So no sign of:
1. Further tweaks to rep progression (the trickle-effect means that reputation increases mostly affect the local mission-giver, with only a small fraction of the positive effect going to the galaxy-wide Federation, Alliance or Empire factions; but if you do something illegal - even a relatively minor thing like getting scanned with a few pieces of scavenged cargo - that causes a major hit to your galaxy-wide reputation with the relevant faction, without a "trickle-down" effect. This makes negative versus positive rep progression totally imbalanced for the major factions).
2. Fixes for rep bugs. I am still semi-regularly getting down-repped for completing missions by the faction that gave me the mission.
3. Fixes for NPCs updating your missions or providing alternative objectives during Unidentified Signal Source Encounters. Frequently these encounters make it impossible to complete the mission in the original way. They often also cause the mission text to update incorrectly, so you'll still only see details of the original objective (which often can no longer be completed because of the buggy way the missions update), but contain no details of how to complete it via the alternative path. Worse still, sometimes they make it outright impossible to complete the mission at all (e.g. in Kill X number of Pirates type missions, the kill counter stops working once a USS NPC encounter updates the mission). These USS encounters are the bane of my existence at the minute - they mean I am unwilling to go into a USS when I have delivery missions in my Transactions list; they mean I won't take Massacre (Kill X number of Y type of ships) missions at all.
Unless this gets fixed tonight, are Frontier seriously intended to go to their launch candidate with a reputation system that doesn't make sense or work consistently, and missions that frequently glitch out during USS NPC branch encounters?