Basically make it so that if they want to continue ganking tiny ships that can’t put up a fight, that they have to overcome the odds in a fight stacked massively against them every time they jump to a new system (just like the victims have to do). Essentially it’s a case of “here, try your own medicine pal”.
This is really not the purpose of contextual law enforcement. The power differential between victim and perpetrator should be irrelevant in most jurisdictions.
In-game law isn't there to enforce player social dynamics, but to reflect the intended depiction of the setting.
Basically the feature is designed to put off trolls that could follow you in different games. Apparently there are people that do this...
Makes slightly more sense, in the context of a platform where an identity/account is necessarily shared across games.
However, this is often not the case with PC games--it's never occurred to me to use the same name in association with different games, and my CMDR name and forum/youtube name aren't even the same. I also don't think it's a remotely ideal situation on any platform. If someone is breaking the rules of a service they use, they should be removed. It shouldn't be on the victim of their harassment to do anything but report harassment for investigation.
If no rules are actually being broken, then there is no actual cause to remove the other player from your experience in a multiplayer game.
People usually don't block others in this game for nasty communications. But for nasty behauviour.
The only nasty behaviors possible in a game, from my perspective, are out of character harassment and cheating.
If blocking were only chat based, I'd have hundreds of CMDR blocked by now, and wouldn't need to put system chat on another tab...but I can't do this because the damage it does to instancing (both my own and to others) make it unworkable.
If I don't want to play with you I shouldn't be forced to, at least not more than once.
It doesn't mean that I don't want to play with everyone else.
These are often mutually incompatible goals, or should be.
To even make it possible, the system has to prioritize your block over everyone else's ability to play with everyone else.
And you can change your mind at any time, activating Block should be no more controversial than flipping between Open/PG/Solo.
Block imposes your instancing preferences on others. The modes do not.
People presumably venture into Open to meet players they don't already know, otherwise they'd already be in PG.
This is my primary argument against an instancing block.
Why should your desire to avoid a given CMDR trump my ability to encounter that CMDR and anyone instanced with them?