I've been thinking about the "unique resource"l fuel requirements and non-destructability of the fleet carriers, and there might be an issue here. Maybe. Speculatively. (Apologies to anyone who's already covered some or all of this; I try to read every post but there are an awful lot.)
Suppose I take my fleet carrier to the lower side of the galactic disc, then with the last of my fuel I perform a full-range jump to an isolated system 500ly below, containing only a single Y-class star and nothing else. Unless the unique resource is starstuff that's scoopable from
any stellar class, which seems unlikely, the carrier and every ship aboard it is now effectively stranded.
Some possible ways around this:
- Carriers will not be permitted to jump to systems that don't contain the unique resource.
- I'm not sure how this could work for unexplored systems.
- Quantities of unique resources can be stored aboard carriers and transferred to other carriers.
- This would allow the Carrier Pigeons™ to jump another carrier into the system, refuel the stranded carrier and for both to leave.
- Carriers will be destructible, but only via self-destruct.
- Would there be an insurance-based rebuy cost, or would the CMDR have to purchase a whole new carrier. What about any of the CMDR's ships docked with the carrier at the time? What about his friends' ships? Trollolol.
- The unique resource will be something available in every system, even those that are currently empty of everything except the primary.
- Whatever this might be has to be available to non-Horizons as well as Horizons players. Could this see the introduction of the mythical comets whose maths have apparently been in the game since launch? Or maybe a Kuiper belt-type structure from which they originate? Does science allow for such bodies to exist in every
star system? If they're far from the parent star, what if the resource-gathering ship doesn't have enough regular fuel to make it back to the mothership?
The further thought occurs that if the carrier was jumped to an isolated system with a single ship on board, and that ship was then launched and destroyed, where does the CMDR respawn? If it's back on the carrier (with a magically resurrected ship) then she's stuck. If it's at the last docked station, then her carrier is lost (unless the Carrier Pigeons™ scenario above applies).
The way I see it, either the game has to have some provision for dealing with "lost" carriers even if they're not physically destroyable by combat or accident, or the unique resource to fuel them has to be so common that it's in every system in the galaxy. The alternative is that the game's databases will slowly fill up with the locations of "lost" carriers that can't be retrieved. In terms of data overhead that might not be a problem in the grand scheme, but it seems a bit inelegant.
Looking forward to seeing what FD have come up with for these mechanics. Do we know yet whether there's going to be a beta, or is it just going to be a baptism of fire on launch day?