Hello fellow scriptwriters,
i am fiddling around with TARGET script editor since 3 or 4 years now... Not too much and not too much into depth, only one thing at a time to get some things working.
I started out with a dual T1600m script for ARMA, since i wanted to change the sensitivity curves for Helicopter movement on the fly.
Which i finally was able to do.
Since some days now, i own a TWCS throttle and give it a try with StarCitizen (yes SC, but no worries i play ED as well a lot
)
My problem:
i want the TWCS throttle axis to do thrust forward or backward, but only one direction at a time.
Not too hard till here, actually, since the SC keybinding options does provide you with an option to bind a reverse forward/backward key.
ok...now, sometimes i can not remember which direction is on in a given moment, which can cause some serious problems for your vehicle in the game,
so i was thinking of using one button to change the throttle axis binding to forward movement and another one for backward movement.
Since this is not possible in the SC-options, i came up with the idea to swap axis mapping via TARGET.
With the TARGET script it would be possible to assign one analog axis to forward thrust and a different one to backward thrust.
so maybe just for illustrating, something like this:
//HAT-up button binds the DX-Throttle axis to the slider, which in game is bound to "Thrust forward"
MapKey(&T16000, H1U, EXEC(" MapAxis(&TWCSThrottle, TTHR, DX_THROTTLE_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);"));
//HAT-down button binds the DX-slider axis to the slider, which in game is bound to "Thrust backward"
MapKey(&T16000, H1D, EXEC(" MapAxis(&TWCSThrottle, TTHR, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);"));
if i do that... yah, then i am running out of axes pretty fast, which i do need for the other "normal" six degrees of movement axes...
All that being said, only to ask this question:
-Is there a way to virtually enhance the number of analog axes for the combined joystick?
-Or asked differently: how much axes do i have available, or can i call/map on the combined Joystick?
If i count it i have 9 analog axes on the TWCS Throttle plus T16000m...
As far as i know, there are only 8 DX ones.
x,y,z,xrot,yrot,zrot,slider,throttle
i hope, my question is not too weird and i hope i did not post the wrong question in the wrong thread...
Thank you for your attention
i am fiddling around with TARGET script editor since 3 or 4 years now... Not too much and not too much into depth, only one thing at a time to get some things working.
I started out with a dual T1600m script for ARMA, since i wanted to change the sensitivity curves for Helicopter movement on the fly.
Which i finally was able to do.
Since some days now, i own a TWCS throttle and give it a try with StarCitizen (yes SC, but no worries i play ED as well a lot
My problem:
i want the TWCS throttle axis to do thrust forward or backward, but only one direction at a time.
Not too hard till here, actually, since the SC keybinding options does provide you with an option to bind a reverse forward/backward key.
ok...now, sometimes i can not remember which direction is on in a given moment, which can cause some serious problems for your vehicle in the game,
so i was thinking of using one button to change the throttle axis binding to forward movement and another one for backward movement.
Since this is not possible in the SC-options, i came up with the idea to swap axis mapping via TARGET.
With the TARGET script it would be possible to assign one analog axis to forward thrust and a different one to backward thrust.
so maybe just for illustrating, something like this:
//HAT-up button binds the DX-Throttle axis to the slider, which in game is bound to "Thrust forward"
MapKey(&T16000, H1U, EXEC(" MapAxis(&TWCSThrottle, TTHR, DX_THROTTLE_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);"));
//HAT-down button binds the DX-slider axis to the slider, which in game is bound to "Thrust backward"
MapKey(&T16000, H1D, EXEC(" MapAxis(&TWCSThrottle, TTHR, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);"));
if i do that... yah, then i am running out of axes pretty fast, which i do need for the other "normal" six degrees of movement axes...
All that being said, only to ask this question:
-Is there a way to virtually enhance the number of analog axes for the combined joystick?
-Or asked differently: how much axes do i have available, or can i call/map on the combined Joystick?
If i count it i have 9 analog axes on the TWCS Throttle plus T16000m...
As far as i know, there are only 8 DX ones.
x,y,z,xrot,yrot,zrot,slider,throttle
i hope, my question is not too weird and i hope i did not post the wrong question in the wrong thread...
Thank you for your attention
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