Game loses something by not forcing Open play

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No, you just hate PvP. There's no need to defend PvP in a game called Elite Dangerous and featuring combat at the very core of the game design.

First and foremost, "combat" does not equal "PvP". I can have combat all day everyday versus the NPCs - if it was Elite PvP you may have a point, but as it is not, you don't.

Second, if combat is such a huge part of the game, why is it only 1/3 of the ranking system? With Trade and Exploration taking up the other 2/3.

If solo (and private) profiles ever get cut off from being able to jump in to open - people will just leave open play and stay in private groups, so you will end up with less targets not more. Under the current set up, people can move back and forwards as they feel ready to (not when you want, when they want) and stay for as long as they feel comfortable (not for how long you demand).

All your currently demanding, is for people to be permanently forced out of open play and ruin the experience for open play traders and explorers who may happen to bump in to someone who does swap between the two.
 
In Elite games, combat has never been the core of the game design, it is only one of several ways even if you might be forced to from time to time. You can choose to fight or you can run away, you can play with a ship without shields or weapons to make longer jumps.
 
Up to the mods. I've been around so many times my horse has two heads.

I have a collection of horses...and this is just from reading the thread mostly.

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Bit late to the party but in regards to OP..
[video=youtube_share;DT57lfsRTFY]http://youtu.be/DT57lfsRTFY?t=1m2s[/video]
 
Are we there now ? Or will we carry on this pointless merry go round another few pages ?

This is obviously a discussion that the community wants to have. You are welcome to not participate. In fact, I fail to understand why you feel compelled to show up and do nothing but moan on each page of this thread. Why should an issue be censored because you do not care to discuss it? Others do.
 
This is obviously a discussion that the community wants to have. You are welcome to not participate. In fact, I fail to understand why you feel compelled to show up and do nothing but moan on each page of this thread. Why should an issue be censored because you do not care to discuss it? Others do.

That's what the "Report" button is for... Gosh. People love to moan when instead they can do something. I guess that's just us though... :D
 
This is obviously a discussion that the community wants to have. You are welcome to not participate. In fact, I fail to understand why you feel compelled to show up and do nothing but moan on each page of this thread. Why should an issue be censored because you do not care to discuss it? Others do.

Probably because this particular topic, probably above all others, has been talked to death many times all the way back to Alpha. Same old arguments from both sides just going round and around.
 
This is obviously a discussion that the community wants to have. You are welcome to not participate. In fact, I fail to understand why you feel compelled to show up and do nothing but moan on each page of this thread. Why should an issue be censored because you do not care to discuss it? Others do.

"Censored" is the new "literally".
 
Probably because this particular topic, probably above all others, has been talked to death many times all the way back to Alpha. Same old arguments from both sides just going round and around.

Ugh... now I've got this in my head. Thanks.

[video]www.youtube.com/watch?v=PGNiXGX2nLU[/video]
 
Probably because this particular topic, probably above all others, has been talked to death many times all the way back to Alpha. Same old arguments from both sides just going round and around.

"Talked to death" because there are many people who care about this game that have concerns and they want to be heard, just like everyone else here.

As I said before, I recognize the validity of the argument for solo and private play and I'm fine with those modes being in place. Like others, I am concerned about the potential for abuse that exists if some limit is not imposed on the mode switching.

I doubt many of the people posting in this thread plan to take advantage of this, and as evidenced from the replies which do not recognize this potential, but that does not make the concern any less valid. The posters here do not represent the entirety of the future playerbase of the game.

I see myself as attempting to protect the integrity of the game from a threat that many fail to recognize. The failure to recognize a threat early does not prove it will not manifest when conditions are appropriate.

I find patently offensive the tone of intolerance for other viewpoints that has emerged in this thread. The unproductive cartoon troll posts and whines about the mods not censoring this thread are embarrassing for us all.
 
Probably because this particular topic, probably above all others, has been talked to death many times all the way back to Alpha. Same old arguments from both sides just going round and around.

from my POV I get involved because.... I knowingly bought into the game because of certain mechanics.

The game has these mechanics and it is, for the most part, working as promised - albeit with more tuning needed.

Now all of a sudden some people are demanding changes to make the game into something it wont be, and if the people who are happy with the DB vision sit back and say nothing, then maybe FD et al will think that everyone wants to see changes.

look at a product, think about if it fits your needs, and if after doing your homework you like it then buy it.....

but dont buy it, then thow toys out of pram demanding changes which will screw over the people who DID think to learn a little bit about what they were buying into.

Sure, suggest changes, but these changes should only be ones which don't fundamentally bork the game for those of us happy with the product as outlined.
 
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Trying to place some sort of obligation on the less pugnacious players would suggest that you think that they should play in a way that they might not enjoy "for the good of the community". There seems to be a distinct lack of a similar obligation, from what you have written, for more pugnacious players to play in a way that they might not enjoy "for the good of the community".
Excellent.
 
Elite is quite simply unlike most MMOs on the market, as there've been quite few games where PvP and PvE are so indistinguishable. But then, it's very similar to non-MMO games, from first person shooters to racing games.

Nope, still ignoring the 500 lb. gorilla of hugely successful MMO's here, which allows self-flagging for PvP in an otherwise PvE environment, as well as optional PvP zones in that PvE environment.

It still doesn't change that multiplayer games taught us a community needs to be balanced on all aspects, that all kinds of players are required, and that splitting activites or player groups leads to its slow death.

Nope again, unless WoW has died and I didn't notice it.
 
As I said before, I recognize the validity of the argument for solo and private play and I'm fine with those modes being in place. Like others, I am concerned about the potential for abuse that exists if some limit is not imposed on the mode switching.
What sort of 'limit'? I'd be in favor of requiring a full log out/in to mode-switch, for instance.
 
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