ANNOUNCEMENT Gamescom Reveals - Fleet Carrier Details

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Ladies & Gentlemen...
I think this is the SURPRISE FD announced previously...
FLEET CARRIERS will come...but nobody is able to buy them...to expensive :cool:

And if this "UPDATE" is like the SEPTEMBER UPDATE...they won't fly anyway ;-)
Ah yes, another player that seems to know everything about FCs
 
In so much as the carrier's will be able to haul 8 large, 4 medium's and 4 small ships; And the most expensive ship in each of the categories (small, medium, large) times those numbers would equal 1,751,354,800 cr's. And though 82 percent of player have less than a billion but the option to ascertain additional funds are there, if one were to choose, is certain possible. I'm going to assume that the purchase price will be 2 billion cr's. There may be additional fee's but going on what we do know vs what we think we know; I don't know for sure.
 
In so much as the carrier's will be able to haul 8 large, 4 medium's and 4 small ships; And the most expensive ship in each of the categories (small, medium, large) times those numbers would equal 1,751,354,800 cr's.

That's already a pretty good estimate, but we can be even more precise if we take several other factors into account.

Don't forget a carrier has a maximum jump range of 500lys, pretty useful if you ask me. And it can still jump the full distance with all 16 hangars occupied. This adds so much potential for a commander in comparison to simply buying another ship, therefore the cost will realistically go up by 500^16!

Moving your whole fleet at once will save a lot of time for you, compared to moving them all separately one after the other. But how much money is our time worth? Luckily we don't have to figure this one out, there's already a constant for it, the Planck time. It's about 5.39+10^-44, so it actually reduces the carriers' price. Physics is weird like that sometimes.

So the final number is:

1,751,354,800 × (500^16) × (5.39 × 10^-44) = 1,440,399,531.86 credits.

All in all you were only 300mil off, but I wanted to be accurate.
 
Surely a fleet carrier will command a premium in excess of the most expensive 8 large, 4 medium and 4 small ships because a carrier is greater than the sum of its parts.
Just as a seagoing ferry costs more than the cars it can carry in its hold, even if you were to fill it with high-end luxury cars. For example, P&O's Spirit cost £157m and can hold 1000 cars and 180 lorries. If each car is worth £100,000 and each lorry £110,000 then this totals £120m or just 76% of the total cost of the ferry, a difference of £37m.

So if you think a fleet carrier will cost the same as expensive 8 large, 4 medium and 4 small ships, then I would add an additional 26% to that price.
( 2 billion + 480,000,000 )
 
Have you not been following the threads on these things?
From what I gather the general census of opinion is that FDev will make them cheap enough to encourage solo and small group of players to continue and large enough to satisfy a decent sized wing, it would be silly to spend development time on something only a handful of players could afford and or even afford to run, FDev MUST keep the player base interested it won't do that by releasing unachievable or unrealistic goals as features.

No, I expect FCs will be playable and stable within a week of release (once all the niggles have been ironed out)

As rebel66 said: If this update is like the September's update, I doubt one week will be enough to iron out the new issues (aka bugs).
But why would I care? I wont be able to buy one anyway. My total assets are less than the estimated purchase price. And I've been playing since gama 2014.. So I guess by the time I will be able to buy one (~2025/26) FCs will be playable :rolleyes:..
 
As rebel66 said: If this update is like the September's update, I doubt one week will be enough to iron out the new issues (aka bugs).
But why would I care? I wont be able to buy one anyway. My total assets are less than the estimated purchase price. And I've been playing since gama 2014.. So I guess by the time I will be able to buy one (~2025/26) FCs will be playable :rolleyes:..
You shouldn't judge anything by the September moneygrab mistake, it was ill conceived poorly implemented and untested, No, a feature to draw in players like Fleet Carriers will be tested and presented as a wonderful thing for the community... the September show wasn't FDevs finest idea.
 
@Paige Harvey

Am I reading the description correctly? I believe it says the personal carrier will be able to dock and hold a maximum of 16 ships.

Thanks very much! :)

It says 16 pads. It says nothing about how many ships.

Some people have taken it to mean 16 pads = 16 ships.

This does not fit with how stations work where in theory you can have up to quite a large number yourself and between players there can be thousands of ships docked at any given station.

So if they put a limit, it will be an arbritary one, which may or may not coincide with the number and size of pads or not.
 
Just come from another thread about FDevs putting this game on the back burner. Looking at this December update I'm getting mixed signals.

People believe what they want to believe. Some people say FD have given up on the game, despite FD saying quite strongly they are still committed to the game and have said as much in their financial report which is read by shareholders as well as the public.
 
It says 16 pads. It says nothing about how many ships.
Some people have taken it to mean 16 pads = 16 ships.
This does not fit with how stations work where in theory you can have up to quite a large number yourself and between players there can be thousands of ships docked at any given station.
So if they put a limit, it will be an arbritary one, which may or may not coincide with the number and size of pads or not.
But a station exists in all instances. A Fleet Carrier is commander specific and will most likely only exist in one instance which limits the load to one ship per pad.
 
But a station exists in all instances. A Fleet Carrier is commander specific and will most likely only exist in one instance which limits the load to one ship per pad.

FD haven't said that either, and even if they had, it still doesn't mean FD have to limit it to 16. They could limit it to 1 or 1 million.

Also, if others can dock at your FC, and possibly even store their ships there (with the risk that the FC might move along with their stored ships, limiting it to 16 would be silly.

If we assume you can have others dock at your FC, then there is no reason there couldn't be hundreds or thousands docked, except for any limit FD decided to impose.

FCs without the ability to have friends dock at it, would be a little bit of a letdown i think. Now, imagine if you have 16 ships stored there, and the limit is 16, then nobody else would be able to dock.

On the other hand, i see no problem with the game limiting it to 16 docked (and manned) ships in an instance, the ships being of the appropriate sizes for the pads. That would make sense.

Furthermore, if FCs can carry friends, they have to be persistent, like megaships or stations.

At the end of the day, we just don't know yet.
 
Frontier stated: 16 ships, 8 large, 4 mediums and 4 small. I'd take that as 16 total. But then I'm not a millennial and don't utilize fuzzy math.
 
You got a source for that, because i've only seen them mention pads, not ships.

It's been a good long time for me, but if I recall correctly, and please, someone test and verify this - when docking at a megaship, I believe it allows one ship, per pad, regardless of if that ship is sitting on said pad, or below deck. This may be specific to the S&R megaships at burning stations, and there certainly are enough of those around for testing. I'd test myself, but I'm 50K light years from the bubble and by the time I get back, Carriers will likely have been out for a while and we'll know the answers for ourselves.

If so, then, yes 16 pads = 16 ships.
 

Robert Maynard

Volunteer Moderator
It's been a good long time for me, but if I recall correctly, and please, someone test and verify this - when docking at a megaship, I believe it allows one ship, per pad, regardless of if that ship is sitting on said pad, or below deck. This may be specific to the S&R megaships at burning stations, and there certainly are enough of those around for testing. I'd test myself, but I'm 50K light years from the bubble and by the time I get back, Carriers will likely have been out for a while and we'll know the answers for ourselves.

If so, then, yes 16 pads = 16 ships.
In that instance, yes.

I expect that Carriers will exist in multiple instances.
 
I expect that Carriers will exist in multiple instances.
A single carrier has already been announced as only in a single instance...
And that carrier will not show up in other instances at all...
This allows Multi carriers in the same System but youll only ever see a single carrier and youll only get access to that single carrier at a time...
You will have to be moved instance to access another carrier...
This is because that carrier will be in that instance even when the owner goes of line..
 
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