I thought that solo mode was meant for offline play, now that offline mode has been canceled dont think we need solo mode anyway.
Problem is (and I've been following this thread for a few days and read everything)... I'm one of the players "hiding in 400 billion stars", peacefully mining in my Lakon when another CMDR comes in with a Cobra armed to the teeth and attacks / destroys me for no reason. No warning, no nothing...
I have no objection to PvP per se (my other game is WoT which is totally PvP) however it needs to be limited to consensual PvP. If I go to a warzone or enter an anarchy system then sure, it's warranted. However when I have 2 mining lasers at my disposal and in a remote area in safe system then it's different.
I currently play open as there is a wipe coming so anything I achieve now will be wiped but will be playing solo / group come 16th.
I think with things like this you have to understand there are a range of players all wanting different things.
There's a notion of balance in that sometimes implementing a feature is fine because the costs in doing so are really quite minor, I think the solo play falls into this category. While I agree having everyone shared would be best I don't think the solo option causes much of an issue.
Then again time may tell. it might turn out that the ability to quick swap between solo and shared may prove to be heavily exploitable with non-obvious repercussions.
I thought that solo mode was meant for offline play, now that offline mode has been canceled dont think we need solo mode anyway.
i still see no new argument or anything...
What's "exploitable"? Nothing is provided that isn't accessible for anyone.
What do you fear? "Carebears" with no PvP experiance at all griefing you?
Still no argument, keep trying.
Eh I'm not making an argument. Chill out man.
As for what's exploitable as I said solo play may prove to be in future, which to translate for you, means - I don't know how it's currently exploitable, but it *may* turn out to be be going forward.
If you want me to pull an example out of my anus getting into a player blockaded area would stupidly easy.
I suspect the most vocal members do not speak for majority
... it's just an example pulled out of the air, read my post please.
This thread....
Eh I'm not making an argument. Chill out man.
As for what's exploitable as I said solo play may prove to be in future, which to translate for you, means - I don't know how it's currently exploitable, but it *may* turn out to be be going forward.
If you want me to pull an example out of my anus getting into a player blockaded area would stupidly easy.
I thought that solo mode was meant for offline play, now that offline mode has been canceled dont think we need solo mode anyway.
I have to add:
I spent most of my time in Beta training up in PvP fighting, just in case i chose to play open.
So, because i wasn't that bad in it, i have no fear of PvP.
If i chose to play "open" i'd maybe be a pirates nightmare.
I like PvP fights... i just don't like to be forced to "interact" in any way with other players.
I spent most of my time in solo online because it's rather limited and I wanted to progress without much outside interference to test other aspects of the game I was more interested in than PvP.
I am most likely below the 5% lower-end percentile of players in regards to PvP performance and seeing some of the manoeuvres cmdrs pull off on youtube, I have to be somewhat afraid of PvP. (Never tried it, but I'm an atricously bad pilot)
I usually play multiplayer games as a lone wolf for the last couple of years.
But I certainly like the suspense the possibility of permanent death creates. I died once yesterday, because I deliberately slammed my ship into a station wall for testing purposes - not a single death other than that in beta 3 - solo online is too easy and there is no single reason there shouldn't be a mode that doesn't let you switch (preferrably Ironman).
I'm bad at the game, but I like fear.
Keep free mode switching - all I'm asking for is another mode that doesn't let me.