Game loses something by not forcing Open play

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Another question would be, why can't I teleport to the location of my stored ship? How does that restriction enhance the game?

Restrictions are what make games. If Doom had started you out with unlimited health and a BFG9000, it wouldn't be a game, it'd be a tech demo.
 
So much to say on this topic:

1. If Open truly offers the best game play experience, then that is where most of the players will be.

2. FD's decision to allow us to freely switch between Open, Group. and Solo is brilliant. Forced PvP is a sorry excuse for developers who are unable to create otherwise compelling game play.

ED, with the three online modes sharing the same universe, is going to be great! I'll be able to share my passion for Elite game play with my friends in Open and Grouped modes. It is even possible that the some of the PvP'ers will learn to enjoy to solo and cooperative gaming.

To those who remain steadfast in trying to force PvP; too bad for you! Looks like you've lost.

+1 well put

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Restrictions are what make games. If Doom had started you out with unlimited health and a BFG9000, it wouldn't be a game, it'd be a tech demo.

That's a straw man.
 
I reached my data cap for the month (thanks visiting cousins), and am on 20 kbs down and 2 kbs up I think.
I am now quite chuffed one can switch to solo and continue playing.
Come midnight when I get on to a new billing month, back to Open
 
If you can teleport to a location, why would you need a ship in the first place?

I'll just assume you are making a joke..

But really, it's about flying your ships. no point having ships if you can't fly'em. Having them transported (teleported..) to you instead seems to be the way it's planned. Which is perfectly ok.. Anything as long as we have access to our ships.
 
Yeah, the idea was that there would be a transporting service to get your ship from point A to B. Not sure when this feature will arrive though.

I would hate to see a "beam me up scotty" feature in game though.
 
Another question would be, why can't I teleport to the location of my stored ship? How does that restriction enhance the game?

Too many potential exploits. Is a bounty hunter on your trail? Your name has come up in the Galnet list of large bounty targets, including your location? (this is planned, I believe). Just teleport away across the Galaxy to another location where you have a ship stored. Bounty hunters can't follow.

This could also be used to jump into "hot" areas deep in Fed space to gain Empire rep while racking up bounties, and safely skip out again instead of flying through hostile space to get home.

There are probably a dozen other exploits I haven't thought of.
 
Yeah, the idea was that there would be a transporting service to get your ship from point A to B. Not sure when this feature will arrive though.

I would hate to see a "beam me up scotty" feature in game though.

Not instant, though, was it? Unless old age is catching up on me, I seem to recall you had to wait for it to be "delivered".
 
To those who remain steadfast in trying to force PvP; too bad for you! Looks like you've lost.

Who's saying that Open Play means PvP? I've spent countless hours in Open and was maybe ganked once, by someone who thought it would be funny just to hit on me while I was trying to bounty hunt at some NavPoint. I got my lesson, cursed at my gullibility and since, as a good, planning commander you always have credits aside for your insurance, I just cut with my losses and went on, and it never happened to me again.

Then again, coming back to my point that Open != PvP, I've met a plethora of players which are either about their own business or would be fine with COOP or just interacting with you peacefully. And that's where I'm going at suggesting that the more players in Open, the better. And that probably Open should add more incentive so more players come into the galaxy to interact with.
 
If you can teleport to a location, why would you need a ship in the first place?

Yup.
All sorts of ways that teleporting to a ship, combined with infinite free Sidewinders could be abused.
You could stick a ship in every nearby port, and jump around to check prices/pick up missions.
 
Yup.
All sorts of ways that teleporting to a ship, combined with infinite free Sidewinders could be abused.
You could stick a ship in every nearby port, and jump around to check prices/pick up missions.

Hah! I knew there would be other potential exploits than the one I mentioned. That's a neat one.
 
Who's saying that Open Play means PvP? I've spent countless hours in Open and was maybe ganked once, by someone who thought it would be funny just to hit on me while I was trying to bounty hunt at some NavPoint. I got my lesson, cursed at my gullibility and since, as a good, planning commander you always have credits aside for your insurance, I just cut with my losses and went on, and it never happened to me again.

Then again, coming back to my point that Open != PvP, I've met a plethora of players which are either about their own business or would be fine with COOP or just interacting with you peacefully. And that's where I'm going at suggesting that the more players in Open, the better. And that probably Open should add more incentive so more players come into the galaxy to interact with.

Locking players into Open is the same as forcing them into PvP. Just because it may only happen infrequently does not change anything.

If Open truly offers the most compelling game play, then it will attract the most players. If an incentive is required, then Open has a problem that should be fixed.
 

Deleted member 38366

D
I initially understood the Single Player as a completely isolated concept. Surprised to see that a Solo guy could take his equipment and everything into the Open Play, I wouldn't have expected that.

But apart from that :
99% of the time I've played - it sure felt like Single Player anyway.
Hardly anyone around - if they were around, almost everyone was busy doing his thing and the interaction was minimal to non-existent.

I've had contact (text chat or Players checking out my ship) maybe at a rate of 1 ouf of 1000.
Outside of the typical choke points, things get very lonely very fast - and you don't have to travel far to experience that.

Right now, not such a big loss - as the features for general interaction are nearly non-existent. The game has a long long way to go in that respect (but tons of untapped potential when doing so).
 
Who's saying that Open Play means PvP? I've spent countless hours in Open and was maybe ganked once

You just did, right there.

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Locking players into Open is the same as forcing them into PvP. Just because it may only happen infrequently does not change anything.

If Open truly offers the most compelling game play, then it will attract the most players. If an incentive is required, then Open has a problem that should be fixed.

PvP is the incentive for playing in the open.

Unfortunately as there are no checks and balances in the E D universe, noobs and veterans are pitted against one another. Paradise for the vet that enjoys player killing, veritable fish in a barrel.

So knowing to avoid it as a noob and the having option to engage when ready is an ideal setup. But F D need to educate their noobs, which they are not doing, which is kinda evil.
 
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If Open truly offers the most compelling game play, then it will attract the most players.

I disagree. People often take the path of least resistance, regardless of what is actually good for them. Things that can make a game more engaging and meaningful are sometimes things that players will instinctively try to avoid, even if it would actually make the game more fun.
 
Uhm, just a little hint: calling other people 'trolls' while posting 3 times a random pic of dude with a big mustache to introduce your reply is a little bit rich, don't ya think :)

You mean, you don't know this meme?

Its a classic! Watch the clip from where it comes.

http://knowyourmeme.com/memes/are-you-serious-face-seriously

Tides go in, tides go out, you can't explain that!

Its pretty much on a par with "you make open play worse by avoiding it." Hence the face.
 
Competition is and has always been a huge part of games, and I'm not even talking about "video" games here. Competition doesn't mean you should hate your opponent, that's why there are things like "sportsmanship". It's a game, it shouldn't translate into an actual confrontation outside of the context of the game. And then, "losing" is also part of a game, you can't always win.

Still, I hope you have good fun with murderous NPCs.

But you don't tell me whats the goal to achieve in your competition.
Who has the biggest bounty placed to his head?
Who has killed the most traders?
Who has the biggest pe... ehm ship?
Who reaches first the center of the galaxy?
Who has visited the most stations?

If your life is that boring that you need to destroy when playing games its a sad world you live in. I really hope you are far out of that, but you see the copetition can be much more than shooting each other. People thinking copetition is equal to shooting will evolve this online experience in just another shooting range.

I do not like to play a shooting range. There are already so much others I do not like either. DB wants to make a difference and the community should make it happen.

Regards,
Miklos
 
I've got to agree with the OP wholeheartedly. The ability to take solo stuff into open is stupid. Either make Solo entirely isolated (but still tied to markets obviously due to limitations of the game's engine) from Open or remove it entirely. Hate on me all you want for it but Open forces people to compete, cooperation, and be in an even playing field. If you want to play solo only and then take your stuff into open, you're avoiding what can be the most rewarding mechanic - playing together.

Oh and there is zero evidence that Open Play would be a griefer's paradise. Given the limited interaction you already have in open, the chances of you actually being ganked (and not getting away, which is easy as all get out) is extremely slim.
 
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