Game loses something by not forcing Open play

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So they've taken away offline solo, now you want them to take away online solo too?

Well, no. But solo and open should be kept ever separate. For fairness sake. Fairness is important in a game. And honestly? I think they've made design decisions that have led to dead-ends, hence the dropping of offline mode, this switching mechanic, and more that I won't go into. Don't blame me.
 
This background simulation isn't all it's cracked up to be if humans aren't a required variable.

In any case, that a solo player can accrue wealth to take into the arena of open play is just plain wrong, it just is. There's no gameplay reason for it, because it's patently skews the rules. Its unfair, and it's unfair to make it a possibility for the player.

I think this whole background sim is a fantasy. I don't know why you guys think there will be anything other than them hiring a couple guys to inject events and missions every day to just control a story line.

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Well, no. But solo and open should be kept ever separate. For fairness sake. Fairness is important in a game. And honestly? I think they've made design decisions that have led to dead-ends, hence the dropping of offline mode, this switching mechanic, and more that I won't go into. Don't blame me.

Being an introvert I don't want to be stopped and bothered by anyone. I don't want to chat with other players. I'm playing a game. So I'll play solo. But if I'm feeling social and want to interact with people I will go online when I choose, such as to play with a friend etc.

You cannot take that choice away from people just because you want more targets to grief.
 
Nearly all successful multiplayer online games have a pvp/pve flag or pvp separation built in. The difference here is that the pve/pvp separation has to be done via 'invisibilty' or mp players would have a valid gripe over unattackable ships. Very few pure pvp games survive unless there are meaningful penalties for pk/gank/grief behaviour.
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If FD moved away from it's current model they would probably need to instigate a high/low sec type system like eve
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Solo mode has no real detrimental effect on mp players other than depriving them of targets who don't want to be targets
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I like to have the choice when I get home...do I feel like having a risky evening playing or do I just want to relax and not have others forced on me?
If it came to needing two different saves I would problably move on or just play solo tbh. The MP wouldn't gain anything either way
 
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I think this whole background sim is a fantasy. I don't know why you guys think there will be anything other than them hiring a couple guys to inject events and missions every day to just control a story line.

There's a book by Neal Stephenson called "Reamde". Fictional, it's set in the real-world against the backdrop of the worlds most popular MMO. The chap that creates the MMO, one of the first things he does, is hire a very prolific fantasy writer. Pretty mediocre, but enormous output, and capacity for producing output. This chap fills the world. That it isn't the best fantasy doesn't matter - the players fill in the gaps, but they've got something to work with. He also has a couple more good ideas to propel it to the top.

I recommend it. It goes all international-terroristy.
 
Guys. Notice how the OP hasn't posted anything in this thread since the original post? It's a bait thread, a troll for reaction. Don't feed the troll. Have you also noticed how a lot of these, 'post and forget' threads are cropping up? Don't feed the troll. Ok, some of them may be concerns of new players, but a lot of these posts concern topics and arguments that really only could come from someone who has been on the forum for a while, so please... Don't feed the troll.
 
It is simple for me, solo is perfect to build a ship that can withstand the others in open. Imagine you have to start in open a year later than the rest, you would be a sitting duck and hardly advance. With solo you can gain experience and a ship that can match the outside world (open). It all seems fair to me. Well, diehards can ofcourse do it the hard or impossible way through open, sure they may.
 
OK, this one (subject) again :D

Option 1 - Force open play on all players
Outcome - People who do not want an ever present PvP game will not play, and you will not see them.

Option 2 - Enforce complete separation between Solo/Private Group and Open play (because of some ill-perceived notion of 'fairness')
Outcome - People will stay in Solo/Private Group, and you will not see them.

Option 3 - Keep things as they are with Solo/Private Group/Open
Outcome - People who do want to play in open will continue to do so. People who want to play solo or private group will do so (so you won't see them in open, just like the above option), and just maybe, they will try out open play, knowing they can go back to solo or private group. Maybe they'll like it and stay in open, or mix it up - either way, they best way to get more people into open play is NOT to enforce it, but rather, encourage it and get folks to just try it out.

One more point on the unfairness of solo/private group play - I just don't get it (the unfairness bit) - how is it unfair to make game progress in Solo? The only thing I can think of is that you will not get pirated or shot in a warzone by another human player - so it is the other human players who can potentially impede the progress of others that seems to be the issue?
 
I play to trade and to explore, I do not play so that some little darling with brand new guns can use me as target practice under the pretence of being a “pirate”.

I have met three human players in the short time I tried online play and three times, they killed me simply because they could…. “argh me hearty hand over your stuff” (sigh).
Do you really think a trader who spends hours jumping to multiple systems to source a valuable cargo is going to enjoy being interdicted and killed because some little darling wants to “roleplay?”

Please…
 
[...]Right now it's just like: "Yeah why would I risk my Type-6 (9) full of (insert high value stuff here) in open play when I can farm money absolutely safe in solo mode. Then, when my gear etc. is sufficient to bash people in the face, I will go online."

This sounds like you are searching just for victims, not for competition. Otherwise you could give a damn about that. Besides that solo trader will often lack combat skills - no matter what ship.

[...]
A lot of the fun of Eve is the fact that the risk is always there, and the level of risk is reflected in the level of reward.
[...]
But the fact that solo and open are tied together means you can play in complete safety, get your uber ship, then jump into open.
[...]

Many other people disagree that risk is a lot of fun as you noticed already.
And then again this flawed argument: a) they will eventually come online and b) maybe not just be the easy victim you want to see

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Also, really guys, so people who pirate are griefers because well, they blow others up? God you guys never, ever change...

So... with your point of view, all those NPCs that interdict you and attack you, they're griefers too, riiiiiight?
[...]

Although some also see attacking NPC as griefing, most people use that term only for human interaction. Because we all know there are bad people and some just WANT to destroy all your fun. They're in every game where this is possible. In DayZ well equipped guys shooting newbs at the beach for the lulz, in DotA they ruin your game by feeding the enemy, in Battlefield teammates suicide into your vehicles/blocking spawns, in CS they teamkill....the list goes on and on and on.

But anyway: what exactly if the difference shooting on CMDR Haulers or NPC Haulers who both are easy prey? The NPC usually drops cargo...
 
You cannot take that choice away from people just because you want more targets to grief.

sigh...but you see, the opposite is also true. It means that sociopaths can spend their time in solo, building ships beyond their skills, which they can then take into open play to cause their supposed grief. How can there be balance there? Why should I be forced into playing two types of game, just to keep up?
 
Here is the real answer, I have been playing just in open since Gamma launched, I am doing missions/ bounty hunting. I am currently 36 ly from where I started and I have not seen another player for the last eight days so it would make no difference if I were to play open or solo. So OP your post is really pointless and there are plenty of threads on the same subject that you could have posted on so get back under your bridge.

I normally play solo, figured I'd see if other players were hurting my trading (a few days ago), so dropped into open - I was 100+ ly from core systems.. nobody here but me..

So solo/open really dont make any difference once you're out there.

Leave solo online.
 
I play in open mode and see other players but so far I've basically had zero interaction with them. One killed me once... but I think I may have accidentally shot him first.

Apart from the server error messages I'm not sure I would have realised it was a MMO unless I had read about it! Which suits me fine.
 

Lowie

Banned
Op is right,

i make sure tho if tey ever take a step in open i blast them back to solo (if i ever meet them ingame) :)

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Oh and op , ignore all the trolling and the same stupid comments like , FD making the game tey want , this is not eve etc etc. Its funny when i putted that in the offline tread i was called a troll.

I love fd what tey doing , i like the game but , comon , strip that MMO part of the website
 
sigh...but you see, the opposite is also true. It means that sociopaths can spend their time in solo, building ships beyond their skills, which they can then take into open play to cause their supposed grief. How can there be balance there? Why should I be forced into playing two types of game, just to keep up?

Surely by that logic, anyone who's played open is likely to be a more skilled pilot against other humans and NPCs, while someone who got a kitted out Anaconda in solo is only going to be used to fighting predictable NPCs and so easily taken out by an open playing human.
Remember in a battle your ship's ability is secondary to your own dogfighting skills, it's not like EnB where you just click a target and attack them/miss depending on your ship and player stats.
There are players on here that can take out an Anaconda in a lower equiped ship than other players can, simply because they are better pilots.

A few pages back was the perfect response as to why we'd want to be able to flip between solo and open, and that is for when we feel like dealing with humans or not as the case may be.
 
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