Getting a lacon type 9, what sacrifices should be made?

If ya need a OK run I have a 13 ly route which a give u 1 million credits when its crap and 1.3 good I'll be going back there tonight..message me or send friend request in game
 
If you are flying a T9 you don't need shields against NPC's. I have been interdicted by wings, damage is minimal. Turn FA OFF, dump chaff, boost and apply upwards thrust (this holds your boost speed) Jump as soon as the FSD cooldown has finished.

Repairs costs are so cheap now, any damage you may take is more than offset by the extra cargo load. My average runs net me 800,000+ credits each way, roughly 8 minutes per run hauling 532T

Thanks very much for this! I will try the thing with thrust up and FA off!
Sounds like really good money btw! I'm still getting used to the handling and have yet to get the A Frameshift (with the current B, it makes my 2000 return, 14 ly trip a three jump trip currently) as I've decided to save some more so I can rebuy the cargo (kind of overlooked that twice the cargo would be twice the upfront), but I can see it being good money!
I was making about 2-2.7 million an hour in my python so I'm hoping on a rise from that, but I'm guessing it's all about finding the short route to suit the short jump drive of the '9' in order to double the amount made by the python.
I was sad to sell my python, but like my clipper before, it's such a pain to keep changing the loadouts of your ship for different roles, so I'm hoping to make the cash first, maybe switch to a conda, or A-class a python and travel the universe :) who knows
 
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i know the T9 is a brick but i'm not buying it to fight anacondas here (got a vulture for that) i don't plan on using it for any form of combat. the only reason i asked is i was wondering form EXPERIENCED T9 PILOTS who actually have waited the differences.... is 100 tonnes of cargo more important then MASSIVELY more powerful shields??? as in, NOT COMBAT, but more so the odd (or often) encounter with pirates?... as i have little experience with transports and the risk form pirates, but can 100 tonnes make back my insurance form a run? or should i go for shields and avoid ever having to pay insurance (i almost forgot... AND the cargo)



?!... my future in a combat zone makes anywhere from 500k to a mil in under an hour (and i only spend about 6 mil on the thing).. i just don't feel like grinding combat zones much so i was gonna go exploring for a couple weeks and then move onto the T9 after some more combat zones and exploration cash... so dont tell me that i'm never gonna make more money spending a day grinding in the T9 then i am doing a 'bit' more interesting grind in a vulture?

so to sim it up i guess thats 2 questions i have.
- if T9, then will 100 tonnes of cargo pay off the extra 5mil insurance costs of dying with crappy shields (or should i just sacrifice 100 tonnes of cargo for epic shields)
- or does the T9 only give cash over GREAT amounts of time, so grinding in a vulture making 1mil an hour more worth it?

I can answer part of your last question:

- In the T9 (set up for 500 tons), you can make between 2.5 and 3 million per hour, every hour, if you can stand the boredom and the worry about pirate interdictions with 7 million worth of Palladium in the hold.
- In a Python (set up for 276 tons with A4 shield), you can make between 1.2 and 1.5 million an hour, every hour. (A4 shield covers the mass of the ship (cargo doesn't count toward shielded mass)
- In a T7 (set up for 216 tons) you can make between 800k and 1.2 million an hour every hour.
- In an ASP (set up for 96 tons) you can make between 380k and 540k per hour.

That's with an average per item profit between ~800 and ~1300 Credits.

The ASP is the most fun to fly around in ^^
 
in hoped this thread isn't dead i have a new question.

considering there are multiple stations with 'permanent' discounts on ships... i was wondering where i could get a discounted type 9 (not counting founders world) if there even is one.
 
I'm a owner of a python. Sold my T9 to get it.
Find the right trading route with a T9 and you will have the money to buy another ship.
Trading with any ship is boring. A ship can only do one thing well or two things just ok.
 
Since I got my Anaconda, I have been using that for trade. However, I used a Type-9 to get to the Anaconda (Cobra > T6 > T7 > T9 > Ana). With no shields and properly fitted (read: not all largest class modules), it can run 528 cargo (with a docking computer) and jump over 13LY. On any decent run, that's at least, bare minimum, 6mil an hour. A good run, of course, would net you a little more.
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The sale of that ship is about 90mil, meaning you'd need to earn about 100mil in that ship before you could buy an Anaconda and fit it for trading (which is my preference, because it can run 448 cargo WITH shields and jump a good deal farther, and it handles better). So you're looking at about 15-20 solid hours of trading in a Type-9 to get to an Anaconda if you sell the T9 (of course, this might change in 1.3 with the resale tax on modules). In a Python, you're probably looking at only a little less than double that.
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This is, of course, assuming that an Anaconda is your goal. After all, if you're buying a Type-9, the Anaconda is really the only ship that you could be looking to afford that you cannot already.
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This is also assuming you're playing in Solo or Private Group. If you're playing in Open Play, you need shields, but I'd still say a T9 is worth it if you're looking to make a lot of money.
 
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