Then do some trading.
Some people will whine about anything.
Some people will whine about anything.
hos·tage
ˈhästij/
noun
noun: hostage; plural noun: hostages
a person seized or held as security for the fulfillment of a condition.
In this case we have a functionality rather than a literal person, but otherwise it wholly applies.
Depends, is this a sandbox game or a job? For the former, no, it doesn't make sense because the entire point of consuming the product is for enjoyment. As such arbitrary requirements can be said to detract from the purpose of the product. If the latter, why am I not being paid?
And I have, hence why I know I didn't like it, which escalated over the course of this unlock to active animosity for a time. If it's a minor aspect, then my minor engagement prior should have been sufficient, right?
Yes, the way to trade is to trade, and if you don't like trade, guess what, you won't like those suggestions save the one that doesn't work because black markets, while admittedly trivial when pirate are spewing cargo left and right, is just wholly unbenificial doesn't contribute to Lei Cheung.
I didn't have to do anything for DiDi, because I'd traded before. Just not to Lei's arbitrary specification.
It's already been explained that the activity is unenjoyable. The assumption that it's less so when interspliced is in this case erroneous and something you've manufactured as a false choice. It's either done or it's not, whether a consistent annoyance over time which denies access to the desired functions while ongoing or a one time massively annoying unlock.If you choose to fulfil the requirements to the exclusion of all other activities, and thereby choose to make the game unenjoyable, that's your choice. I've listed several other activities that you can do which will still contribute towards trade without doing it exclusively - if you choose to ignore those suggestions, that's your choice.
I did. It was a terrible experience. The arbitrary requirements regarding the engineers as a whole make no sense, and that feedback is valid. If you don't like it, suck it up or use the ignore function.Basically, if you *really* want what Lei's offering, you've got to put the work in.
Otherwise, suck it up.
Basically, if you *really* want what Lei's offering, you've got to put the work in.
Otherwise, suck it up.
Well, jokes on him. I have his services. I'm not a trader. It's almost as if the method behind the intent, as you describe it, wholly fails to achieve that effect. As if the entire notion of this requirement is ill conceived in the face of the ability to grind through it when it has as much if not more relevance to your play than the "intended" crowd. Which makes you wonder why Lei Cheung out of anyone decided to specialize in shields of all things. One would think the greater need would be for ships that actually expect to get pelted regularly if not constantly by fire.If you are finding something in-game a boring grind, then you're doing it wrong.
With respect to Lei Cheung, what you are supposed to say is, "I'm not a trader, therefore I do not deserve max-modded shields. I will make do with a sub-optimal build.". That way, traders get some benefit out of "playing their way" which non-traders do not get.
Lei Cheung is a trader. He wants to try to make sure that only genuine traders (and not scumbag combat pilots or explorers) get his stuff. Just like Palin is an explorer, and wants to make sure only genuine explorers (and not scumbag combat pilots or traders) get his stuff.
Someone befriending all the engineers should be impossible for everyone except for the elite few who actually enjoy every single aspect of the game. This, at least, is how Engineers was designed.
I'm still trying to figure out this assumption that people automatically trade wherever they go.Elite is a space trading game. If you played the game, exploring the galaxy flying from one system to another trading opportunistically as you went, you'd easily have 50 markets. Now, if all you did was Sothis-Ceos (or whatever credit fountain). ¯\_(ツ)_/¯
I'm still trying to figure out this assumption that people automatically trade wherever they go.
Granted, my use case may be somewhat focused but I've been WAY more than 50 places and also don't make myself a slave to the mission system (I don't find it to be all that great). Is that most of what many of you do? Just fly around doing cargo missions?
I dreaded this unlock, but it felt miniscule compared to palins, both are well worth the effort thouvh
While I do agree the concept is bland at best, you did create an alt so you should be ready for stuff like this, not everything in any game will be super ultra flashy engaging gameplay.
But are the other ways so much more fun? It is always flying stuff to a station providing very little challenge.You are deciding to play that way.
You can't mod shields until you did that.If I start a new skyrim save, I accept that as part of that I'm going to sit there for ages slowly transmuting iron ore into gold ore as fast as my magicka will recharge, then turn that gold into a pile of crummy pendants to get my smithing level up, then pile a bunch of crummy enchantments on those pendants to get my enchanting level up, and eventually sell those pendants off to some merchant so I can buy more iron ore.
Not sure how this is any different.
To be allowed to start grinding engineering materials so I can upgrade my shields I have to first unlock this Engineer.
To unlock them I have to trade in 50 markets.
I have only traded in 5.
So I have bought 45 hydrogen, the task I have to do to gain access consists of :
1) Jump to a new system
2) Fly to station
3) Dock
4) Sell 1 hydrogen
5) Undock
6) Jump to a new system
7) Fly to station
8) Dock
9) Sell 1 hydrogen
10) Undock
11) Jump to a new system
12) Fly to station
13) Dock
14) Sell 1 hydrogen
15) Undock
16) Jump to a new system
17) Fly to station
18) Dock
19) Sell 1 hydrogen
20) Undock
21) And so on and so on and so <expletive> on
I did 5 on Sunday, another 5 on Monday, and couldn't face it last night.
Maybe I'll do another 5 tonight (or find something else to do that's actually fun)
Imagine a game implementing a gate where where to earn something you have to walk back and forth for 4 hours doing nothing.
Monotonous, dull, repetitive and to be honestly utterly utterly pointless.
Oh well only 35 more to go, this is so fun.![]()