Game loses something by not forcing Open play

Status
Thread Closed: Not open for further replies.
Separating credit balance along with all transactions will take several months to implement. You're safe on 16th.

Separating things in this way would also mean that online players should not affect solo players 'worlds' either, why should they?

Even though I play online, If I started in solo mode and couldn't take my progress into online then why should an online players progress have an effect on mine... which it is designed to.

If thousands of online players explore thousands of systems, the solo player loses out on the big payouts, because they are already taken or if thousands of players grind nearby trade routes and dry up the market, the solo player has to find a new market.

Separating the two modes properly would essentially mean making an 'offline mode' which we all know the answer to that one.
 
Last edited:
most people want to play this game without having to worry about the goonswarm blob and still after 13 years people still want to argue about trammel v felluca type of thing in elite
 
Right I'm getting agitated and annoying people so I'm stepping out! This is my final thought:

Online open feels more alive to me and has more atmosphere. Much more.

Beyond that I dont see a gaming advantage. Yet.

Agree again.

If you want people to play in open all the time find a way to attract them, these posts and what the OP has done has in affect accomplished the opposite, imho of course :).
 
I agree too - there should be three separate game modes open - solo - private group. We should be allowed to have one commander in each mode, and mode swopping is not allowed period.
The reason I play solo is simple - performance in open is atrocious, even with my fast PC and 100mps + connection. Will this ever be fixed..... I think not.

But what if I would like to change between modes as I do now, how does that harm your game ? What difference does it make in. Game with billions of systems to play in ?
 
I'd be fine with a solo mode being isolated if we get the following:

1. Ability to mod the market
2. Ability to mod interdiction frequency and skill levels
3. A pause button
4. Mission timers pause when you log out

And I'd be happy with being forced into Open if we had the following:

1. Booby-trapped cargo (says 'gold' on the outside, and 'uranium' on the inside...)
2. Distress beacons that are visible on the scanner to bounty hunters
3. Lucrative system security contracts in high sec areas to encourage the top bounty hunters to protect the trade routes
4. Much higher penalties for player ship destruction, including being an 'outlaw' if you do it in controlled space with witnesses, punishable by years of game time in the brig (or delete your save, your choice)
5. Ability to hire escorts for trading into less safe systems
6. Genuine supply-and-demand economics to make it really worth while to take supplies to dangerous places.

But I'm guessing the OP wouldn't like any of those things, because it might make preying on the weak actually difficult.
 
Separating things in this way would also mean that online players should not affect solo players 'worlds' either, why should they?

Even though I play online, If I started in solo mode and couldn't take my progress into online then why should an online players progress have an effect on mine... which it is designed to.

If thousands of online players explore thousands of systems, the solo player loses out on the big payouts, because they are already taken or if thousands of players grind nearby trade routes and dry up the market, the solo player has to find a new market.

Separating the two modes properly would essentially mean making an 'offline mode' which we all know the answer to that one.

I'm not 100% sure what's behind the decision of chopping off the offline mode, but I suspect it has to do more with torrent distribution and commercial revenue than with the player experience.
 
I'm not 100% sure what's behind the decision of chopping off the offline mode, but I suspect it has to do more with torrent distribution and commercial revenue than with the player experience.

Seems so, from David Braben's own statements on the Frontier website:

http://www.frontier.co.uk/features/features/?artid=174&pageNum=1&blk=214
ACTION
There are six ways we can go:
...........
6. Move to online-only. This is where the retailers seem to want us to go after all, so perhaps it’s time to make the jump.

Whatever the tactic, let’s do something soon, and stop all the shouting about the unjust iceberg


Now that offline has been removed, I predicted some would try to remove Solo next, to try to make it a "giant fight-club in space". Looks like my prediction is coming true. A vocal segment of the forums wants a "arena shooter in space" game, and they are trying to stamp-out any way that new players or solo players can hide from their guns; and if they do begrudgingly allow a Solo mode the fight-fest players want to penalize and limit the Solo mode to make it unpalatable and nerfed so boring, to entice people to become targets in Open again.

Such shamefull tactics these players, to have to go around forcing people to play in a fenced-in arena instead of allowing them to join the game of their own free will.
 
Last edited:
Not sure I get what you mean here.

As I understand it, the complaint from open players is that it is 'unfair' that people are allowed to play in solo, where they can advance more safely, then turn up later in open with better ships.
How is that any different from someone starting off in a PvE-only group (Mobius), then later joining a PvP group?
You can belong to as many groups as you want, and switch between them at will.
Solo and Open can be viewed as just an extension of the private grouping function.
Solo is a group with just me, Open is the default group everyone gets if they don't choose anything else.
 
This always comes across to me as "Don't let people play solo they might get better gear than me and beat me"... which is just an annoying buzzing noise!

don't assume that because you get turned on by the fear of being interdicted that everyone else feels the same. Personally, I want people to be left alone to play the game the way they want to - You want PvP then go open; you want to be left alone then go solo; Got friends? Then join up in a private group. Don't try and inflict your play style on to other players.
 
Don't know why this keeps coming up.

I'ts never going to change so you are wasting your time. Go and play the game instead of moaning about it.

This is the way it was designed from the start because that is how they wanted it.

I like it the way it is and I have been playing in open mode since beta two. I have never ever been attacked by a human player. In fact I very rarely see another player so I'm more concerned about the AI attacking me.
If you wan't to play solo mode who cares. Good on you I say. It all keeps the universe ticking over.
 
Last edited:
I played open before gamma all the way but since then solo all the way its waaaay more stable for me.

hope it gets better soonish

just my 2c
 
This always comes across to me as "Don't let people play solo they might get better gear than me and beat me"... which is just an annoying buzzing noise!

don't assume that because you get turned on by the fear of being interdicted that everyone else feels the same. Personally, I want people to be left alone to play the game the way they want to - You want PvP then go open; you want to be left alone then go solo; Got friends? Then join up in a private group. Don't try and inflict your play style on to other players.

Agreed, but thing is, it's a bit exploitable as it is with the characters being shared, and i'm not saying "make millions in solo and come back with a big ship".
 
I can't believe this stupid argument keeps on popping up.

Elite was always a single player affair, I'm aware that times change but forcing everyone to play online in open is not what this game is about.
It doesn't need it. It's excellent that we can all join open play if we so choose - that is the kind of change and progress the game needs.
What it doesn't need is changing into a cookie cutter mmo just because the influx of mmo players want it that way.
If you want a stereotypical mmo experience go and play a stereotypical mmo.

Old school elite players are not here for leader board place hunting. We are not concerned with 'beating' you, We are not concerned with being part of big player guilds dedicated to crushing other player guilds. We don't want to club together in herds for protection.
I'm not speaking for everyone here of course - the difference is we don't want to stop you from enjoying playing with other like minded people but would ask the same in return - let us play how we want.

Because at the end of the day it doesn't affect you if people play solo. Sure they have an effect on the living galaxy but for all the difference that will make in the grand scheme of things it hardly matters. Other than that if solo players don't affect the universe then the universe will change very little and you will never know if it is dynamic or not!

All hyperbole of course, just like most of the posts in here.

Calling the ability to switch between solo and open an unfair advantage, and cheating the system is complete nonsense.
The ability is there for everyone - including you. If you don't want to do it then kudos to you; but it makes very little difference to your game if someone else does it.

I prefer the idea of separate galaxies - one offline, one open, and then ironman.
I'm not going to get what I wanted, so I must compromise.
I can see why they have decided to go in this direction, I understand as they do that it is not ideal. But I understand as they do, that nothing would be ideal for everyone.
Everyone wants something different and we can't all be made happy.

So why oh why do the mmo crowd keep insisting that their way is the only right way.

I've said it before and I'll say it again - This game is not called EVE, it is called ELITE. It is it's own game.
Forcing everyone into open will not fill your screen with thousands of real people; you'll be lucky if you see anyone for days regardless of how the open/solo is handled.
You could even force everyone to go open and the instance limit might leave you on your own while a bunch of other people are cavorting round the system unbeknownst to you!

Would they be cheating the system and taking that unfair advantage over you in this scenario also?
 
Agreed, but thing is, it's a bit exploitable as it is with the characters being shared, and i'm not saying "make millions in solo and come back with a big ship".

I have made millions in online mode with no player interactions... how is solo any easier/exploitable?
I just jumped away from the starter areas... is that an exploit?
 
Wow,

This exploded.

It was not a troll thread, just a serious post about the loss of an "excitement" factor from the game.

A few people got it right, that Solo mode play should not affect Open Play and vice versa. If you want the ranking and glory in the online version of the world, you should have to start and play there from the start.

The problem is the Open Play only offers the opportunity to gank or be ganked right now, so people stay in nice safe Solo world till they have enough cash to outfit for Open world level ships/weapons.

It wont happen, but it really would be nice if the two worlds were separate.

Heck they did it with todays patch, making it so that rare mats more available to everyone regardless of what others have done.

I just don't get where this game is trying to fit in, is it an solo game where people don't interact or is it a PvP game?
 
[REQUEST] Clan Outposts/Bases/Multiplayer Only features


- Bases are only aviable for players who play in a clan/corp/alliance whatever, but if you decide to be a part of this feature you are no more able to play in Single Player.
Only if you decide to delete your charactor data and start a new game in boredome singleplayer iam superman mode.
Single player are not able to do any Interactions with other players / multiplayer stations / missions bounties or whatever has to do with interacting with other players,
they are just able to explore (find there positions with exploration) the features what multiplayers get from distance.

- You are not able to Haul Materials, take any missions/contracts/bounties issued from others player/s Organisations, buy and sell orders or whatever issued from other players to build up stations or whatever, if you decide to be a part of Multiplayer features: youre no more able to play in Singleplayer Mode, and this is an Absolute fair Point.

https://forums.frontier.co.uk/showthread.php?t=65507&p=1118438#post1118438

 
Last edited:
A few people got it right, that Solo mode play should not affect Open Play and vice versa. If you want the ranking and glory in the online version of the world, you should have to start and play there from the start.

Then open should have no effect on solo mode, except at the core of the game it does. The markets are shared, the exploration is shared, etc.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom