Patch Notes Update Gamma 2.07 incoming

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You should all be very proud of yourselves Michael et al... Hugely appreciated such amazing dedication and hard work..
 
Still didn't get the fix in for remembering map position and orientation during play session? Hope this gets fixed for final release.
 
Great work, keep those bug fixes coming. It'll all be worth it when ED 1.0 is released tomorrow and everyone's talking about how awesome it is.

Best of luck for the launch.

:D
 
Gamma 2.08 incoming - Fixing insurance costs promised to Alpha backers and sold to Beta backers in marketing material less than a month ago, any chance we can see this happening?
 
Hi,

gamma 2.07 is incoming. The servers will go off at 10.15pm GMT and will be down for up to 45 minutes. Here's the change log:

- Don't crash if a location ID isn't valid
- Fix text chat
- Fix assert when loading nebulae
- Fix set target AI assert
- Don't crash when in system map and dropped out of supercruise
- Prevent rare crash if camera thinks it's in 3D mode but isn't
- Avoid crashing if LightCones gets destroyed before it has finished creating
- Make shields on Adder fit better
- Bring warzones and civil warzones more in line with new bounty numbers, reward up to 3000c
- Block incorrect Minor Factions giving Federal or Imperial missions
- Fix massacre mission feedback/flow
- Fix courier mission flow/feedback
- Fix assassination missions so they don't pay out twice
- Prevent players from accepting the same permit mission again after they've already got that permit
- Extend timeout for mission initial object query
- Auto-downgrades: only select resolutions that match the native aspect ratio of the current display
- Make all Salvage Rebel Transmissions missions use the indie text
- Prevent the old repairer module from having more ammo than it has capacity for by restoring its ammo capacity to 5000
- Added missing decal slots to Python
- Fix broken paint job strings
- Fix to a region name to prevent confusion when looking up generated systems
- Prevent queueing the same cargo more than once to be ejected
- Handle the case for when adjusting binary stars closer we end up causing them to intersect

Thanks

Michael

Great work as always!
Looking forward to those fixes and patches before launch...

Please don't forget to put "Thank you for us Alpha/Beta and Kickstart backers" in the Credits Screen scrolly in the game! ;)

- OldSchoolPlayer
 
There was an adjustment in the last release. You only get the discount on the hull value now. My insurance cost has taken a rather large jump upwards.

What do you mean adjustment? When was this communicated? I will consider this a bug until proven otherwise.
 
Thanks very much to all the Devs for their hard work over the past 12 months.
As an Alpha backer its been interesting to watch the game take shape, and to play a small part in the development process.
Hope all goes well for the launch tomorrow.

Every single person who has backed and/or pre ordered this game have played a pretty big part in the development of this game, so big infact that its highly unlikely this game would even exist without us so its no small part ;)

The overall Elite community and developers deserve a round of applause, honestly, I thought you guys had blew it when I started playing the Beta but rest assured I am now eating my words and have been extremely happy to be proven wrong. Well done, well done!
 
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