Robert Maynard
Volunteer Moderator
You didn't tell me who you were talking about. Who are those open players putting the community at risk? Not that I doubt it's possible, only that they can't be hurting it as much as if they were avoiding it.
Still, it's up to those less pugnacious players to join in. We can't do it for them, and it's not like joining another mode will "hurt" them in any way. It's a video game, they should be fine, they only need to press a couple buttons. but no, they'd rather avoid "I can do what I want "players so THEY can do what they want. Funny how one can justify his stance by reproaching it to another.
I though it was fairly clear which subset of the open player-base I was referring to - you know, the ones who say that because a particular mechanism is in the game (among many, many others) that they are justified in any form of play - with absolutely no regard on what it may do to the nascent community.
Trying to place some sort of obligation on the less pugnacious players would suggest that you think that they should play in a way that they might not enjoy "for the good of the community". There seems to be a distinct lack of a similar obligation, from what you have written, for more pugnacious players to play in a way that they might not enjoy "for the good of the community".
You are (again) completely missing the point relating to the differences between the "I can do what I want" players who force interaction upon other players (with potential to spoil the latters' game) and players who may opt to play solo or in private groups (and, from the point of view of players in open, could just as easily be offline). One group actively affects the other while the converse cannot be said to be true. There is no obligation on players to form part of the open population, just as there is no obligation on players to play the game at all.
While you may contend that everyone is in it together, that is most definitely not the case. There are some players who only ever want to play solo. There are others who might play solo or with a few friends in private groups. These players have no obligation whatsoever to the open game - we are told to "play the game how you want to".
You can't know a NPC's intention, how can you be sure he didn't target you just because you're a player? You can't, just like you can't know whether a player got his ship by playing in open or if he cheesed it by playing solo, and as you can see both come with the same consequences.
An NPC has no intention - it only acts according to the rule-set of the AI for the role that the NPC is fulfilling. Interesting point about players possibly being preferentially targeted by NPCs - the converse could also hold, of course - it all depends on how the AI for each NPC role is set up and any environmental factors that may be taken into account.
Regarding how a player gains their assets - your prejudices are showing a smidge - "or if he cheesed it by playing solo".... The player could just as easily have been twinked on the day that they joined the game with donations from the membership of an online community playing the game.
Yet it remains that the "griefer" problem, if it even exists, can only be taken care of by facing it, not avoiding it.
It can only be taken care of *in open* by facing it - it cannot exist in solo and is unlikely to exist in private groups (for very long, if it ever occurs). Thankfully, even if it never becomes a problem, players are still free to select their mode of play on a session by session basis, depending on mood.