Just block everyone ganking you when they do it, obviously won't prevent every encounter but you'll never have to deal with the same one twice.
But he isn't ranting. I don't think he's especially angry.Wrong. Your little rant is what they live for. The salty tears.
Don't want to get blown up by other players? Stay out of open. Or out of the bubble at least. Simple as that.
Alternatively just menu logWrong. Your little rant is what they live for. The salty tears.
Don't want to get blown up by other players? Stay out of open. Or out of the bubble at least. Simple as that.
shhhh, don't let that get in the way of people telling him to just log out or play solo or block when he specifically asked how to survive a fightBut he isn't ranting. I don't think he's especially angry.
He seems surprised people think this is interesting gameplay.
My Doctor says no.Take a shot every time someone says "solo".
Go.
It's actually very dependent on the result: it's fun if you don't get killed, and even manage to torment you attackers a bit before jumping away, much less so if you die in a few seconds. If you want to know what you need to do to survive, plenty of people will help, then you can pick and choose: don't feel like it today? Go solo. Got a ship that needs testing? There are people who will help.yea, what a surprise?!
i recently decided to play open exclusively. i don't pvp. i know and i accepted the fact that i can get ganked by other players. when i went to deciat today, i knew there are players specifically aiming to gank other players. i knew that. i got interdicted and got killed. but it made me realize something that i didn't before. this was actually the first time another player, actually it was two players, killed me.
the realization was that getting ganked simply isn't fun. for either side i would presume.
first the interdiction. maybe there was a little bit of excitement at the beginning. but quickly it was very clear that i couldn't escape.
ok, then i need run away. so, i put everything into engines and shields and boosted away. didn't help. then i charged my fsd to jump to a different system. was interrupted. could i have done something against that? i don't know. then i was completely disabled and shot down by the two other players.
the entire encounter was me flying forward, boosting until i was disabled. then i had to wait a couple of seconds to get blown up.
i lost 7m credits and 5-10 minutes. wasn't fun in any way for me and i was wondering, was it fun on the other side? because i didn't stand a chance. i didn't fight back and i couldn't do anything against the interruption attacks and i couldn't do anything against all my modules being disabled.
first and foremost i want to have fun in the game. and even though i do accept the fact that i can get ganked by other players, it's simply not a fun experience. so, now what? i will avoid playing open until i figured out a way how i can get fun out of this experience.
any suggestions would be much appreciated. also interested to hear the other side of the story. is it fun to gank? how do gank encounters usually look like for you? do some actually decide to fight back? do they stand a chance? i suppose no.
thanks. that's the kind of advice i was looking for.Okay, so, this is what rings bells for me. If you boost in a straight line (or try to line up on your destination as soon as you start charging your drive and fly towards it) then you're a predictable target. FSD resets are dumbfire missiles, which are easy to land on something that's stationary or moving in a straight line, but a pain to tag on someone that's actively evading - missiles have a different flight profile to other weapons too since they don't inherit the firing ship's velocity, which means that if they're using fixed weapons then they can't easily line up on you with the missiles and their other weapons at the same time unless they're right on top of you.
While you're charging your drive, don't just run for your destination, boost at the person attacking you. Basically, you want to force them to turn to keep their aim on you. When your drive's charged and you get that "ready to engage" notification, then even if you're flying backwards it'll only take a single boost to get you into the countdown.
not designed well for open-world PVP whatsoever.
And therein lies the rub....Why is the game developed to just favor ganking as PvP?
Dark Souls 1&2 and original COD:Black Ops were my pvp favourites. Absolutely loved it...Serious answer... Years ago I played PVP games almost exclusively, including some MMOs that supported open-world PVP. In those games, a group of us (real life friends and those we met gaming online) would play together and attack other players. In one game (EQ2), that was team vs team (evil versus good) and it was pretty much the entire purpose of the server so we engaged in PVP mercilessly. In that game, there were level restrictions (-8 levels) so you couldn't attack someone if they were under level 10 or lower than -8 levels compared to you. There were safe locations of course. But out in the wilds, it was open season and we attacked anyone we could (from -8 to level 70 - we "locked" our levels at 25 because that was where the best PVP was). The other game I recall was Age of Conan. That wasn't team based, it was just open FFA. Quite savage. Any levels, no level locks.
The thing is, we attacked anyone. We imposed rules on ourselves (no camping re-spawns, only attack them if they attack you first and similar rules) but otherwise, if you were attackable then you were game. At the peak time of the game when it was very busy, it was some of the most fun I've ever had. I didn't care if our target was green, blue, white, yellow, orange or red (signified the comparative levels of the target). It was always fun. Always.
But as things got quiet, things changed and Age of Conan is a good example of this. Sadly, the initial popularity of that game waned fast due to various failings of the dev. Slowly, the number of instances dropped from 20+ to just 1. And, slowly after that, the number of targets in our favourite hunting grounds dwindled. We stuck around for a while but, during that time, I would liken our PVP encounters to something similar to Deciat... Barely any targets for PVP and so you just go to the busiest spot you can and...
take what you can.
Was it fun for us? Significantly less so compared to when we had an abundance of targets. Eventualy, I quit both games to do something else.
So I am certain that those who love PVP in Elite would much prefer things to be different and I am sure most of the PVP players who hang about Deciat would prefer it if there was more emergent, frequent PVP all over the galaxy. But there's probably not. I imagine Deciat will be pretty quiet during CZ CG weeks...
Sometimes, it helps to have perspective in these things. Absolutely, yes, there will be some weirdos that just enjoy seal clubbing - that sort is innevitable in all walks of life. But I am willing to bet they're not the typical PVP player in Elite. And I am sure whoever took you down would probably be content if you were a target that might actually fight back. But, beggars can't be choosers.
With all my experience of PVP in other games, Elite is not one that I'd ever choose to bother with PVP. It requires a certain excessive level of dedication and it's just not designed well for open-world PVP whatsoever. Not compared to other games I've played. Not compared to most games I've played actually.
yea, what a surprise?!
i recently decided to play open exclusively. i don't pvp. i know and i accepted the fact that i can get ganked by other players. when i went to deciat today, i knew there are players specifically aiming to gank other players. i knew that. i got interdicted and got killed. but it made me realize something that i didn't before. this was actually the first time another player, actually it was two players, killed me.
the realization was that getting ganked simply isn't fun. for either side i would presume.
first the interdiction. maybe there was a little bit of excitement at the beginning. but quickly it was very clear that i couldn't escape.
ok, then i need run away. so, i put everything into engines and shields and boosted away. didn't help. then i charged my fsd to jump to a different system. was interrupted. could i have done something against that? i don't know. then i was completely disabled and shot down by the two other players.
the entire encounter was me flying forward, boosting until i was disabled. then i had to wait a couple of seconds to get blown up.
i lost 7m credits and 5-10 minutes. wasn't fun in any way for me and i was wondering, was it fun on the other side? because i didn't stand a chance. i didn't fight back and i couldn't do anything against the interruption attacks and i couldn't do anything against all my modules being disabled.
first and foremost i want to have fun in the game. and even though i do accept the fact that i can get ganked by other players, it's simply not a fun experience. so, now what? i will avoid playing open until i figured out a way how i can get fun out of this experience.
any suggestions would be much appreciated. also interested to hear the other side of the story. is it fun to gank? how do gank encounters usually look like for you? do some actually decide to fight back? do they stand a chance? i suppose no.
So you say i need to add those modules to ship ? I have heatthinks ONLY on extra range explorer, just because. Other ships are fine for anything in solo without hs. And now if I want to log in open I must install hs?Drop chaff and heat sinks and NEVER fly in a straight line.