Game loses something by not forcing Open play

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I have no intention of playing 'open play' since I've bought the game to play the same way I played it back in 1984 on my 48K ;)

If I wanted to play with gankers, idiots and cry-babies again I could go back to EvE... :D
 
I have no intention of playing 'open play' since I've bought the game to play the same way I played it back in 1984 on my 48K ;)

If I wanted to play with gankers, idiots and cry-babies again I could go back to EvE... :D

Another afk Hauler pilot who got all his belongings blown up between Jita and Amarr, dont blame the game for your failures.
 
Another know-nothing wannabe griefer who jumps to conclusions? You're welcome. ;)

Well, 7 years in EVE playing everything and everywere you can think of is not really "know-nothing". In fact, it teached me that EVE was full of braindeads flying afk with billions in untanked ships, others with 20bil ships running lvl4 missions and had nothing better to do then attacking the first who stole useless loot in their mission site and then getting blown up and crying to CCP. Griefed and ganked get only those who make them self a target.
 
Well, 7 years in EVE playing everything and everywere you can think of is not really "know-nothing". In fact, it teached me that EVE was full of braindeads flying afk with billions in untanked ships, others with 20bil ships running lvl4 missions and had nothing better to do then attacking the first who stole useless loot in their mission site and then getting blown up and crying to CCP. Griefed and ganked get only those who make them self a target.

It obviously didn't teach you not to jump to conclusions though, did it? Hmm? Been there since before the GNW. Please, keep telling me how much more experienced you are and I'll pass out the popcorn to the cheapseats... ;)

Now, back to our previously scheduled ED programming.
 
It obviously didn't teach you not to jump to conclusions though, did it? Hmm? Been there since before the GNW. Please, keep telling me how much more experienced you are and I'll pass out the popcorn to the cheapseats... ;)

Now, back to our previously scheduled ED programming.

Well, I never claimed to know more then you but you were the one claiming that EVE is full of griefers, ganker and such while infact the braindeads who make it worth to play the griefer and ganker are the majority of the EVE population, atleast till I quit playing 2 years ago cause my .xls license run out of support :D
 
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Have any of you guys ever considered that all you need to do is replace CMDR *your name here* with a NPC name and shut down your comms so you can't communicate (thereby reducing bandwidth needed) and no one would be the wiser... that occurred to me one day when I watched a NPC go flight assist off and do some weird "feces" one day. It was really interesting to watch.
 
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I have no intention of playing 'open play' since I've bought the game to play the same way I played it back in 1984 on my 48K ;)

If I wanted to play with gankers, idiots and cry-babies again I could go back to EvE... :D

Perhaps there appears to be such little "griefing" in open play because those with the most odious of attitudes towards others are not there?

Who knows?
 
I got killed by a CMDR coz my old fat fingers were too slow to target the escape vector and im not willing to learn, ''goes on formus''... ''Open play? more like griefing play, am i right? i will be staying here in solo where its safe and rainbows are fluffy.''



Also this Lugh system situation where players are trying to influence the system by blocking cargo sips, but its pretty pointless coz players can just turn into ghosts and pass right trough.
Solo mode would be ok if it didnt make open feel so... kinda cheap, lacking, pointless, coz of things like i mentioned above.
 
Also, been playing/testing ED for 2 or 3 months now and have been killed by a player for no absolute reason once (had no guns, no cargo was just exploring some rings) and i payed insurance for my cobra and continued playing, i would had gotten him back, but couldnt find him. Yes i lost couple of k cr, but i managed not to cry and continued my life, been nothing but smooth sailing since then, ihave no idea what this griefing everyone is talking about.
 
A lot of misconceptions here about EVE from people who haven't played it. The main reason EVE has been so successful for so long is that the entire community lives and works in the same consistent universe.

If Eve had a similar structure to ED it would have been an obscure failure rather than a household name in sci-fi multiplayer gaming. No secret there.

If it had the same mode-switching feature as ED, but everything else was the same, you'd probably be right. But here's the thing - ED is not Eve, it's not going to be Eve, and if it was to change to be an Eve clone, I probably wouldn't play it. ED is similar to Eve in that both games are about flying spaceships through an open-world universe. And that's really about the only way the two games are the same. As such, implying that a particular mechanic is wrong because it wouldn't work in a completely different game is about as pointless a comment as you can possibly get, quite frankly.
 
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Perhaps it would help open players to think of solo players as more intelligent AI/NPC's?

Sadly, most have the mindset: Challenge... not accepted.

or: PVP that one side hasnt agreed to before start =/= Griefing, Ganking
 
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Elite Dangerous is far more like Vendetta Online with 10 times better graphics.

I did try EVE you can only mine and trade in the beginning. So you were staring at your ship in hyperspace (when trading) or staring at a rock (when mining).

For combat you needed all sorts of training which would last for days. Steering medium ships training (4 days realtime), shooting medium ships weapon (4 days realtime) and you can only follow 1 training at the time.

For somebody who likes combat it was extremely boring. I did get into a bit of combat with the company/guild I got in.. It was mainly launching a whole swarm of torpedos at great range, which was boring as well.

If you look up the downing of a Titan (which is/used to be kind of a big deal) on youtube you see something that is kind of boring as well.. unless you are really into it and know what's going on.
 
I played a Eve since the beginning until a year or so ago. Goon Swarm ruined the game because of the persistent everyone on one sever environment. Luckily ED is nicely fragmented to stop domination by one group. Great decision.
 
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I played a Eve since the beginning until a year or so ago. Goon Swarm ruined the game because of the persistent everyone on one sever environment. Luckily ED is nicely fragmented to stop domination by one group. Great decision.

Yes because Goons affect you in High-sec, they stimulate the economy by PVP. Ships die > people buy new ships > industry needs to make more > miners mine more

It's a symbiotic relationship, because of a player-run economy.
 
Yes because Goons affect you in High-sec, they stimulate the economy by PVP. Ships die > people buy new ships > industry needs to make more > miners mine more

It's a symbiotic relationship, because of a player-run economy.

And how do people buy these new ships? By even more mining and trading, I suppose? More boredom.. by the time you can fly anything relevant you could already have power leveled 2 maybe 3 toons in WoW.

I did read they changed some of the constraints, but it's a very bad game for new-comers as opposed to WoW.. where newcomers always have a better time. They keep nerfing requirements, as in 10 tokens for reputation instead of 1000 tokens for reputation.
 
And how do people buy these new ships? By even more mining and trading, I suppose? More boredom.. by the time you can fly anything relevant you could already have power leveled 2 maybe 3 toons in WoW.

I did read they changed some of the constraints, but it's a very bad game for new-comers as opposed to WoW.. where newcomers always have a better time. They keep nerfing requirements, as in 10 tokens for reputation instead of 1000 tokens for reputation.

EVE is a heavily player-driven game, many of the major alliances have newbro programs where they are given free ships, modules, ISK, skill books and so on. Many alliances also have SRPs (ship replacement policies/programs) where ships are reimbursed by the alliance in combat operations, so your important ships you are using in important strategic situations/operations for the alliance's assets/security is not out of your own pocket 100%.

People fail to grasp how ingrained EVE is with being a player-driven sandbox, until you are part and experience how everything is 100% connected to players, EVE won't "click" and be understandable. The only way you can learn the huge amount of mechanics in the game is by also taking part in things like that.
 
Eve was the most nauseatingly boring game I ever tried to play. I wish people wouldn't keep comparing it with ED. Or try and steer it in that direction.
 
EVE is a heavily player-driven game, many of the major alliances have newbro programs where they are given free ships, modules, ISK, skill books and so on. Many alliances also have SRPs (ship replacement policies/programs) where ships are reimbursed by the alliance in combat operations, so your important ships you are using in important strategic situations/operations for the alliance's assets/security is not out of your own pocket 100%.

People fail to grasp how ingrained EVE is with being a player-driven sandbox, until you are part and experience how everything is 100% connected to players, EVE won't "click" and be understandable. The only way you can learn the huge amount of mechanics in the game is by also taking part in things like that.

Oh, I hear what you say and at a grander scale it will be all very interesting. It's the smaller scale stuff that makes it so tedious. Exactly like Antmax is saying. The RPG element will be cool, but you don't need a HOTAS for EVE. Keyboard and mouse will do fine.. It's that sort of game.
 
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