Game is doomed.

Right answer? Deliver what was promised and do not cut the game short to meet personal bonus goals. That's a hard thing for many exec's to do. The game launched unfinished - no one can deny this fact. And it did so primarily so some would gain = shareholders and execs. Another fact. Don't kid yourself. But this is more common than not and sadly also not unique to FDev.

Again, if the problem is FD could not have both Offline and Online mode running concurrently due to the architecture of the game engine, there is only one solution - either the game becomes Offline or it becomes Online. Not everything has a nice tidy solution, sometimes things just can't be done. Of course, to satisfy the ones who demand perfection as per a kickstart PROPOSAL, we could use the Star Citizen production model, promise everything, take as much money as you can from the marks, deliver nothing.
 
Again, if the problem is FD could not have both Offline and Online mode running concurrently due to the architecture of the game engine, there is only one solution - either the game becomes Offline or it becomes Online. Not everything has a nice tidy solution, sometimes things just can't be done. Of course, to satisfy the ones who demand perfection as per a kickstart PROPOSAL, we could use the Star Citizen production model, promise everything, take as much money as you can from the marks, deliver nothing.

You keep steering this thread and reply off course. The answer here is simply finish the offline mode would have been the thing to do, or admit it wouldn't be in the game many months in advance when it was well known internally. Abandoning it at the last minute - as they did - only created ill will towards them and lost them credibility except from those that remain blind even to this day. But enough on history lessons. Just don't rewrite it.
 
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You keep steering this thread and reply off course. The answer here is simply finish the offline mode would have been the thing to do. Abandoning it - as this did - only created ill will towards them and lost them credibility except for those that remain blind even to this day. But enough on history lessons. Just don't rewrite it.

I understand your ire regarding the situation, but you can't hold FD responsible (well you can, but you are wrong) for recognising that they couldn't create an Offline mode that still allowed all the other features.

Fair enough, you wanted offline play, what about all those that wanted multiplayer or a persistent galaxy? Stiff poo poo for them huh

Has for the history lesson, the other alternate is not to live in the past, it can't be changed, no matter how hard you try.
 
Right answer? Deliver what was promised and do not cut the game short to meet personal bonus goals. That's a hard thing for many exec's to do. The game launched unfinished - no one can deny this fact. And it did so primarily so some would gain = shareholders and execs. Another fact. Don't kid yourself. But this is more common than not and sadly also not unique to FDev.

Of course it launched unfinished. There's always more content to add. As for no wings, community goals, or the other stuff, they wanted to get the game released in a reasonable time and then patch it as more and more content was ready. Unlike waiting until 2020 or 2025 or longer, like Star Citizen.
 
Offline mode wasn't a lie - if someone really believes they can do it, and later due of development they can't, they just failed to do something, not lied about that.

Some people still feel raw about that granted, but reminder is that FD wanted massive online version and offline was promised after lots of bashing during first weeks of FD.
 
I understand your ire regarding the situation, but you can't hold FD responsible (well you can, but you are wrong) for recognising that they couldn't create an Offline mode that still allowed all the other features.

Fair enough, you wanted offline play, what about all those that wanted multiplayer or a persistent galaxy? Stiff poo poo for them huh

Has for the history lesson, the other alternate is not to live in the past, it can't be changed, no matter how hard you try.

Why was an offline mode considered? (Forgive my noobery, only started last June)

An offline mode would surely limit the potential of the game drastically?
 
Offline mode wasn't a lie - if someone really believes they can do it, and later due of development they can't, they just failed to do something, not lied about that.

Some people still feel raw about that granted, but reminder is that FD wanted massive online version and offline was promised after lots of bashing during first weeks of FD.

This is one of the fundamental flaws of crowd funding. You're not selling them a product, you're selling dreams. And dream may or may not come true.
When you tell a ten thousand people "We will try to make you a game you always wanted", unless they end up doing ten thousand different games, they will always disappoint someone.

But yes, it can't be stressed enough that a lie is a deliberate misinformation and Fdev have never done that. If anything, they were TOO open about the problems they face in development. Hence the doom threads. :D
 
Why was an offline mode considered? (Forgive my noobery, only started last June)

An offline mode would surely limit the potential of the game drastically?

Having an offline mode would have been nice as
- not everybody has a good enough connection speed.
- many play solo anyway and think they don't need or even want any sort of interaction with others (and be it BGS influences).
- servers break down every now and then. Offline would have buffered the downtimes.
- eventually (in a distant future, in a galaxy far far away) the game servers will be shut down. An offline mode would have secured the continued ability to play the game.

Personally, I am not among the rage crowd, but certainly would have prefered the existance of an offline mode.
However, I completely understand that - looking at how missions are generated and the BGS is working - a separate offline mode with completely different coding requirements was not possible to maintain. I am fine with that.
 
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Why was an offline mode considered? (Forgive my noobery, only started last June)

An offline mode would surely limit the potential of the game drastically?

FD eventually made the concession of saying they would (try to?) make an offline version/mode of the game after loads of requests during the kickstarter. It wasn't part of the Original kickstarter pitch. Some time later they decided that it couldn't be done and still make Elite Dangerous true to the Original vision that they had for the game.

Much salt is still being harvested, but as far as I can remember nothing was ever "Promised" as people keep banging on about.
 
Right answer? Deliver what was promised and do not cut the game short to meet personal bonus goals. That's a hard thing for many exec's to do. The game launched unfinished - no one can deny this fact. And it did so primarily so some would gain = shareholders and execs. Another fact. Don't kid yourself. But this is more common than not and sadly also not unique to FDev.

Offline was a bonus goal added after the start and then dropped before release. They also refunded the people who had an issue with it four years ago.

So as real problems go it isn't.

Solo serves the same purpose anyway.
 
Having an offline mode would have been nice as
- not everybody has a good enough connection speed.
- many play solo anyway and think they don't need or even want any sort of interaction with others (and be it BGS influences).
- servers break down every now and then. Offline would have buffered the downtimes.
- eventually (in a distant future, in a galaxy far far away) the game servers will be shut down. An offline mode would have secured the continued ability to play the game.

Personally, I am not among the rage crowd, but certainly would have prefered the existance of an offline mode.
However, I completely understand that - looking at how missions are generated and the BGS is working - a separate offline mode with completely different coding requirements was not possible to maintain. I am fine wit that.

I disagree with most of that personally, connection speed in this day and age is not a great worry.
If people play solo then is'nt that more or less the same thing?
Yeah you have a point there, but a day of server downtime is'nt that drastic really. Is it? o_O

Though you have a solid point on the last one. That will be a sad day indeed. :/
 
... connection speed in this day and age is not a great worry.

You would be surprised, I think. Rubberbanding CMDRs while playing in open speaks of a different reality. ;)

If people play solo then is'nt that more or less the same thing?

The back-ground simulator (BGS) takes each and everybody's activity into account, even if you never leave solo mode. Station shut-downs due to Thargoid sensor interference are only one (but possibly the most annoying) example for this.
 
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Sandro and you are all misunderstanding the results from the mega-poll about OPEN and SOLO players.

There's no vast majority in OPEN mode.

Here the results:
OPEN: 48.95%
PRIVATE GROUP: 23.30%
SOLO: 27.75%

ref: https://www.reddit.com/r/EliteDangerous/comments/6stz53/elite_dangerous_mega_survey_results/

1. Remember that a lot (most?) players chose PRIVATE GROUP to play with their friends and to avoid OPEN (MOBIUS for example, which is a huge community)
2. With the new proposal for the Power Play Solo and the Private Groups will be excluded because they work with the same logic (you can influence the BGS without being seen).

This means that 51.05% of players (the majority) will be excluded from the Power Play.

So where is this vast majority of OPEN players?

To me the results are preatty clear: it's 50-50 and you can't even base your opinions on what people write on this forum, because there are a lot of players that do not follow the communities (for example I subscribed here and to Reddit after 2 years)

If there are limitations it's ok to reserve Power Play for OPEN only but you have to provide big contents to re-balance the situations also to SOLO players, giving all the game play that is now missing becuause of the multi-player limitations:
- base building
- customizable ships
- personal beacons
- missions creator

and release a SDK for modders.
 
You would be surprised, I think. Rubberbanding CMDRs while playing in open speaks of a different reality. ;)



The back-ground simulator (BGS) takes each and every's activity into account, even if you never leave solo mode. Station shut-downs due to Thargoid sensor interference are only one (but possibly the most annoying) example for this.

Connection issues like that are'nt down to the player end. Thats P2P netwroking for you.

And I fail to see the importance of one or two stations going down

Moreover if they are being hit intentionally, makes one wonder, what are you doing in solo that so displeases other cmdrs? ;)
 
Sandro and you are all misunderstanding the results from the mega-poll about OPEN and SOLO players.

There's no vast majority in OPEN mode.

Here the results:
OPEN: 48.95%
PRIVATE GROUP: 23.30%
SOLO: 27.75%

ref: https://www.reddit.com/r/EliteDangerous/comments/6stz53/elite_dangerous_mega_survey_results/

1. Remember that a lot (most?) players chose PRIVATE GROUP to play with their friends and to avoid OPEN (MOBIUS for example, which is a huge community)
2. With the new proposal for the Power Play Solo and the Private Groups will be excluded because they work with the same logic (you can influence the BGS without being seen).

This means that 51.05% of players (the majority) will be excluded from the Power Play.

So where is this vast majority of OPEN players?

Well to be fair it can be argued either way. It can be said that Open is the most frequented mode, or also that Open has the biggest single population of all three modes.

Semantics.
 
... Moreover if they are being hit intentionally, makes one wonder, what are you doing in solo that so displeases other cmdrs? ;)

Please be aware that I was just listing the arguments in my post.
Non of them really are a concern for me personally. As I also wrote in my initial post, I am fine with the online-only solution.
Furthermore I mostly play in 'open' and if I don't, I am fine with other comander's influences on the BGS.
 
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If there are limitations it's ok to reserve Power Play for OPEN only but you have to provide big contents to re-balance the situations also to SOLO players, giving all the game play that is now missing becuause of the multi-player limitations:
- base building
- customizable ships
- personal beacons
- missions creator

and release a SDK for modders.


All that still couldn't happen easily. Solo mode is still based on the same shared galaxy. FD would have to make either a separate offline game like Skyrim for the modding, or dedicate more resources to the server mesh and network infrastructure to attempt to accommodate all those personal assets with persistence which will take probably considerable more time and resources outside of any powerplay changes.
 
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