Gankers' rights movement?

That would make sense if another human player had to die in the process of me mining, earning 10 billion credits and then buying a FLEET CARRIER but of course they don’t. I get my rocks off and don’t upset anyone in the process.

The second idea you put forward, the one where I essentially ‘just get over it’ reminds me of a kid who wants to take a dump in the sand pit because they’re role playing it’s a toilet. It relies on an agreement that we make to keep you happy and not get cross that you did a dump in the sand pit. It sounds a bit one sided to me, particularly when you, the dump maker and the toilet cleaner just have to pretend a dump was taken.
This is a video game where if you die, you respawn. Not a real life sand box with some kid taking a dump. If dying in a video game is so important to you, go play another game or play in solo. Or I can teach you how to survive a gank and then you don't have to worry about it anymore. But stop with this hurt feelings and real life comparisons. It just makes you sound salty and ignorant.
 
This is a video game where if you die, you respawn. Not a real life sand box with some kid taking a dump. If dying in a video game is so important to you, go play another game or play in solo. Or I can teach you how to survive a gank and then you don't have to worry about it anymore. But stop with this hurt feelings and real life comparisons. It just makes you sound salty and ignorant.
didn't you know that every time you shoot someone you're literally dropping trou and squatting into their computer case
 
If Ganksalot interdict a newbie just to tell them that it's more safe to do this and that, fine. If he ganks them and blows them up, that's not teaching them. That's just being destructive for the sake of feeling superior. There is nothing superior about killing a newbie, or even an Elite explorer.
I usually knock out their thrusters and make them solve a math equation or answer LOTR or Star Wars trivia questions for their survival. I'm not just ganking, I'm educating.
 
This is a video game where if you die, you respawn. Not a real life sand box with some kid taking a dump. If dying in a video game is so important to you, go play another game or play in solo. Or I can teach you how to survive a gank and then you don't have to worry about it anymore. But stop with this hurt feelings and real life comparisons. It just makes you sound salty and ignorant.

I don’t agree with salty but I’ll accept ignorant. I’m certainly not understanding why if you’re pretending to play cops and robbers with others, why you cant just go another inch and pretend a crime was committed. Then the other kids can chase you around the playground as much as you like.

This is the bit I don’t understand and I raised it to see if there was a different answer to the one I had concluded from reading stacks about such things on this forum. Thus far I have not been convinced that it is anything but someone taking some joy out of ruining someone else’s game. I make no bones about the fact that what you do is legal in the game and I’m certainly not asking for that to change, it doesn’t mean I have to like it or applaud you for it.

I was just interested.
 

Try it. You might discover that what we've been saying all along regarding players vs. NPCs is true.

I mean... are NPCs more of a challenge than the average player? Yes. Are NPCs challenging? No. Absolutely not.

The average Elite player is breathtakingly bad. However, as whole they are endlessly more inventive than NPCs can ever hope to be. That's what makes attacking players more fun than attacking NPCs.

And when you find that one diamond in the rough that absolutely rises to the challenge? Often the encounter is an absolute joy for everyone.
 
I don’t agree with salty but I’ll accept ignorant. I’m certainly not understanding why if you’re pretending to play cops and robbers with others, why you cant just go another inch and pretend a crime was committed. Then the other kids can chase you around the playground as much as you like.

This is the bit I don’t understand and I raised it to see if there was a different answer to the one I had concluded from reading stacks about such things on this forum. Thus far I have not been convinced that it is anything but someone taking some joy out of ruining someone else’s game. I make no bones about the fact that what you do is legal in the game and I’m certainly not asking for that to change, it doesn’t mean I have to like it or applaud you for it.

I was just interested.
Alright, I'll give you a prime example.
A few weeks ago I had been helping Code take Riedquat and was using a hybrid PvE/PvP Vette. After I was done, I headed to a mat trader and on my way ran into a random player, which I promptly murdered, giving me a bounty and continued on my way. One jump away from my destination, Heveri, I see Webgear in system who then pulls me and does his usual bounty scan. Knowing he will see my bounty and knowing his usual loadout is torpedoes with a pair of super pen rails (pretty much death to a Corvette), I quickly jump to my final destination and start heading for the station. Webgear follows me, pulls me and knocks out my shields with his torps, then has to pull me two more times. On the third time he gets me down to 40% when we suddenly deinstance (he and I both have vid proof it was a desync and not a log). I get to the station and Webgear is waiting outside for me and because he was streaming this whole thing, within minutes, 6 more players drop in as well, so I call in my squadron and explain the situation and start shipping on of my PvP ships over. 5 mins later I have 2 buddies waiting in supercruise, I jump in my Chief, wing up, my buddies dropped, and started fighting. Webgear fled, we killed a player in a Conda and then ran off the rest while being outnumbered 7 to 3 and I did eat a rebuy since they were all focusing me but that's ok.

Now tell me if that could've happened if we were pretending.
 
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I would love if there was a way for players to hunt other players with notoriety (or have a special notoriety for player killing for this purpose) and get good rewards for completing a bounty. There could be a system-wide message by the controlling faction or something if someone is gaining notoriety quickly from killing other players so that commanders can be on their toes, and there could be mechanics like using the nav beacons and wakes for bounty hunters to keep tracking the target into other systems if they start running. Of course there would still be people who leave open forever etc but at least it could generate some actual gameplay for the lawful players who want to hunt criminal players.
 
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A wonderful tale of heroism where a group if players had a great time in game fighting each other.
All promulgated by screwing over a random player who wasn't involved. I wonder what their take on that day is.
 
Everyone should be like Warywax, looking for positives in things. The world would be a better place, I reckon.

I found my original Khun griefer on Youtube and probably need to make them suffer at some point. Though I find myself caring about it less as the days go by.
 
A wonderful tale of heroism where a group if players had a great time in game fighting each other.
All promulgated by screwing over a random player who wasn't involved. I wonder what their take on that day is.

It's at least an improvement gameplay-wise. I would also think that it would make the criminals not stay in the same currently easy spots.

Edit: Not to say it would make the day of those players less bad than it would be if they were randomly killed in today's E:D. It would be cool if you could be notified when someone who murdered you had his bounty claimed and the notification also told who did it so you can send your thanks. It could very well make some hero-type players famous for appearing frequently in such messages. Just a random thought on the matter.

Edit2: Now that I think on it I don't know if my idea is actually good since it could probably be just used to kill random players to generate credits for another player by colluding. I would love for a system to hunt criminal pilots killing clean pilots though, applying any exceptions based on the factions the player has pledged to and other factors that would make sense. Oh well.
 
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A wonderful tale of heroism where a group if players had a great time in game fighting each other.
All promulgated by screwing over a random player who wasn't involved. I wonder what their take on that day is.
Don't know, don't care. It's just a game and I'm sure they just continued whatever they were doing.

By the way this salt mine of yours is producing some high quality stuff here. I'm sorry to tell you but you've just become a meme at this point.
 
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Deleted member 192138

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Everyone should be like Warywax, looking for positives in things. The world would be a better place, I reckon.

I found my original Khun griefer on Youtube and probably need to make them suffer at some point. Though I find myself caring about it less as the days go by.
Only worth it if you record your vendetta story, turn it into a youtube video and at some point include a Rocky training montage.
 
Don't know, don't care. It's just a game and I'm sure they just continued whatever they were doing.
Well they couldn't could they? You just blew them up
It is just a game, but you play it to be awful to people.
Most games are a focused on being co-operative enjoyable experience for everyone.

By the way this salt mine of yours is producing some high quality stuff here. I'm sorry to tell you but you've just become a meme at this point.

There's no salt, but yay you for trying hard to deflect it all and make your behaviour someone else's fault.
 
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