Game loses something by not forcing Open play

Status
Thread Closed: Not open for further replies.
-1 + -1 = -2

You know, some people have a point. Therefore I put this conundrum forward as a solution to both the maths and the issue of Open play vs open/solo mixed play:

Let a=b

Let's think of this as the original OP question...

a^2 = ab

This represents how other people jumped in to the argument. After all, it's like two ways of saying the same thing. That's been done many times in this thread. Makes sense so far? Good. Let's add a^2 to both sides, keeping the equation equal. These are the off thread arguments, which of course were balanced by equal and opposite off-thread arguments:

a^2 + a^2 = a^2 + ab

Of course, these have been summarized. i.e. We can reduce this down a bit. (a^2 + a^2 = 2a^2)

2a^2 = a^2 + ab

Now, we just need to factoring all those posts that the mods have removed from this thread for being off-topic, rude, insulting and otherwise. But they did this in a balanced way, of course:

2a^2 - 2ab = a^2 + ab - 2ab

So like before, this can get confusing, so it needs to be summarized. (ab - 2ab = -ab)

2a^2 - 2ab = a^2 - ab

So eventually all the arguments on both side start sounding very similar. This is like reducing the equation.

2(a^2 - ab) = 1(a^2 - ab)

Have you figured out where I'm going with this now? The core of the argument is that a certain game feature which is already fixed is not going to change. Let's call this certainty "a^2 - ab" It's really nothing at all. We divide both side, removing the certainty and...

2 = 1

Which is about as much sense as this conversation is making sometimes :D Love you all. See you out there!

Edit: Please don't give the secret away toooo quickly!!!
 
Last edited:
The difference between open and solo:
- you can be afk with no consequences if you are out of SC in solo mode.
- you can get the first game experience without being confronted by more experienced players in solo mode.
For beginners this is the essential diffrence. No matter what you are saying.

Forcing all player to play open is imho the wrong way, especially after cancelling the offline-mode.
It would imho much more effective if there would be some nice features which are only available in open-gameplay. Maybe faction wars, or whatever.
 
You know, some people have a point. Therefore I put this conundrum forward as a solution to both the maths and the issue of Open play vs open/solo mixed play:
...
2 = 1
...
Which is about as much sense as this conversation is making sometimes :D Love you all. See you out there!

Edit: Please don't give the secret away toooo quickly!!!

It took me a few minutes to realize how you did that as I haven't used algebra in a very long time. Your fuzzy math is tucked away in a good spot. :)
 
The difference between open and solo:
- you can be afk with no consequences if you are out of SC in solo mode.
- you can get the first game experience without being confronted by more experienced players in solo mode.
For beginners this is the essential diffrence. No matter what you are saying.

Forcing all player to play open is imho the wrong way, especially after cancelling the offline-mode.
It would imho much more effective if there would be some nice features which are only available in open-gameplay. Maybe faction wars, or whatever.

So don't force all playeres into open, but make them stick to their choices.
 
For me, the idea of playing in a living, breathing persistent universe means other people need to be in it too. I don't care if I don't see them often..just need to know there's others out there. It gives a little juice to the gaming experience, the idea that I MIGHT get jumped, and, what am I going to do about it. Hey, that's just me. some of you want an NPC-only, and/or trusted-group only experience. that's your right, I suppose. But, for me..I'd get bored real quick. YMMV.
 
So don't force all playeres into open, but make them stick to their choices.

Why, what difference will it make your game ?

- - - - - Additional Content Posted / Auto Merge - - - - -

For me, the idea of playing in a living, breathing persistent universe means other people need to be in it too. I don't care if I don't see them often..just need to know there's others out there. It gives a little juice to the gaming experience, the idea that I MIGHT get jumped, and, what am I going to do about it. Hey, that's just me. some of you want an NPC-only, and/or trusted-group only experience. that's your right, I suppose. But, for me..I'd get bored real quick. YMMV.

How many PC's do you need to feel happy ? Whether you see them or not ?
 
I don't expect this to change the progress of the thread, but it's worth noting that today it was announced there would be no wipe on the 16th. That means we are now all playing Elite Dangerous in its final release form, which includes mode switching, and not some imaginary version of a game that could have been designed differently. Just thought someone should point this out.

Carry on. :)
 
I don't expect this to change the progress of the thread, but it's worth noting that today it was announced there would be no wipe on the 16th. That means we are now all playing Elite Dangerous in its final release form, which includes mode switching, and not some imaginary version of a game that could have been designed differently. Just thought someone should point this out.

Carry on. :)

Yup because nothing at release will ever be changed ever.
 
Add switch timer between mods.

Hey
I have simple idea about switching between modes of play. I as i know there was alot of topics about changenig modes of play. Moslty from open play to solo. So here iam in open play, i turn magic switch and vanish form one world and appere in another without any worries. This isnt logic, isnt realistic and destorys game imersion. IMO there should be two or more characters, one for play solo/groups other to play open play to make chances even and fair for everyone. For some reason this isnt /or is very hard to do becasue of different approach people to game. Division too casual and hardcore players. I understand devs point of view which is more players, more chances that even casual players try play in open play. Iam hardcore social player, i like interaction between people, and dont like exploits in MMOG. So ok if we cant do other characters to modes od play, lets make at least timer which block players for hoping solo/open play in matters of minutes or even secounds. Say one switch between modes in 24h or 8h or 1h. This block some easy going escaping for hot situations, and make universe more "real" place.
 
I had a post yesterday asking why use open play, and it turns out the only reason is to gank or be ganked.

But the fact you can advance in the game running solo only, imho, really makes the game lose something.

A lot of the fun of Eve is the fact that the risk is always there, and the level of risk is reflected in the level of reward.

But in ED, you can go do everything with no risk. (Interdiction by NPC's isn't a risk, its easy to avoid).

I really wish you could only advance in Open play, or that Open money/ships/reputation were separate from Solo money/ships/reputation.

Yes, I know some don't want to have to deal with other players, great, there is a solo mode.

But the fact that solo and open are tied together means you can play in complete safety, get your uber ship, then jump into open.

Really feels like the game is losing some of its potential by having a 100% safe mode.

You see, PVP is the greatest for some people (generally 1/3 of the population in most MMOs, going by the server census of any larger MMO you can get a census on, and people's choices of PVP or PVE servers)

PVP is great for creating lots of adrenaline
PVE is great for people who really don't care for adrenaline and prefer a relaxing time from playing a game.
PVP is not the 'superior' 'grown up' version of PVE. Its merely people's individual preference based on what type of enjoyment they are looking for.

What excites you doesn't excite me. What I enjoy, you may find boring. Neither of us has the "better" concept of playing a game or living life, we're just different.

.
You could conclude that the condoning and encouraging of full loot PVP plus every kind of douchebaggery, from griefing to scamming in EVE and player organizations being able to keep other people out of large parts of the game, is its secret to sticking around for 11 years of profit.
For you personally, that may look like the greatest.

But one could also conclude that these very properties of EVE have kept its subscriber base much lower than it could be otherwise.

Because for a statistical ~65% of computer gamers, that is not something they enjoy - at all.


So what you say ED "looses" from solo play being available is something I'm really glad it looses, cause I often don't feel like dealing with other players and
I certainly don't want you to be able to impose your presence on me, while I'm sitting peacefully in my living room playing a game.



And of course, what you call 100% safe mode isn't quite so for a lot of people who keep getting blown up by NPCs.


Finally, you can't forget that a lot of us backed for a single player game. We really never wanted to play with you in the first place. We also didn't want all the drawbacks of an online game:
- dependence on being able to log into a server
- interruptions from not so rare disconnects
- potentially unwanted changes to game play after the fact
- the game clock not stopping when you shut off the game
- people like you looking to force unwilling targets in front of your guns
- no save game

So, the SOLO mode is the only thing left for us, even remotely resembling what we backed the game for.
Your words will fall on deaf ears.
 
Last edited:
I'm glad there's a solo mode because having skimmed these forums it appears there's a depressing amount of perpetually angry and self important people intending to play the game! In any group there's always some detractors who spoil things for others so it's a luxury to be able to simply switch them off. This is a game, to be enjoyed in a variety of different ways. I'll be switching back and forth between modes depending on my mood at the time and I think it's a brilliant option.
 
What if I play open online but a friend plays offline/private group? if I had to choose between open group or playing with a real life friend sorry but my friend would win out thus forcing me offline for good! Having separate characters for each mode is not very appealing either I think I'd choose to remain in private group the whole time rather than have to dilute my playtime between two characters, thats the way I look at it myself & I'm sure their are many others who feel the same! keeping things as they are gives players the choice to play how they want too which is the way it should be.
 
Its amazing how many bitter ex-EVE players yelling here against the OP. I tell you something... It was your own fault you got ganked moving billions in your T1 hauler from Jita to Amarr. Get over it.
 
I'm getting sick of threads like this. If people don't like it, don't play.

The hardest mode will be Single Ironman since the AI is generally much better in fights, and cares less about ramming- not exactly the 'safe mode' people whine on about.
 

darkcyd

Banned
I had a post yesterday asking why use open play, and it turns out the only reason is to gank or be ganked.

But the fact you can advance in the game running solo only, imho, really makes the game lose something.

A lot of the fun of Eve is the fact that the risk is always there, and the level of risk is reflected in the level of reward.

But in ED, you can go do everything with no risk. (Interdiction by NPC's isn't a risk, its easy to avoid).

I really wish you could only advance in Open play, or that Open money/ships/reputation were separate from Solo money/ships/reputation.

Yes, I know some don't want to have to deal with other players, great, there is a solo mode.

But the fact that solo and open are tied together means you can play in complete safety, get your uber ship, then jump into open.

Really feels like the game is losing some of its potential by having a 100% safe mode.

This game was made for people who want to replay the original on newer pc's. Its a single player game. Wishing it were anything but a single player game makes people upset. Telling them its a single player game, makes them upset. Really, doing anything other than singing the praises of ED is going to get you flamed.
 

Foreverowned

F
I think it's great the way it is, I played EvE for a long time, and as fun as that game is i personally don't want the same for ED. There is something refreshingly new and cathartically satisfying about taking power away from the those who love winning over others, and allowing the little guy to ignore them completely. After all no-one is stopping them from tearing each other to pieces if they so wish. Not being EvE is a plus for ED as far as i'm concerned, and i enjoy both games.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom