But the ultimate point here is real life analogies and comparisons are problematic foundation for building actual gameplay mechanics. Sure, they can provide the context and flavor for what you do but it's more important to make a fun game that's enjoyable to play.
I agree there. ED is billed as a futuristic space simulation. As such, you expect to have some level of believability. Pew pew shooty video games have their place, but I don't see ED as one of them. But there does have to be a balance so it's still fun to play. After all, if it were completely 'lifelike', I'm not sure your escape pod always making its way out of the carnage of a ship destruction is entirely believable.