PvP Gankers and countermeasures

its incredible that people advocate for using cheats to get out of combat... you only die in this game if you chose too.

Quoted for truth - except perhaps for very early on when a real newbie (who has never read a forum or anything on Elite) - Otherwise either hi wake or you can play solo\group.
For more fun, take a note of the name of who came for you and get them back at a later date - interdicting them in a small cheap ship of your own can be amusing - revenge is a dish best served cold.
Like most multiplayer games - names and reputation count - some even have gone to the bother of having purple hair to remind you
 
How about not getting interdicted in the first place?

It's not like a group of players can interdict you in a stealth maneuver. You can actually see them on your radar in super cruise.
If you see suspicious players in SC, you can just turn towards them. You get a scan and they will have a hard time putting the tether on you.
If they look mean, hi-wake from SC.

If you don't feel like paying attention to your scanner or making quick decisions, I suggest PG or Solo.

Logging on interdiction is unnecessary. It's avoidable in many ways. Advocating it, without focusing on alternatives just creates noise on the forum.

Some excellent advice - for bonus points - see if you can get them to fly into the sun while they are attempting to interdict you.
 
For more fun, take a note of the name of who came for you and get them back at a later date - interdicting them in a small cheap ship of your own can be amusing - revenge is a dish best served cold.

Aren't you just giving them MORE of what they want...they want your attention and to disrupt your gameplay...why go out of your way to give them exactly what they crave? You're interacting with them AND doing something you wouldn't have chosen to do...in reaction to their behaviours...
 
If you want to menu log to avoid a ganker, I don't see the problem. If Frontier put it into the game, then you should be allowed to use it.

It's not especially honourable, but neither is interdicting and attacking a commander, without communicating to him, for no reason.
 
You have 15 seconds to communicate with your target.

If you have Groms, you can stretch that to what, 45 seconds?

Why people think those crucial seconds should be consumed by telling your target why he or she is about to perish is something I'll never understand.

If you want reasons and role play, petition FDEV to give us indefinite timers for FSD nullification.

But hey, that would make the game a little more like Eve Online, so people will freak when you mention it.

Better mod that reactive armor for the old ego.

What the heck are 'groms'?

> Why people think those crucial seconds should be consumed by telling your target why he or she is about to perish is something I'll never understand.

Well, if I were to guess, it would be that some people regard the act of killing to be a shallow, vapid goal. It offers virtually no rewards, other than personal satisfaction if you are an unpleasant person I suppose.

Therefore the only thing of worth is the interaction with another commander. If that's the thing of worth here, then 'wasting time communicating' is a contradiction.
 
I do 10 sec menu logging all the time.
..
..
..
On Guardian sites, after scanning sphere! I really don't feel like fightning with all the sentinels there.
 
Recently I had a discussion with some nosense gankers upset with a noob player that did menu log (15s timer) during combat,
claiming it was immoral and unethical.

So my 2 cent for counteract those ganker is MENU LOG during the interdiction and do not feel guilty for do--


Let me stop you right there. Combat Logging is wrong on all grounds, especially during an interdiction. Interdictions count as a player interaction and are therefore the start of a combat scenario. For someone who is supporting combat logging, I am ashamed of what you're suggesting here.

Further more, my faction participates solely in PowerPlay PvP, and we have encountered people who are armed and have combat logged for no reason, despite they are hostile to our power. I do agree that there is an issue with escaping gankers, but combat logging isn't the appropriate method for doing so. Here's what I suggest:


  • Put better defenses on your ship. (i.e. better shields, armour, speed, etc)
  • Create better counters for players so that they have a way of handling such interactions.
  • Comply with a pirate's demands if you have cargo.
 
Let me stop you right there. Combat Logging is wrong on all grounds, especially during an interdiction. Interdictions count as a player interaction and are therefore the start of a combat scenario. For someone who is supporting combat logging, I am ashamed of what you're suggesting here.

Further more, my faction participates solely in PowerPlay PvP, and we have encountered people who are armed and have combat logged for no reason, despite they are hostile to our power. I do agree that there is an issue with escaping gankers, but combat logging isn't the appropriate method for doing so. Here's what I suggest:


  • Put better defenses on your ship. (i.e. better shields, armour, speed, etc)
  • Create better counters for players so that they have a way of handling such interactions.
  • Comply with a pirate's demands if you have cargo.

Learn the rules. The fellow said "Menu Log" not Combat Log. They are different actions. One is within the rules, a Menu Log, and one isn't, a Combat Log. Your opinion of the difference between the two has no influence on this distinction.

I happen to think Menu Logging is pretty petty, but so is going off on a tirade, in the wrong direction, over a mechanic built right into the game. The best advice is, of course, to learn from experience. Ditching for the sake of some pixels is cheap, and removes the chance to gain that experience.
 
Learn the rules. The fellow said "Menu Log" not Combat Log. They are different actions. One is within the rules, a Menu Log, and one isn't, a Combat Log. Your opinion of the difference between the two has no influence on this distinction.

I happen to think Menu Logging is pretty petty, but so is going off on a tirade, in the wrong direction, over a mechanic built right into the game. The best advice is, of course, to learn from experience. Ditching for the sake of some pixels is cheap, and removes the chance to gain that experience.

You are still using a method to escape a player interaction, which is still morally wrong. Hilariously, you cannot menu log during an interdiction.. only task kill. ;)
 
You are still using a method to escape a player interaction, which is still morally wrong. Hilariously, you cannot menu log during an interdiction.. only task kill. ;)

Morally wrong? In a video game where you can attack for lols, and trade in slaves? I don't know... That seems a bit heavy. Cheap, and petty, sure. Why covet pixels so much? If you do it to save some credits, yeah it's goofy. But, the Menu Log there for a legitimate reason. Player interaction isn't some sacred temple, heck I use Mobius PvE to avoid that kind of player interaction. I guess I'm morally wrong every minute I play, huh?
 
Morally wrong? In a video game where you can attack for lols, and trade in slaves? I don't know... That seems a bit heavy. Cheap, and petty, sure. Why covet pixels so much? If you do it to save some credits, yeah it's goofy. But, the Menu Log there for a legitimate reason. Player interaction isn't some sacred temple, heck I use Mobius PvE to avoid that kind of player interaction. I guess I'm morally wrong every minute I play, huh?

Repost

you cannot menu log during an interdiction.. only task kill. ;)
 
Learn the rules. The fellow said "Menu Log" not Combat Log. They are different actions. One is within the rules, a Menu Log, and one isn't, a Combat Log. Your opinion of the difference between the two has no influence on this distinction.

I don't know why this incorrect notion is so popular. It's not "his opinion", it's fact.

Were you in combat?
Did you log off during said combat?

If you answered "yes" to both of these questions, then you combat logged. The name is literally derived from the notion of "LOGging during COMBAT". Logging via either the menu or task manager achieves the exact same thing, except one just takes 15 seconds less.


You are still using a method to escape a player interaction, which is still morally wrong. Hilariously, you cannot menu log during an interdiction.. only task kill. ;)

Actually, you can combat log via the main menu during an interdiction. It has been this way for several patches now, despite it being reported (unless they only just changed it this patch)
 
Back
Top Bottom