Game loses something by not forcing Open play

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Quitting the game will bring you back to the exact same location while mode switching will allow to bypass the danger and reach guarded goal/resources with the hat of invisible man.

Are you worried about them missing out on exciting and challenging gameplay or the inability of large PVP orientated groups being able to lock other players out of lucrative trade routes?

The ability to control the level of human interaction by going closer or further from spawning areas is the brilliant idea, yet it doesn't stop the carebear's outcry. They're very demanding and despotic monsters. They want all or nothing.

Anyone who disagrees with you on this is a carebear? If we're in to such black and white territory; Does that make you a griefer. I'm sorry, but no, the above just means there would be no-go areas for players who aren't part of a big group and that doesn't sit right. What it does mean is that those who are part of a large pvp group can't rock up mob handed and close off a system as it'll just drive people to solo play - they'll need to fight on more even terms.
 
Are you worried about them missing out on exciting and challenging gameplay or the inability of large PVP orientated groups being able to lock other players out of lucrative trade routes?



Anyone who disagrees with you on this is a carebear? If we're in to such black and white territory; Does that make you a griefer. I'm sorry, but no, the above just means there would be no-go areas for players who aren't part of a big group and that doesn't sit right. What it does mean is that those who are part of a large pvp group can't rock up mob handed and close off a system as it'll just drive people to solo play - they'll need to fight on more even terms.

It sounds like a player driven content is something unknown to you as well as multiplayer space battles over resources and territory, groups clashing, war logistic, betrayals, emotional dramas, revenge, the will for power, the taste of the hard earned victory... What's left then? The weak faction questline or the space truck simulator? I don't know may be this is what you're after. Don't let me hold you then on pushing your pedals. Sayonara.
 
It sounds like a player driven content is something unknown to you as well as multiplayer space battles over resources and territory, groups clashing, war logistic, betrayals, emotional dramas, revenge, the will for power, the taste of the hard earned victory... What's left then? The weak faction questline or the space truck simulator? I don't know may be this is what you're after. Don't let me hold you then on pushing your pedals. Sayonara.

A lot of players in this community dislike the idea of competitive gameplay and organizing themselves to challenge other groups of players for territory, resources, fortune and fame, etc. This is mostly rooted in their perception that everybody who kills/beats them in a game is a 'griefer', the concept of rising to the challenge and thinking out of the box to beat the odds is foreign to them. Apparently, it is easier and more convenient for them to cry foul play on the forums.
 
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A lot of players in this community dislike the idea of competitive gameplay and organizing themselves to challenge other groups of players for territory, resources, fortune and fame, etc. This is mostly rooted in their perception that everybody who kills/beats them in a game is as 'griefer', the concept of rising to the challenge and thinking out of the box to beat the odds is foreign to them. Apparently, it is easier and more convenient for them to cry foul play on the forums.

And they have the Solo mode for it. Interestingly enough despite the ability to play how they want, they also want everyone else to play their way. The urge to enforce their will on others even in the entertainment is rooted deep inside the genetic code. Democracy, everyone?
 
What I find amazing in these posts, are that they are all from EVE players. EVE is a great game and corners the market on that style of MMO. I do not understand why, if you want that style of game play, players from the EVE universe are looking else where? Are you betraying CCP? You have a magnificant game, so stay in EVE and destroy all those that come before you. This is a different game with different game play and a different playerbase that will survive without the EVE player. Solo, open - no matter. If it is fun then play it. Play EVE tohave large fleet battles, gank, grief, trade, do industry, PI, pirate, etc if thats fun. Otherwise don't complain that Elite Dangerous is not EVE 2.
 
I may be jumping the gun a bit here as the 16th is still a few days away, but...

I genuinely think that those in the pve groups should switch into the "all" group for an extended period, just to see that it isn't really any different from their own private group, only with a slight increase in chance of passing another human on the way out of the dock.

Obviously, some human interaction is of benefit to you in your game, otherwise you would be in solo, rather than a private group.

This whole "griefing" thing is kind of an urban myth in this game as far as I can see.

Give it a try, if you get "griefed", go back

Ps. If you do, and you see me in my unshielded Hauler, please don't shoot ;)
 
What I find amazing in these posts, are that they are all from EVE players. EVE is a great game and corners the market on that style of MMO. I do not understand why, if you want that style of game play, players from the EVE universe are looking else where? Are you betraying CCP? You have a magnificant game, so stay in EVE and destroy all those that come before you. This is a different game with different game play and a different playerbase that will survive without the EVE player. Solo, open - no matter. If it is fun then play it. Play EVE tohave large fleet battles, gank, grief, trade, do industry, PI, pirate, etc if thats fun. Otherwise don't complain that Elite Dangerous is not EVE 2.

True, go back to Eve!
ED devs will not change the game because of your dissatisfied posts, it's over, play or leave.
 
Are you worried about them missing out on exciting and challenging gameplay or the inability of large PVP orientated groups being able to lock other players out of lucrative trade routes?

You seem to think pvpr are the only one losing here because there will be less targets. Braben was wrong to force pve people with pvp people, It's never a good mix. I dont think the pver will enjoy it much having to play single player until they feel they can face pvper or when they want to play coop with a friend. At the end of the day the pvpr will pvp with each others and pve will play alone...
 
What I find amazing in these posts, are that they are all from EVE players. EVE is a great game and corners the market on that style of MMO. I do not understand why, if you want that style of game play, players from the EVE universe are looking else where? Are you betraying CCP? You have a magnificant game, so stay in EVE and destroy all those that come before you. This is a different game with different game play and a different playerbase that will survive without the EVE player. Solo, open - no matter. If it is fun then play it. Play EVE tohave large fleet battles, gank, grief, trade, do industry, PI, pirate, etc if thats fun. Otherwise don't complain that Elite Dangerous is not EVE 2.

Elite just like Eve offers non-consensual PVP and relies on player generated content. It's the WOW players that can't grasp it. And thus they complain that Elite is not WOW 2. So play WOW to have you unshielded hauler in safety, because when I see something like this flying around it's the pure insult to the Elite community.
 
You seem to think pvpr are the only one losing here because there will be less targets. Braben was wrong to force pve people with pvp people, It's never a good mix. I dont think the pver will enjoy it much having to play single player until they feel they can face pvper or when they want to play coop with a friend. At the end of the day the pvpr will pvp with each others and pve will play alone...

I don't disagree, but I understand the decision. Braben didn't want an obviously artificial mechanic preventing players from shooting each other. I have mixed feelings on it.

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Elite just like Eve offers non-consensual PVP and relies on player generated content. It's the WOW players that can't grasp it. And thus they complain that Elite is not WOW 2. So play WOW to have you unshielded hauler in safety, because when I see something like this flying around it's the pure insult to the Elite community.

For the record. Never played WOW.
 
And they have the Solo mode for it. Interestingly enough despite the ability to play how they want, they also want everyone else to play their way. The urge to enforce their will on others even in the entertainment is rooted deep inside the genetic code. Democracy, everyone?

Erm. What? Isn't it you that's demanding people make a choice. Play solo or play open and never should the two games meet. The game system that's implemented will have no noticeable impact on how you choose to play your game. People logging mid-combat is not a problem with the solo/open system and if it took, say, a minute for a players ship to leave the game then people wouldn't do it (would need a bit of redesigning, but I think it'd be worth it).

You get to play your game exactly how you want to play it, and so do I, dipping in and out of open as I choose and if I do happen across a large clan that are trying to stamp their authority across a system I can bypass it and the beauty of that is; it makes no difference to YOUR game

You sir are the one trying to place limits on people's gaming experience, demanding that others adhere to your entirely arbitrary definition of "proper" gaming or else they're carebears worthy of your contempt. Me? Meh, it's just a game, let people play however they want. You worry about your game experience, let me worry about mine. I'm sure you'll find plenty of people willing to fight out in the galaxy without forcing those that don't into the line of fire.

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A lot of players in this community dislike the idea of competitive gameplay and organizing themselves to challenge other groups of players for territory, resources, fortune and fame, etc. This is mostly rooted in their perception that everybody who kills/beats them in a game is a 'griefer', the concept of rising to the challenge and thinking out of the box to beat the odds is foreign to them. Apparently, it is easier and more convenient for them to cry foul play on the forums.

Joining a clan is thinking outside the box now? Personally, I don't think you can get much further inside it. Some people don't have the time or inclination for that side of things.

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It sounds like a player driven content is something unknown to you as well as multiplayer space battles over resources and territory, groups clashing, war logistic, betrayals, emotional dramas, revenge, the will for power, the taste of the hard earned victory... What's left then? The weak faction questline or the space truck simulator? I don't know may be this is what you're after. Don't let me hold you then on pushing your pedals. Sayonara.

Yeah you're right. I hated EVE.
 
If this kind of thing, switching between ghost and visible to all mode would be implemented in any other game there would be major player outcry.
I see ED's viewpoint, ''ohh ther are people who want to play alone, but we need as many online players as possible to make the universe feel more alive... or something like that, so lets allow people to basically be invisible if they want to. ''
Well to ''i like to paly with myself'' people this is great, but to people like me who like to meet other players this ghost mode seems unfair.
I also dont get people who cry '' oh if i play online im just gonna get killed.. i mean grief!!!'' I have played many online games all kinds of them and yes there were some moments where i was killed and even scammed and even ganked, but the great experiences which i... experienced just meeting random people, doing fun adventures with them and making sometimes lasting friendships, Greatly, almost endlessly, outweigh the little bad griefing experiences, and this is why im still not happy with lack of co op features in ED, because in all multiplayer games i had the best time with people and this far i havent been able to experience the same in ED.

Just bring back offline and let gramps play alone and let everyone else play equally online and thats it, why make this mess?
 
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Erm. What? Isn't it you that's demanding people make a choice. Play solo or play open and never should the two games meet. The game system that's implemented will have no noticeable impact on how you choose to play your game. People logging mid-combat is not a problem with the solo/open system and if it took, say, a minute for a players ship to leave the game then people wouldn't do it (would need a bit of redesigning, but I think it'd be worth it).

You get to play your game exactly how you want to play it, and so do I, dipping in and out of open as I choose and if I do happen across a large clan that are trying to stamp their authority across a system I can bypass it and the beauty of that is; it makes no difference to YOUR game

You sir are the one trying to place limits on people's gaming experience, demanding that others adhere to your entirely arbitrary definition of "proper" gaming or else they're carebears worthy of your contempt. Me? Meh, it's just a game, let people play however they want. You worry about your game experience, let me worry about mine. I'm sure you'll find plenty of people willing to fight out in the galaxy without forcing those that don't into the line of fire.

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Joining a clan is thinking outside the box now? Personally, I don't think you can get much further inside it. Some people don't have the time or inclination for that side of things.

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Yeah you're right. I hated EVE.

You, Milord, are mixing up 2 things: proposal to make the game better with demanding to have everyone playing my way. Please do not make enemy out of me.

We have 2 different threads here. One is the OP concern with the mod switching, another one is the carebear concern with PVP in general. I'm happy with the game the way it is (omitting the fact that after the last update I can't open my safe). All I'm doing is sharing my revelation that the game would be better if modes would be segregated. So far the opponents to this tactic are the ones who say I do not play Open anyway, but I do not want the segregation to happen. The way I see it is the imposing the gameplay on others because why would they care if they do not play Open anyways.

If you say you play Open, but you want to avoid the encounters by diving into Solo then what's the benefit to play open to begin with?
 
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Robert Maynard

Volunteer Moderator
Just bring back offline and let gramps play alone and let everyone else play equally online and thats it, why make this mess?

Thanks for your kind and well considered offer, but I'll pass. Group switching has been included in the stated game design since the outset - over two years ago - its inclusion in the game should come as a surprise to no-one who has read up on the game before purchasing.

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There is precious little content in ED. Fighting with and against other players is a big part of why I'm interested in the game at all. I'm not the only one.

.... and it will allow you to do so (eventually, when wings are introduced). Of course you are not the only one seeking PvP. However there are other players who are not so inclined - the group switching feature allows that section of the player-base to choose on a session by session basis whether to play in solo, private groups or open.

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Procedurally generated universe + non-consensual PVP - no questline = player generated content

Thanks - we'll see how much of an impact players can really have after the game goes live.
 
Thanks for your kind and well considered offer, but I'll pass. Group switching has been included in the stated game design since the outset - over two years ago - its inclusion in the game should come as a surprise to no-one who has read up on the game before purchasing.

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.... and it will allow you to do so (eventually, when wings are introduced). Of course you are not the only one seeking PvP. However there are other players who are not so inclined - the group switching feature allows that section of the player-base to choose on a session by session basis whether to play in solo, private groups or open.

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Thanks - we'll see how much of an impact players can really have after the game goes live.

Ok fine, but why is it a good idea for players to be able to jump between ghost and visible to all? I killed you, now let me just turn into a ghost so you cant get me back.
 

Robert Maynard

Volunteer Moderator
Ok fine, but why is it a good idea for players to be able to jump between ghost and visible to all? I killed you, now let me just turn into a ghost so you cant get me back.

Allowing players to group switch permits players to, among other things, play as a small group - uninterrupted by other players - when they want to, to play open at other times and solo at others still.

If you destroy a player's ship, it is proposed that you will be forced to play in open for a period of time (not implemented yet, to my knowledge). Also, the player that you destroyed should (again, not implemented yet) be able to place a bounty on your head that can only be redeemed by another player, not NPCs, and you will not be able to pay it off for a period of time (a week, for example) and even then you will have to pay a multiple of it (say 10x) to redeem it.
 
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