Gankers Exploiting block mechanic

Nope, you don't seem to understand that you can't assume that a player who has agreed to play in Open has agreed to play with YOU in Open. And certainly not indefinitely.

The simple fact that you can BLOCK someone IN OPEN for INTENDED GAMEPLAY is... INTENDED.

You write text but no actual words. No logical argument for your statements. Nonsensical babble that somehow you believe is an intelligent argument.

Go away please...
 
Make a PG and play there my dude. Problem solved.

Play there with whom? People presumably venture into Open to meet players they don't already know, otherwise they'd already be in PG.

And PvP'ers could do exactly the same, they could play in their own PG.

You're arguing that Open should be reserved ONLY for those interested in PvP, and others should abandon it or be driven out of it. Others disagree with that, they want to use Open differently to the way you want to use it.
 
Basically make it so that if they want to continue ganking tiny ships that can’t put up a fight, that they have to overcome the odds in a fight stacked massively against them every time they jump to a new system (just like the victims have to do). Essentially it’s a case of “here, try your own medicine pal”.

This is really not the purpose of contextual law enforcement. The power differential between victim and perpetrator should be irrelevant in most jurisdictions.

In-game law isn't there to enforce player social dynamics, but to reflect the intended depiction of the setting.

Basically the feature is designed to put off trolls that could follow you in different games. Apparently there are people that do this...

Makes slightly more sense, in the context of a platform where an identity/account is necessarily shared across games.

However, this is often not the case with PC games--it's never occurred to me to use the same name in association with different games, and my CMDR name and forum/youtube name aren't even the same. I also don't think it's a remotely ideal situation on any platform. If someone is breaking the rules of a service they use, they should be removed. It shouldn't be on the victim of their harassment to do anything but report harassment for investigation.

If no rules are actually being broken, then there is no actual cause to remove the other player from your experience in a multiplayer game.

People usually don't block others in this game for nasty communications. But for nasty behauviour.

The only nasty behaviors possible in a game, from my perspective, are out of character harassment and cheating.

If blocking were only chat based, I'd have hundreds of CMDR blocked by now, and wouldn't need to put system chat on another tab...but I can't do this because the damage it does to instancing (both my own and to others) make it unworkable.

If I don't want to play with you I shouldn't be forced to, at least not more than once.

It doesn't mean that I don't want to play with everyone else.

These are often mutually incompatible goals, or should be.

To even make it possible, the system has to prioritize your block over everyone else's ability to play with everyone else.

And you can change your mind at any time, activating Block should be no more controversial than flipping between Open/PG/Solo.

Block imposes your instancing preferences on others. The modes do not.

People presumably venture into Open to meet players they don't already know, otherwise they'd already be in PG.

This is my primary argument against an instancing block.

Why should your desire to avoid a given CMDR trump my ability to encounter that CMDR and anyone instanced with them?
 
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Create your own safe bubble with PG instead of insisting FD implement a "safe-space" option that affects everyone and a large part of the multiplayer experience.

It might not be to everyone’s liking but since, from what I’ve heard, the Block function has only been strengthened through the life of the game on the Dev’s own initiative, that it’s here to stay. Most of the posts here certainly seem to ask for the opposite, rather than more ‘carebear’ (I really despise that term) protection through Block.

It is, after all, a curiosity of a multiplayer game where any direct multiplayer interaction is, as seems to be intended by the Devs, fully and entirely optional.
 
Again I repeat myself.

INTENDED GAMEPLAY.

You should push FDev for a solution against ganking(crime&punishment or whatever) instead of being content with a safe space mechanic. You know? As in add stuff to gameplay? And not remove it?
C&P system is woefully inadequate to force sys sec ratings to mean something. And it seems to me it that it stays that way. Plus quite big or at least loud part of community want it to stay that way. As I have said before, I have nothing against murderhobos lurking in low sec or anarchy systems. But allowing them in med or high sec is immersion breaking.
That leaves solution to players hands, and if one wants to play in open, but does not want that kind of immersion breaking experience, block function is highly usefull for that purpose.
 
So what? You see a meanie with an exotic ship name and you feel so offended that you stop playing and go cry to mommy?

Is that it? Are you people so thin skinned? Where do you come from? Robblox?

Jesus Christ....

No, it's not about me.
But you DO lack a certain degree of sensitivity

I will mention a single word and i will not delve into it any more, if you still dont get it, so be it: rainbow
 
I really don't know what you people could possibly be discussing in 10 pages on this issue.

It's simple. A "block" mechanic such as this should not exist and should be removed. I don't know of any multiplayer game where you can do this.

It's stupid. It's . It makes no sense.
That's because this game is not designed as competitive shooter, where this would be an issue.
It's rather made as family friendly, relaxing experience, where you control how much other content in your game you want.
Simple as that.
 

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C&P system is woefully inadequate to force sys sec ratings to mean something. And it seems to me it that it stays that way. Plus quite big or at least loud part of community want it to stay that way. As I have said before, I have nothing against murderhobos lurking in low sec or anarchy systems. But allowing them in med or high sec is immersion breaking.
That leaves solution to players hands, and if one wants to play in open, but does not want that kind of immersion breaking experience, block function is highly usefull for that purpose.
The part of the community that wants sys sec rating to stay as it is (or even tone it down) is the same part of the community that regularly commits friendly fire accidents or loses their 3D shielded Asp to planetary gravities slightly above Plutos gravity.

Most PvPers have no problem with meaningful sys sec ratings, they just want a setting where the sys sec rating doesn't differentiate between NPCs and CMDRs.
 
You can suicidewinder me as much as you like, I have get out of jail free card. Meaning autodocker.
For narcotics carrying, I wouldn't know you are carrying them. Unless I scan your cargo. And that should mark you as nasty criminal.

We both know that even if you yourself have taken precautions against various exploits, countless others (especially noobs) have not. So do they deserve to be locked out of important systems because of a draconian gameplay mechanic?

If anything, what you support would elevate suicidewindering from a rare nuisance to the mother of all salt mines.

EDIT: Incidentally, there are ways around the docking computer so that the target still commits murder ;)
 
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The part of the community that wants sys sec rating to stay as it is (or even tone it down) is the same part of the community that regularly commits friendly fire accidents or loses their 3D shielded Asp to planetary gravities slightly above Plutos gravity.

Most PvPers have no problem with meaningful sys sec ratings, they just want a setting where the sys sec rating doesn't differentiate between NPCs and CMDRs.

To be honest, as a self-confessed long-term semi-professional seal ripe for a good clubbing, and given that more experienced players are quite proficient at poking holes and revealing potential exploits in most suggestions for strengthening C&P mechanics, I’m reasonably happy with them as they are.

I’m not saying they’re perfect, but as yourself and @Morbad point out most suggestions either break immersion or already flimsy gameplay loops, so I’m quite content to admit that I don’t have the slightest clue how to write a space-lawbook and I’ll have to just keep playing as they are 🤷‍♂️
 
We both know that even if you yourself have taken precautions against various exploits, countless others (especially noobs) have not. So do they deserve to be locked out of important systems because of a draconian gameplay mechanic?

If anything, what you support would elevate suicidewindering from a rare nuisance to the mother of all salt mines.
The same "noobs" are highly likely to have no ideea of this block mechanic or how it actually works.

And then you say: "well they can google search"

And then I say: "Well they can also google search the 100m speed limits in starpots". The announcer on loud-speakers even says about this so many times.

So your argument is invalid...sorry.
 
We both know that even if you yourself have taken precautions against various exploits, countless others (especially noobs) have not. So do they deserve to be locked out of important systems because of a draconian gameplay mechanic?

If anything, what you support would elevate suicidewindering from a rare nuisance to the mother of all salt mines.
Noobs don't even currently know many of the mechanisms of game that can and will hurt them. I did not know about those when I was newbie, but lets put that on learning experience. And who is to say that losing permission has to be permanent. Though I like more about lets say vigorous LE but that would ruin our innocently criminal noobs day as good as permit lock.
 
there are sooo many ways to harass someone...
And in a game where pvp combat is a minor, side activity, block can solve a lot of issues - for the price of potentially ruining someone's pew v pew session.
Yeah? And what are the ways? Besides feeling offended about ship names or chat text?
 
The same "noobs" are highly likely to have no ideea of this block mechanic or how it actually works.

And then you say: "well they can google search"

And then I say: "Well they can also google search the 100m speed limits in starpots". The announcer on loud-speakers even says about this so many times.

So your argument is invalid...sorry.

Man, I'm a poor debater in other people's imaginations.
 
Block imposes your instancing preferences on others. The modes do not.

This is my primary argument against an instancing block.

Why should your desire to avoid a given CMDR trump my ability to encounter that CMDR and anyone instanced with them?

Under certain rather uncommon conditions, yes. I understand the argument, if A has blocked B and A is instanced with C, then B cannot meet C because the block will shunt him into a different instance.

However:

1. A, B and C have to be all online at the same time.

2. A, B and C have to be in the same place at the same time.

3. A and C have to be in the same instance before B tries to drop in (if B and C are present, A gets excluded, not B)

4. This assumes B and C would otherwise have met, which might be unlikely in a crowded system due to instancing limits anyhow.

Is this rather unusual set of circumstances sufficient justification for completely disabling instance-blocking, a facility which is rather useful for many players, and thereby forcing unwanted "gameplay" onto them (or driving them out of Open to avoid that)? Many disagree.
 
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