Game loses something by not forcing Open play

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the mode problem comes when switching is used for tactical advancement aka exploiting. let's say in the mid combat or to reposition.

Are you kidding me with this? Is this a real problem in ED? As Douglas Adams wrote: Space is big. I don't think dropping out mid-combat is even allowed, or if it is, your ship sits there like a sitting duck for 15 seconds or so, which is an eternity when getting pummeled by weapons fire. And if you think the opponent is "tactically repositioning" in the way you say, just hyperspace out of the star system you're in, problem solved. This isn't DayZ where your character can't go very far in even a whole minute.
 
I'm not a PVPer, I've tried but never particularly enjoyed PVP except in a very few games. I don't particularly want to play alongside experienced PVP gankers with dual joystick setups and their griefer hats on for obvious reasons.

If you want me (and others like me) to be in open play, the solution is simple: give me an *in-game* reason to play there; better mining, more variable trade prices (for more profit), trade resources or missions that only appear in open play. Otherwise, why would I make myself a target and subject myself to potential losses? No rational trader would do the same.

A good comment. And something which should be considered. There should be more incentive for players to enter open.

It's entirely within the power of PvPers to do this, by making it fun for other people.

I'm not sure they've thought terribly hard about what other people might want though.
 
I was in combat a few days ago and the phone rang and I could not log out...there is a 'lock in' timer on it if your in combat. You could perhaps sit like a lemon hoping you survive long enough to log out. I presume that timer is present in open play or you would have the advantage of the pve crowd. If there is an exploit (don't know if there is) where you can just shut the game down then that would not be solved by any merging or locking of modes.

I can come up with plenty of scenarios where mode switching can be abused by both attacking and defending parties. Basically it's the hat of the invisible man that lets you appear in open world anywhere. I have yet to check if it's possible to switch just after pull out from SC, but I could definitely switch when I see interdiction is not avoidable from a human player. I was able to avoid the ambush that was set up for my T6 by submerging into the solo mode. As the game matures and people will group up there will be the network of intel about surrounding traffic. Switching modes is the same as teleporting making the intel useless. Same as teleporting to the dungeon while waiting in queue. May be for someone it is the appealing game mechanic, for me it's not. It destroys the solidness of the sandbox and negates the real life laws and scenarios.
 
Personally (and I am not into ganking), I think it makes complete sense to make advancing through the game separate between solo and open modes. It would add a huge amount of excitement to the game and way more realism in the open world.
 
It's entirely within the power of PvPers to do this, by making it fun for other people.

I'm not sure what you mean by this. I consider the possibility of PvP to be fun. Both seeking it and knowing it might seek me both provide me with excitement.

I'm not sure they've thought terribly hard about what other people might want though.

I've tried to be considerate of the viewpoint of others with my posts. I respect their wish to have the option for solo play, and I merely would ask that limits be placed on the option to prevent its abuse by people who seek to abuse such game mechanics. In spite of this, many of the posters here have indicated that they do not consider my own play style to be valid or my own preferences to be worthy of discussion.

The idea of a player in the open server carefully surveying an area, scouting, gathering intel, trying to find himself a good PvP challenge, only to be ganked by a squad which has emerged unexpectedly from their invisible private haven is absurd and game breaking. That others who, through ignorance or a lack of empathy, have disregarded this concern does not make it any less valid.
 
Be honest, Leopard, are you just speculating with your last post, or has this actually happened to anyone playing this game? If so, do tell of this ninja squad of solo-to-open-play bandits.
 
Be honest, Leopard, are you just speculating with your last post, or has this actually happened to anyone playing this game? If so, do tell of this ninja squad of solo-to-open-play bandits.

I'm speculating about this point specifically. Does that invalidate my concern? Is it never prudent to take steps to prevent an obvious problem before one experiences it?
 
I'm speculating about this point specifically. Does that invalidate my concern? Is it never prudent to take steps to prevent an obvious problem before one experiences it?

I guess I'm failing to understand how something like what you're describing would even work. Again, space is HUGE. In this scenario where you're the supposed "gankee" playing in Open, you're in a particular star system, yes? Presumably in supercruise? So somehow this squad of gankers has to get organized enough to figure out where you are, get themselves at least into the same star system as you (presumably in Solo/private group mode, where they can't get real-time info of where you are), and then all simultaneously pop into the same "island" as you--and each other-- in open play and start to interdict you? Sounds like a a plan doomed to fail, if you ask me, and way more trouble than it would be worth.
 
I realy dont get the point of all these "iam getting ganked every time poeple" even the contested area is more then BIG ENOUGH,
I Play only Online and nearly the first thing ive done is going away from where the most players are, just to grow up, explorated a bit/sometimes a mission and searched a while but atleast ive found a gold mine constellation and mission hub, where it seems where no one ever was before, ok a Friend of mine also came as i talked to him, and ive done my trade runs with a Type6 and 104 tons full of gold and palladium ONLINE, never saw any other player minimal 100 ly away just on the traffic reports on station sometimes.
Ive made a few millions there ONLINE whitout ever being harassed from other Poeple.

Learn to Find your own Patch is the Keyword, Why you should i stay at a overwalked place, with docking ques and an outjerked market from solo traders???
 
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I guess I'm failing to understand how something like what you're describing would even work. Again, space is HUGE. In this scenario where you're the supposed "gankee" playing in Open, you're in a particular star system, yes? Presumably in supercruise? So somehow this squad of gankers has to get organized enough to figure out where you are, get themselves at least into the same star system as you (presumably in Solo/private group mode, where they can't get real-time info of where you are), and then all simultaneously pop into the same "island" as you--and each other-- in open play and start to interdict you? Sounds like a a plan doomed to fail, if you ask me, and way more trouble than it would be worth.

And if your target operates within a certain area and you have been stalking them, the odds of success go up dramatically. I have a comprehensive pedigree of experience with various groups in various online games. I also have a thorough understanding of sociological phenomena within those environments. I've learned to recognize where a mechanic can be exploited. Make no mistake, this mechanic can and will be used to grief players in this and a variety of other ways.
 
And if your target operates within a certain area and you have been stalking them, the odds of success go up dramatically. I have a comprehensive pedigree of experience with various groups in various online games. I also have a thorough understanding of sociological phenomena within those environments. I've learned to recognize where a mechanic can be exploited. Make no mistake, this mechanic can and will be used to grief players in this and a variety of other ways.

Here we go again, with ideas about persistence in games like EvE that have no meaning here.

There is no such thing as a target "operating in a certain area" in this game. There is a potential for a target operating in the same area that you are, and it depends entirely on how solid the P2P connections are, and whether your Island instance bubbles can overlap.

If I'm in New Zealand playing the game and you're in the UK, well, we may just never be targets for each other because the matchmaker doesn't like the lag.

EvE has a one-second update cycle that masks the lag issues. It makes it possible for players all over the world to interact freely. It's not a MMO twitch game. World of Warcraft *is* a MMO twitch game, which is why it has regional servers you have to log into. Elite Dangerous is a hybrid system that may allow connections between 2 players across the globe, but it's not guaranteed. It depends on solid enough P2P connections that you can land shots on each other, as a fast-twitch MMO.

So fears of being ganked by some group that earns credits in Solo or Private Groups and then tries to find you in All Online mode are overrated. It will be hard enough just getting any players together, given the dispersion through the Galaxy, and the nature of the P2P networking. There will be PvP in this game, and it will mostly be consensual and based on injected events like War Zones that draw players together. And even in those War Zones, you won't be able to depend on seeing any one player, if the matchmaker doesn't like the quality of the P2P connections between your two computers.
 
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The game isn't even released yet and the game doesn't allow solo players to group up in solo game mode, jump into open and attack an innocent player as a group. And if you found out how in some devious way, report it. I'm sure it's a bug that can be fixed pretty easily.
 
And if your target operates within a certain area and you have been stalking them, the odds of success go up dramatically. I have a comprehensive pedigree of experience with various groups in various online games. I also have a thorough understanding of sociological phenomena within those environments. I've learned to recognize where a mechanic can be exploited. Make no mistake, this mechanic can and will be used to grief players in this and a variety of other ways.

So has your scenario (and I'm still not super-clear on the details) happened already in this game? I don't see why it wouldn't have (especially now in Gamma where a lot of the networking issues seem to have been resolved) if it's at all possible.

If you're specifically thinking of a "ganking" scenario where a bunch of friends gang up on a player who thought he/she was going into a one on one fight, I'd be interested in hearing exactly how you think this would happen in the game.

You think that one player might be the bait, perhaps, and then when you move in for the attack, or they did, suddenly a bunch of others spawn out of the ether? Mind, in order to fight together, they all have to wind up in the same "island" of conventional (non-supercruise) space. I'm still unclear on precisely what determines whether that happens. Currently the only way that a meeting place can be agreed upon is AFAIK if the fight takes place near a very specific point in space like a station or outpost (player ships don't appear as USSs or anything to players in SC). So this bait player would have to engage you, then use the comms to message his buddies and tell them it's going down at station X in system Y, at which point the others make their way there or better (for them) just spawn there. I suppose that _could_ work but only if they had the battleground picked out ahead of time and got the "to be griefed" PvP player to show up there.
 
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Not sure if anyone has mentioned the fact that once you have a bounty on your head from online play you can not join solo mode until that bounty is cleared. Thereby forcing the player to play online. That kinda of forcing is fine with me, and would also limit someones ability to do as some fear then escape back to solo mode.

The other bit of force FD has applied or could have applied is some of the content might only be available in online mode. Which would make sense under certain circumstances or gameplay features.

Nice to see all the concerns and worries. If the game wasn't as good as it is, wasn't a sequel to a classic, wasn't considered one of the best PC games of all times..........no one would care. A game such as this that many are passionate about will always have the love hate moments. If it didn't it wouldn't be a great game. When I see all the post of all the commanders having such a good time with the game, then all the complaints/worries/concern threads it only means one thing. It's probably going to be another classic. The signs are there. Some don't see it, but the sleeping will be awakened with awe when they do, and run back for another ride if they left the flight in a rage.
 
I had a post yesterday asking why use open play, and it turns out the only reason is to gank or be ganked.

But the fact you can advance in the game running solo only, imho, really makes the game lose something.

A lot of the fun of Eve is the fact that the risk is always there, and the level of risk is reflected in the level of reward.

But in ED, you can go do everything with no risk. (Interdiction by NPC's isn't a risk, its easy to avoid).

I really wish you could only advance in Open play, or that Open money/ships/reputation were separate from Solo money/ships/reputation.

Yes, I know some don't want to have to deal with other players, great, there is a solo mode.

But the fact that solo and open are tied together means you can play in complete safety, get your uber ship, then jump into open.

Really feels like the game is losing some of its potential by having a 100% safe mode.

Interesting point OP... but allow me a counter point.

I've been playing this game for Aproximately a month. I have interdicted 1 player out of malice [I was curious if I could take out another player] and I have been interdicted possibly 5 times by players in the 3+ weeks I have been playing.

I hopped a bit between Open and Solo when I first started, but now, I play purely Open. I'm a trader and cargo hauler. I have a basic hauler ship with 18tons of cargo space that I run freight from place to place with. I've upgraded the ship like crazy for comfort and for defense, as well as the ability to jump longer distances and have better power distribution.

If I get blown up in this ship, I'm going to be out quite the pretty penny. Yet, I don't let that bother me. Part of the danger is getting out played by a player... even if that player cut their teeth and got their top tier ship by spamming out on Solo mode, I've been traveling the space lanes in Open Play for almost my entire time playing. I understand better how players fight, and how players interdict, and I can escape those situations much easier.

If people want to grind in Solo that is their business, if their progress transfers to my game, that's fine too. But personally I'm going to play in open... and if I get ganked... I get ganked. It'll suck, I'll rage, but eh, I'll get over it.

Maybe it just comes from my history of playing games like DayZ... I'm used to starting from scratch.
 
I love Open play! I only switch to Solo mode if there's a large queue for the docking pads... I get that some of you prefer to avoid player banditry, but to me, playing ED with no other people is like playing DayZ without people... Sure you have a better chance of loot, but the player interaction makes the game special.
 
In my experience Solo or open are no different to play in 99% of the time except solo uses less resources. I'm in open and until about an hour ago hadn't seen another player all day. Today I saw two at once and avoided them as best as I could. Fortunately neither were on my flight path. I did get interdicted by an NPC but evaded. Haven't been in combat with anyone, NPC or Player since the first day of gamma.
 
What, none of you guys want to play Traders? Fly around in a heavy cargo ship and get attacked by someone in a nimbler craft more deadly craft? Why-ever not? Oh yeah.... of course, silly me.

Well hopefully someday this multiplayer game will actually have multiplayer and your friends can join your group and actually escort your Trade/Mining operations. Is that how it worked in the original Elite? You flee as a Trader or hunt as Pirate by yourself?

I actually plan on doing it all in Open mode, I'm just not sure why people are afraid of being interdicted by CMDRs but not NPCs. Plus isn't this Bounty/Law enforcement system supposed to deter greifing behavior? Wasn't there supposed to be a mechanic were you can't go back to solo mode until the bounty on your head is resolved?
 
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