I had a post yesterday asking why use open play, and it turns out the only reason is to gank or be ganked.
But the fact you can advance in the game running solo only, imho, really makes the game lose something.
A lot of the fun of Eve is the fact that the risk is always there, and the level of risk is reflected in the level of reward.
But in ED, you can go do everything with no risk. (Interdiction by NPC's isn't a risk, its easy to avoid).
I really wish you could only advance in Open play, or that Open money/ships/reputation were separate from Solo money/ships/reputation.
Yes, I know some don't want to have to deal with other players, great, there is a solo mode.
But the fact that solo and open are tied together means you can play in complete safety, get your uber ship, then jump into open.
Really feels like the game is losing some of its potential by having a 100% safe mode.
You see, PVP is the greatest for some people (generally 1/3 of the population in most MMOs, going by the server census of any larger MMO you can get a census on, and people's choices of PVP or PVE servers)
PVP is great for creating lots of adrenaline
PVE is great for people who really don't care for adrenaline and prefer a relaxing time from playing a game.
PVP is not the 'superior' 'grown up' version of PVE. Its merely people's individual preference based on what type of enjoyment they are looking for.
What excites you doesn't excite me. What I enjoy, you may find boring. Neither of us has the "better" concept of playing a game or living life, we're just different.
.
You could conclude that the condoning and encouraging of full loot PVP plus every kind of douchebaggery, from griefing to scamming in EVE and player organizations being able to keep other people out of large parts of the game, is its secret to sticking around for 11 years of profit.
For you personally, that may look like the greatest.
But one could also conclude that these very properties of EVE have kept its subscriber base much lower than it could be otherwise.
Because for a statistical ~65% of computer gamers, that is not something they enjoy - at all.
So what you say ED "looses" from solo play being available is something I'm really glad it looses, cause I often don't feel like dealing with other players and
I certainly don't want you to be able to impose your presence on me, while I'm sitting peacefully in my living room playing a game.
And of course, what you call 100% safe mode isn't quite so for a lot of people who keep getting blown up by NPCs.
Finally, you can't forget that a lot of us backed for a single player game.
We really never wanted to play with you in the first place. We also didn't want all the drawbacks of an online game:
- dependence on being able to log into a server
- interruptions from not so rare disconnects
- potentially unwanted changes to game play after the fact
- the game clock not stopping when you shut off the game
- people like you looking to force unwilling targets in front of your guns
- no save game
So, the SOLO mode is the only thing left for us, even remotely resembling what we backed the game for.
Your words will fall on deaf ears.