So they've taken away offline solo, now you want them to take away online solo too?
This background simulation isn't all it's cracked up to be if humans aren't a required variable.
In any case, that a solo player can accrue wealth to take into the arena of open play is just plain wrong, it just is. There's no gameplay reason for it, because it's patently skews the rules. Its unfair, and it's unfair to make it a possibility for the player.
Well, no. But solo and open should be kept ever separate. For fairness sake. Fairness is important in a game. And honestly? I think they've made design decisions that have led to dead-ends, hence the dropping of offline mode, this switching mechanic, and more that I won't go into. Don't blame me.
No, really, what is the reason?
I think this whole background sim is a fantasy. I don't know why you guys think there will be anything other than them hiring a couple guys to inject events and missions every day to just control a story line.
[...]Right now it's just like: "Yeah why would I risk my Type-6 (9) full of (insert high value stuff here) in open play when I can farm money absolutely safe in solo mode. Then, when my gear etc. is sufficient to bash people in the face, I will go online."
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A lot of the fun of Eve is the fact that the risk is always there, and the level of risk is reflected in the level of reward.
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But the fact that solo and open are tied together means you can play in complete safety, get your uber ship, then jump into open.
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Also, really guys, so people who pirate are griefers because well, they blow others up? God you guys never, ever change...
So... with your point of view, all those NPCs that interdict you and attack you, they're griefers too, riiiiiight?
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This isn't the problem.But the fact you can advance in the game running solo only, imho, really makes the game lose something.
This is the problem. Rather than petitioning for the removal of a perfectly valid game mode, petition for the balancing of NPC behaviours.Interdiction by NPC's isn't a risk, its easy to avoid.
You cannot take that choice away from people just because you want more targets to grief.
A bad idea. Have you read the bible?...A lot of the fun of Eve is the fact that the risk is always there...
Here is the real answer, I have been playing just in open since Gamma launched, I am doing missions/ bounty hunting. I am currently 36 ly from where I started and I have not seen another player for the last eight days so it would make no difference if I were to play open or solo. So OP your post is really pointless and there are plenty of threads on the same subject that you could have posted on so get back under your bridge.
sigh...but you see, the opposite is also true. It means that sociopaths can spend their time in solo, building ships beyond their skills, which they can then take into open play to cause their supposed grief. How can there be balance there? Why should I be forced into playing two types of game, just to keep up?