Take note folks!
"Community management" in action \o/
:x
People tried to argue on numbers. Mod clapback their arguments with actual data, and people run to their mummy
Take note folks!
"Community management" in action \o/
:x
Until and unless the 60%+ of this game that is staring at the screen waiting/watching loading screens is replaced by actual interactive game play, this game doesn't have a future. And the real decision makers at fdev know this. Hence, a content delivery pipeline that moves like molasses flowing uphill in the snow, while the A team builds actual, profitable titles instead of wasting more time on a game where the community "manager" trolls forum posters.
Until and unless the 60%+ of this game that is staring at the screen waiting/watching loading screens is replaced by actual interactive game play, this game doesn't have a future. And the real decision makers at fdev know this. Hence, a content delivery pipeline that moves like molasses flowing uphill in the snow, while the A team builds actual, profitable titles instead of wasting more time on a game where the community "manager" trolls forum posters.
Compared to what? What other game are you comparing ED to? Your stat is only significant if it's different from other games.
Here's NMS: https://steamcharts.com/app/275850#All
Space Engineers: https://steamcharts.com/app/244850#All
Kerbal Space Program: https://steamcharts.com/app/220200#1y
If they haden't diverted nearly all their resources elsewhere and remained dedicated towards improving missions, balance, and all the bugs and issues they created, maybe their graph would look a little more like this https://steamcharts.com/app/230410#All
This is the difference between a game with 20 note weekly updates and 20 note quarterly updates.
Actually, your post simply reinforced what the OP was saying. The two other games you linked to have been out longer (by two years) and yet their numbers show no tapering off like Elite. They've remained quite consistent.
Not sure why certain folks want to debate this fact that the player base has dropped and will continue to as the game gets older and people move on. That is normal. Elite isn't some sort of magical game immune from normal dynamics. What it does suggest though is that Elite is certainly not an MMO, and it is not. It never was even though the marketing was trying to promote it as such. Elite's been an odd hybrid of single+multiplayer in a shared gamespace. It's had an identity crisis since day one and this continues. But players are dropping off and moving on.
Not one part of this comment is actually true. Which is quite something, really.Until and unless the 60%+ of this game that is staring at the screen waiting/watching loading screens is replaced by actual interactive game play, this game doesn't have a future. And the real decision makers at fdev know this. Hence, a content delivery pipeline that moves like molasses flowing uphill in the snow, while the A team builds actual, profitable titles instead of wasting more time on a game where the community "manager" trolls forum posters.
Until and unless the 60%+ of this game that is staring at the screen waiting/watching loading screens is replaced by actual interactive game play, this game doesn't have a future. And the real decision makers at fdev know this. Hence, a content delivery pipeline that moves like molasses flowing uphill in the snow, while the A team builds actual, profitable titles instead of wasting more time on a game where the community "manager" trolls forum posters.
Not one part of this comment is actually true. Which is quite something, really.
when did providing actual data is trolling?
Brett just slap you down hard, get over it already and move on.
snip
I was referring to his community "management" earlier in this thread. Rather sad, to see it come to comments like his. But then, i when you work for a company whose only accomplishments are breaking promises and failure to deliver, i guess it does take a toll.
I was referring to his community "management" earlier in this thread. Rather sad, to see it come to comments like his. But then, i when you work for a company whose only accomplishments are breaking promises and failure to deliver, i guess it does take a toll.
Not quite true, the poster surely got his own name right didn't he?![]()
I was referring to his community "management" earlier in this thread. Rather sad, to see it come to comments like his. But then, i when you work for a company whose only accomplishments are breaking promises and failure to deliver, i guess it does take a toll.
Ok, So Brett replied to some misinformed inaccuracies in a lighthearted humourous manner (for him this is exceptional his sense of humour is usually terrible) and you call him out as being a troll.
To be honest to come to a game forum where you openly dislike the game and the devs seems quite trollish to me.
Honestly, if you don't like the game or the direction it's going that's fine and you're entitled to your opinion and as long as it's constructive in it's feedback that's A ok.
I genuinely don't understand when people who don't like something feel the need to bleat on and on about how much they hate everything associated with it.
Move on, it's a great big world out there.
Move on, it's a great big Tj world out there.