Game loses something by not forcing Open play

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Problem is (and I've been following this thread for a few days and read everything)... I'm one of the players "hiding in 400 billion stars", peacefully mining in my Lakon when another CMDR comes in with a Cobra armed to the teeth and attacks / destroys me for no reason. No warning, no nothing...

I have no objection to PvP per se (my other game is WoT which is totally PvP) however it needs to be limited to consensual PvP. If I go to a warzone or enter an anarchy system then sure, it's warranted. However when I have 2 mining lasers at my disposal and in a remote area in safe system then it's different.

I currently play open as there is a wipe coming so anything I achieve now will be wiped but will be playing solo / group come 16th.

And you should be able to do that in solo play, but your mining actions and credits shouldn't carry over to Open world play.

If you want to mine safely in Open world, hire some mercenaries to guard your, or go hide somewhere with low traffic, that's the point, risk vs reward.
 
I think with things like this you have to understand there are a range of players all wanting different things.

There's a notion of balance in that sometimes implementing a feature is fine because the costs in doing so are really quite minor, I think the solo play falls into this category. While I agree having everyone shared would be best I don't think the solo option causes much of an issue.

Then again time may tell. it might turn out that the ability to quick swap between solo and shared may prove to be heavily exploitable with non-obvious repercussions.

i still see no new argument or anything...

What's "exploitable"? Nothing is provided that isn't accessible for anyone.
What do you fear? "Carebears" with no PvP experiance at all griefing you?

Still no argument, keep trying.
 
I thought that solo mode was meant for offline play, now that offline mode has been canceled dont think we need solo mode anyway.

There are some people, irrespective of their reasons why, do not want to fight against other humans. FD seemed to acknowledge that by means of a solo/group facility that they outlined during the Kickstart campaign. (There was also offline but, to be fair to FD, that was tacked on and subsequently dropped)

If as you suggest you wish to remove solo mode that would alienate a number of backers / potential players from joining the community - at least with the mode swapping they can be encouraged to join the open community and enjoy the game with them. (I know that not everyone you meet is a psychopath and purely out to get you)

I will also add that a number of the original backers had never played a multiplayer game in their lives - before you comment on that know that the average age of the backers is 30-50 and most have families / other interests so being able to pop into a game and have some quick fun without worry of someone blowing them up is a positive thing.

Going forward if FD nail the extra features they promise that will attract more gamers who will naturally join open.

It's not a bad thing having solo / group mode despite the arguments to the contrary :)
 
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i still see no new argument or anything...

What's "exploitable"? Nothing is provided that isn't accessible for anyone.
What do you fear? "Carebears" with no PvP experiance at all griefing you?

Still no argument, keep trying.

Eh I'm not making an argument. Chill out man.

As for what's exploitable as I said solo play may prove to be in future, which to translate for you, means - I don't know how it's currently exploitable, but it *may* turn out to be be going forward.

If you want me to pull an example out of my anus getting into a player blockaded area would stupidly easy.
 
Eh I'm not making an argument. Chill out man.

As for what's exploitable as I said solo play may prove to be in future, which to translate for you, means - I don't know how it's currently exploitable, but it *may* turn out to be be going forward.

If you want me to pull an example out of my anus getting into a player blockaded area would stupidly easy.

... except players can't blockade anything.
 
I have no issue with solo, group and open all affecting the background simulation to the same extent.

However, I would have preferred no free mode switching. I don't want to grief people (as a matter of fact I haven't killed or attacked a single player, testing since PB).

I just wished there was a mode that doesn't let me switch back and forth. I've played games like Skyrim with self-imposed iron man rules and deleted >100 hours long saves on character death, but I just know that when I'm my way back from a 2 week exploration trip, stuffed with data and travelling home, I will do it in solo because not doing so (unless in an alliance, travelling in a convoy) is an entirely unreasonable thing to do.

Sure - the thrill of being hunted and the intensity of the whole experience would be much better if I would do it in open play, but I wished there was a mode I could deliberately choose that doesn't let me switch - I would almost exclusively play that mode.

I was hoping for Ironman to provide that, but even Ironman will have free switching between Ironman solo and Ironman open.

There is no single good reason I can think of why there shouldn't be a mode people like me could pick.

The Devs stated they didn't want to fragment the playerbase too much, but that's a bit moot if group online already allows for unlimited fragmentation.


But oh well - I enjoy the game and mostly play solo online as it stands now.
 
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Eh I'm not making an argument. Chill out man.

As for what's exploitable as I said solo play may prove to be in future, which to translate for you, means - I don't know how it's currently exploitable, but it *may* turn out to be be going forward.

If you want me to pull an example out of my anus getting into a player blockaded area would stupidly easy.

I'm perfectly chilled and dont want to pull anything from your rearside ;)

But "player controlled, blockaded areas" wouldn't even be possible in "open all".
Besides that, it is nothing desireable...
 
I have to add:

I spent most of my time in Beta training up in PvP fighting, just in case i chose to play open.
So, because i wasn't that bad in it, i have no fear of PvP.
If i chose to play "open" i'd maybe be a pirates nightmare.

I like PvP fights... i just don't like to be forced to "interact" in any way with other players.
 
I thought that solo mode was meant for offline play, now that offline mode has been canceled dont think we need solo mode anyway.

Yes we do still need solo.it has nothing to do with offline that was different altogether.
It's for ppl with bad connections,ppl on bandwidth caps and ppl who just don't want the hassle of gankers and hackers.
 
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I have to add:

I spent most of my time in Beta training up in PvP fighting, just in case i chose to play open.
So, because i wasn't that bad in it, i have no fear of PvP.
If i chose to play "open" i'd maybe be a pirates nightmare.

I like PvP fights... i just don't like to be forced to "interact" in any way with other players.

I spent most of my time in solo online because it's rather limited and I wanted to progress without much outside interference to test other aspects of the game I was more interested in than PvP.

I am most likely below the 5% lower-end percentile of players in regards to PvP performance and seeing some of the manoeuvres cmdrs pull off on youtube, I have to be somewhat afraid of PvP. (Never tried it, but I'm an atricously bad pilot)

I usually play multiplayer games as a lone wolf for the last couple of years.

But I certainly like the suspense the possibility of permanent death creates. I died once yesterday, because I deliberately slammed my ship into a station wall for testing purposes - not a single death other than that in beta 3 - solo online is too easy and there is no single reason there shouldn't be a mode that doesn't let you switch (preferrably Ironman).


I'm bad at the game, but I like fear.

Keep free mode switching - all I'm asking for is another mode that doesn't let me.
 
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I spent most of my time in solo online because it's rather limited and I wanted to progress without much outside interference to test other aspects of the game I was more interested in than PvP.

I am most likely below the 5% lower-end percentile of players in regards to PvP performance and seeing some of the manoeuvres cmdrs pull off on youtube, I have to be somewhat afraid of PvP. (Never tried it, but I'm an atricously bad pilot)

I usually play multiplayer games as a lone wolf for the last couple of years.

But I certainly like the suspense the possibility of permanent death creates. I died once yesterday, because I deliberately slammed my ship into a station wall for testing purposes - not a single death other than that in beta 3 - solo online is too easy and there is no single reason there shouldn't be a mode that doesn't let you switch (preferrably Ironman).


I'm bad at the game, but I like fear.

Keep free mode switching - all I'm asking for is another mode that doesn't let me.

wouldn't be the (announced) ironman take care of?
 
I'm not bad at combat. I play War thunder arcade battles with authentic joystick controls fairly competitively against 21st century fly by wire mouse aim they have in that game. But ED isn't the game I play for combat.
Had by first ED NPC combat in two weeks. Some viper managed to interdict me successfully.

I usually avoid any combat whatsoever in ED. It's my sit back and relax, enjoy the scenery game. I think I spend over 30% of my time doing data entry for Slopeys BPC trading tool :(
 
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