table, I'd say.

It's one of my main worries about Planet Coaster, for as far as I've seen and read, the devs have been very vague about the possible ability to import models into the game. I'm definitely pleasantly surprised by the building tools and the ability to create saved structures, but much like for instance RCT3 and especially Cities:Skylines, being able to import 3d models allows for far more flexibility. Especially if it's combined with the planned UGC tools, perhaps akin to the system of Cities:Skylines, in which players can not only share custom assets, but also custom props using which they have been created.

Custom Scenery is already added to the table (CS Ingame) at the moment I have it ? for PC we will have to wait and see I guess they still have a year and I don't think it will be something that will be too hard to implement. I am not worried but will be watching closely.
 
I have a theory about CSO. In the Dev Diary 2 we saw plain white walls on pretty much every building shown. I think that Frontier is going to use a system similar to that in The Sims. Meaning, you'll always start off with a plain white wall, which you then can repaint and add different textures to. If Frontier provides us with enough wall-models, CS won't be too much of an issue, at least not when it comes to walls and objects for buildings. Now when it comes to other objects I have a feeling that they will allow UGC for that simply because it's more complicated - meaning they themselves can provide us with official packs with really high quality objects and thus make money off of them that way.

Regardless of if we want to discuss it or not, the fact is that Frontier needs to be able to make money off of this game, and future content packs and DLCs are an excellent way of doing so. Personally I think that there's a happy balance to be found between UGC and developer-created content, but Frontier may not agree. That's probably why they're so quiet about this issue - they want to make money, but they don't want to seem money-hungry at the same time.
 
What do you refer to as "Modular Flat Rides" and "Customise rides" have these been confirmed on Planet Coaster?

Also we haven't seen any image of a water ride, has any dev talked about them?

Last but not least, i think you should include prices in €, RCTW is 35€ and PC is 27€ (that's roughly 9$ diference, not 20$), I'm not trying to support RCTW, but i wan't to have a fair comparison in here, for me PC still excels...
 
Modular flat rides is in regards to changing sections of the rides to directly influence its thrill level, customize rides is to do with paint color etc.

This video - https://www.facebook.com/PlanetCoaster/videos/vb.300843996706404/349425308514939/?type=2&theater

Water rides - I'll have to look into it further for you to get a reference but I recall them saying the basic water rides like flat rides are in but no water rides like boats until after launch.

I actually found it quite quick - it was in the 1st Q&A and this is what was said "2. We are planning a limited number of water rides because to do it justice aqua parks need serious time investment. Planet Coaster is about quality first and foremost. You want quality right? ;)"

I will most certainly update the prices to include euro and pounds.
 
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Modular flat rides is in regards to changing sections of the rides to directly influence its thrill level, customize rides is to do with paint color etc.

In the Q&A with Richard Newbold he was asked specifically about modularity regarding ride pieces like central sculptures and such, that was his response:
We’re hoping to allow you a bunch of different customisation options such as adjusting the colour of your ride, the ride sequence, fence types, queue wait times and the lights on the rides. All of which should allow you to place 2 identical rides and customise them so they end up looking and feeling different in your parks.
Based on that i'd say modularity is more a no, or at least it's unconfirmed.
Also talking about paths, RCTW has confirmed to have a tool for functional plazas (i'm guessing they have not a hole in the center).
As for custom coaster Stations, in the lastest interview Matlab said they were suitable for modding, but did not confirmed if they were gonna be moddeable at lauch.
 
In the Q&A with Richard Newbold he was asked specifically about modularity regarding ride pieces like central sculptures and such, that was his response:Based on that i'd say modularity is more a no, or at least it's unconfirmed. Also talking about paths, RCTW has confirmed to have a tool for functional plazas (i'm guessing they have not a hole in the center).As for custom coaster Stations, in the lastest interview Matlab said they were suitable for modding, but did not confirmed if they were gonna be moddeable at lauch.
Not sure if you watched the video I posted there but I was talking about changing sections (maybe I should use the word timing) of rides to directly influence the thrill levels.RCTW mentioned that may be a direction they could take CS it was in no way confirmed and would be a post launch thing, who knows if they are going to offer anything post launch if sales are bad. Same for PC I have put no* if they said post launch.
 
Not sure if you watched the video I posted there but I was talking about changing sections (maybe I should use the word timing) of rides to directly influence the thrill levels.RCTW mentioned that may be a direction they could take CS it was in no way confirmed and would be a post launch thing, who knows if they are going to offer anything post launch if sales are bad. Same for PC I have put no* if they said post launch.

I feel like i'm missing something, in the way you explain it sounds like "Customise Rides" and "Change Ride Animations" is the same to me...
I think i'm not quite undestanding properly what do you mean with "changing sections" (and yes, i watched the video again, it's 4 times watched now xD)
 
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