Dinosaurs Genes Should Add Character

So far we have color schemes in genes. However, i feel that genes should add characteristics like corvus gene should add feathers, lizard should add bright colored highlights, shark could make them more muted and require more water often. Etc... I would like the genes to reflect in the dinosaur physically
Other ideas are "Or that the genome uses different animations here’s an example: if I use a tooth hardness on ma trex it gets a different attack animation"(Setij,reddit).

This thread started at r/jurassicworldevo
 
Like this idea. In real life you can't just magically have a gene change only appearence and not behavior or vice versa.
Not necessarily. One gene doesn't have many or all, it's certain genes that contain those certain characteristics.
For instance, some lab mice have glow genes because they were given bioluminescent genes from jellyfish, but they don't have any other jellyfish traits from that one gene alone.
 
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Not necessarily. One gene doesn't have many or all, it's certain genes that contain those certain characteristics.
For instance, some lab mice have glow genes because they were given bioluminescent genes from jellyfish, but they don't have any other jellyfish traits from that one gene alone.
Fair point. I do remember that class with the mold and the dna, but since we are building a dinosaur and rewriting many different segments of it's gene, and it is a game, that we keep it interesting with a chance to activate some other characteristic personality or needs wise. Plus in the movies, not even Dr. Wu could have predicted what the cuttlefish gene would do to the indominus
 
I agree with OP.
There was whole missions dedicated to showcase characteristics that never appear again outside of the story-based objectives.
I'm of course referring to the Aggressive Instincts genes for the T.Rex from the Pena mission.
There could even be combat effects for the genes beyond the stats like having the Reaction Speed actually making it so dinos could have a chance to dodge attacks and not take damage or have Skin Toughness decrease the amount of damage dinosaurs receive from attacks (once the make the ankylosaurid armor actually functional in-game lol)
 
That's not how genes work.


Simply adding a certain gene of a bird won't make it so that the animal will have features all of a sudden. Or a shark gene wouldn't magically make the animal require more water.
Genes do specific things. It's already possible to isolate certain features of animals and turn genes on and off. In science fiction this can be extrapolated on and used to give our dinosaur clones all sorts of features depending on what we want.
But, what does happen, is that some genes will have multiple functions. Lets say a certain gene will increase the length of the nose in an animal. But it might be so that the same gene will also decrease the size of the ears. So it might be linked to some specific function. Sure a gene could have the extra of adding feathers when that wasn't the reason the gene was added to the cloned animal. But just adding a bird gene will not mean it will include like most features of that creature. It might have a single function or be paired with another function that doesn't seem to be obvious at first.

So what would be correct is if some specific genes will add some unexpected result. So like, you want to increase the attack of an animal, it might also increase the lifespan. This is exactly what we see in the game already. So the genes in the game are actually quite believable in that sense. And you're suggesting the devs make them less realistic.
 
That's not how genes work.


Simply adding a certain gene of a bird won't make it so that the animal will have features all of a sudden. Or a shark gene wouldn't magically make the animal require more water.
Genes do specific things. It's already possible to isolate certain features of animals and turn genes on and off. In science fiction this can be extrapolated on and used to give our dinosaur clones all sorts of features depending on what we want.
But, what does happen, is that some genes will have multiple functions. Lets say a certain gene will increase the length of the nose in an animal. But it might be so that the same gene will also decrease the size of the ears. So it might be linked to some specific function. Sure a gene could have the extra of adding feathers when that wasn't the reason the gene was added to the cloned animal. But just adding a bird gene will not mean it will include like most features of that creature. It might have a single function or be paired with another function that doesn't seem to be obvious at first.

So what would be correct is if some specific genes will add some unexpected result. So like, you want to increase the attack of an animal, it might also increase the lifespan. This is exactly what we see in the game already. So the genes in the game are actually quite believable in that sense. And you're suggesting the devs make them less realistic.
Not necessarily. Even the movie states we are rebuilding huge chunks of DNA. We aren't doing simple biology where mold adopts bioluminescence. We are repairing possibly 20% to 50% of a DNA of an ancient animal. Dr. Wu did not even guess that the Indo would adopt camoflauge in JW and neither did he think they would spontaneously change sex in JP. They adapted to their situations and adopted characteristics from the animals they were rebuilt from. That's why i am oki with how the velociraptors look in the movies even after we discovered how they actually looked like in reality.
 
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