Patch Notes Update Gamma 2.00 incoming

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woohoo for the route planner. Lots of fixes which is nice and I see some preparations is already been done for future enhancements, such as preparing sensors for damage for example.
 
"What we have in Gamma 1.0x is clearly everything we are going to get for launch!"
"What we have in Gamma 1.0x is clearly everything we are going to get for launch!"
"What we have in Gamma 1.0x is clearly everything we are going to get for launch!"

"Hey, what's this...something about Gamma 2..."

:D


hehehe

this is what i call: ''a well deserved spanking '' to them.
 
Stop AIs choosing to flee during a fight if they feel threatened due to facing a ship with a high ship score

What does that mean?
Is the AI now less likely to flee in general, or does this referr,
to encounters where another NPC Python, decides to open fire on the target?

Preparation list:
Coffee -check!
Beer -double check!
smokes -check!
new revision clothing -check!
no plans besides E: D this evening - double check!
 
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Randomise the asteroid composition instead of using the deterministic seed to prevent people quitting and reloading repeatedly after finding a good asteroid to get around the chunk limit

Could you elaborate a bit on this? Naturally it's to combat people just logging out and back in to regenerate the asteroid they were mining.
If you mine out all the rocks in a cluster and logout cycle or warp out and back do the rocks get refreshed again just with a different composition? or do they remain mined out?
 
"Game now supports borderless windowed. Using Alt-Enter to switch to windowed and full-screen will stop you being in borderless window mode"

How did this not get mentioned yet; majorly good, thanks.
 
Wow that looks like a great update, thanks a lot. Took me 30 minutes just to read through the notes. I'll add my vote for "- Secret added" as best patch note ever. :D

Looking forward to a night of crashes, disconnects and tickets! :p
 
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