Explain how, with examples.Encouraging players sceptical of open to try it brings on greater diversity.
You tell me, I'm not the one using them to justify playing in a group.What problems?
Explain how, with examples.Mode-switching.
Read all your posts in this thread:Please refer to the reasons I have given numerously in this thread and before.
Then it's the physical effort of pushing the button, I knew it!No, I'm afraid you're missing the point: it has nothing to do with courage.
And your problem is that I'm talking about how solo and open play are essentially the exact same thing. Your other problem is thinking I'm only talking about one subject too.And that's where your problem is. We're not talking about people who don't enjoy multiplayer. If we were, there'd be no problem separating the modes entirely. We're talking about people who enjoy both multiplayer and solo.
So you're asking for something you have. Yes, that is blowing my mind.It's not any contradiction that is blowing your mind, it is that you've not grasped what we are asking for.
I agree with the OP solo play is almost a cheat mode to level faster without the extra risk of encountering other human players. Everyone could just leave the open play servers empty for the first month or so and then jump in with thousands of people owning anacondas because they played solo mode and had no major threats to worry about.
Who said I want to kill anyone? Do you know me?But you'll be happy to reap the benefits of all those explorers and traders in the PVE group while you just kill things. I've said it already but I want frontier to split both groups so you PVP'ers can't benefit from the playstyles you don't like and you are more than welcome to your death match arena.
Well I hope it doesn't, that's still a worst case scenario. But we're on quite a slippery slope already.On this point I've noticed that if you become a little bullish on the thread, like telling them you'll be hunting them down, or calling them out to a particular point because you're waiting there for them, people advocating griefing as normal play do become remarkably quiet.
I don't really think that griefing will be a problem on day one, since everyone will be far too scattered. Real griefers head for where all the players are, so expect them to congregate around Sol. Everyone goes to Sol once. I've been in the gamma, I'm not sure I'll return after release.
At least, I'm glad someone said it, usually people calls me names when I say they just don't like losing to people, and occasionally say they're "sore losers", so I'm happy I don't have to say it for once. But hey, at least I can respect that, much more than those that are still trying to justify themselves as they just won't admit it.2) Because some people are jerks. The AI is programmed to be a jerk, it has an excuse.
Why do you insist on replying to posts that don't reply to yours? You only end up missing the point, because no, I still don't want to force anyone to do anything. Stop finding reasons to argue.Yes, you don't get it.
That isn't a dig, but my view of ideal gaming is so different from yours that you genuinely don't seem to be able do understand it.
That is fine, I don't need you to.
Just stop trying to force me to play my game the way you want.
And your problem is that I'm talking about how solo and open play are essentially the exact same thing.
Why do you insist on replying to posts that don't reply to yours?
While I can agree that's annoying, that's still hardly a fundamental difference, and a quite rare occurrence. And with the game being a sandbox, one could still argue you have a small responsibility in it, for not being careful enough.I can't speak for everyone, but I've never been attacked as I leave a starport by an NPC... nor when lining up to land. I have by a human player...
That would make both PvE and PvP stale and boring for the majority. The PvE crowd still needs PvP to spice things up, PvP is only countered by PvE otherwise it dies on its own, and MMOs of the last few years have proven that the majority of players partakes in the two. And if we really get deep into that, there's far more than just "PvP" and "PvE".All Frontier need to do is rename 'Open' mode as PvP, and promote the Mobius group to 'PvE' mode - then all the people who like shooting at humans or getting shot at by humans will be happy. Unless the PvP crowd need a stream of unwilling victims to feel happy?
Problems with players are solved with more players.
That would make both PvE and PvP stale and boring for the majority. The PvE crowd still needs PvP to spice things up, PvP is only countered by PvE otherwise it dies on its own, and MMOs of the last few years have proven that the majority of players partakes in the two. And if we really get deep into that, there's far more than just "PvP" and "PvE".
So no, that would be a terrible solution, but that hasn't much to do with "unwilling victims".
Griefers still wanna grief, solo players still want to have solo fun. Such madness!
That would make both PvE and PvP stale and boring for the majority. The PvE crowd still needs PvP to spice things up, PvP is only countered by PvE otherwise it dies on its own, and MMOs of the last few years have proven that the majority of players partakes in the two. And if we really get deep into that, there's far more than just "PvP" and "PvE".
I had a post yesterday asking why use open play, and it turns out the only reason is to gank or be ganked.
But the fact you can advance in the game running solo only, imho, really makes the game lose something.
A lot of the fun of Eve is the fact that the risk is always there, and the level of risk is reflected in the level of reward.
But in ED, you can go do everything with no risk. (Interdiction by NPC's isn't a risk, its easy to avoid).
I really wish you could only advance in Open play, or that Open money/ships/reputation were separate from Solo money/ships/reputation.
Yes, I know some don't want to have to deal with other players, great, there is a solo mode.
But the fact that solo and open are tied together means you can play in complete safety, get your uber ship, then jump into open.
Really feels like the game is losing some of its potential by having a 100% safe mode.
I think you didn't quite grasped the idea, it's not about me, it's about the community. It's not about "getting what I want", it's about finding a compromise, where no one truly get what he wants, but everyone at least gets something. In the current situation, PvE players can get EXACTLY what they wnat, and and I can understand this is a comfortable situation, but it's still harmful for the community.
Because what I want is precisely that open play doesn't become a deathmatch arena, and people hiding in groups are likley to cause it.
That would make both PvE and PvP stale and boring for the majority. The PvE crowd still needs PvP to spice things up, PvP is only countered by PvE otherwise it dies on its own, and MMOs of the last few years have proven that the majority of players partakes in the two. And if we really get deep into that, there's far more than just "PvP" and "PvE".
So no, that would be a terrible solution, but that hasn't much to do with "unwilling victims".
I think you didn't quite grasped the idea, it's not about me, it's about the community.
They are clearly catering towards those who wish to play alone..