Patch Notes Update Gamma 1.02 incoming

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Hello everyone,

As the title suggests Gamma 1.02 is on its way soon. The servers will be down for at least an hour from 2.30PM GMT, after that we'll reopen space and let you loose again!

The full change log is below:

- Fix kinematic soft lock loading game
- Fix for softlock on shutdown regarding fog volumes
- Fix possible memory leak in the system map
- Add in some missing metadata from populated authored systems far outside the usual generation range
- Missing backer system ‘Pepper’ added
- Correct the station ID for the station in 17 Draconis
- Deeper telemetry to diagnose what/why we're getting stuck entering the game in certain circumstances
- When the server has too many stellar forge request, bounce it back so the game can try a different server
- Fix for lighting not appearing in the right eye on stereoscopic modes
- Handle the case where directional lights are removed while processing the view culling data
- Improve MTU discovery handshake
- Ensure location s are not sent if they are no longer valid
- Improve upnp clean up code
- Provide feedback telemetry when system data is received from the server which is either internally inconsistent, or inconsistent with the game's own data
- Additional telemetry to help get to the bottom of why some players get stuck entering the game.

(EDIT) Server side change log:

- Saud Kruger’s introductory discount on the newly released Orca has proved incredibly successful. Shipyard dealers report that the heavy discounts have now expired and the ship has returned to its normal pricing across the Galaxy.
- Stop advertising illegal commodities in the galaxy map trade routes and in the commodities market screen.
- Never advertise illegal commodities for export from a station on the system map and only advertise them for import when there is likely to be a black market available to purchase them
- The strange interference affecting Space Station Services and Frameshift Drives in some areas of space has finally subsided. Commanders should experience much less disruption when flying to the following systems:
Fomalhaut, LHS 450, Exioce, 17 Draconis, Aditi, BD+22 4939, Canopus, Exphiay, Fehu, LTT 9846, Pepper, Quince.
- After an upgrade from Universal Cartographics' licensing sub-division, the AI traders' navigation computers now let them satisfy supply and demand for commodity markets from all stations, not just those that control the starsystem.


Cheers!
 
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Nice work, especially "Fix for lighting not appearing in the right eye on stereoscopic modes" yay!
 
Looking forward to trying it but can we ask are there going to be any UI fixes before launch or are you releasing the game in this state?
 
- When the server has too many stellar forge request, bounce it back so the game can try a different server

Oh! Does that mean if someone jumps to a system that no-one has been to, it generates there and then!

This could explain a phenomena experienced on some of the Explorer threads.

Thanks.
 
Nice one. Does this mean "Ensure location s are not sent if they are no longer valid" that we will not get missions anymore to systems we cannot travel to?
 
Hello everyone,

As the title suggests Gamma 1.02 is on its way soon. The servers will be down for at least an hour from 2.30PM GMT, after that we'll reopen space and let you loose again!

The full change log is below:

- Fix kinematic soft lock loading game
- Fix for softlock on shutdown regarding fog volumes
- Fix possible memory leak in the system map
- Add in some missing metadata from populated authored systems far outside the usual generation range
- Missing backer system ‘Pepper’ added
- Correct the station ID for the station in 17 Draconis
- Deeper telemetry to diagnose what/why we're getting stuck entering the game in certain circumstances
- When the server has too many stellar forge request, bounce it back so the game can try a different server
- Fix for lighting not appearing in the right eye on stereoscopic modes
- Handle the case where directional lights are removed while processing the view culling data
- Improve MTU discovery handshake
- Ensure location s are not sent if they are no longer valid
- Improve upnp clean up code
- Provide feedback telemetry when system data is received from the server which is either internally inconsistent, or inconsistent with the game's own data
- Additional telemetry to help get to the bottom of why some players get stuck entering the game.

Cheers!

Nice to see more fixes, thanks FD. :)

Shok.
 
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