Getting tired of Elite

Then take a break from it: common sense really.
Prescription:
For 4 weeks do not play the game nor post on this forum nor even look at it.
Do not even think about Elite Dangerous: go cold turkey.:)
 
I did that. Won't help at all, since the same problems still exist.
Just hoping that some problems will not exist and the remaining ones will not look so much of a problem after a 4 week hiatus.
But, sometimes there's no helping some people.:(
 
Nope, time can't fix everything after all it seems.

if you do not enjoy playing, and you do not believe in FDs ability or desire to create a game you will enjoy playing, and you are not prepared/able to adjust your expectations to help yourself enjoy the game then the answer is to move on.

anything else will just lead to anger and frustration imo.
 
if you do not enjoy playing, and you do not believe in FDs ability or desire to create a game you will enjoy playing, and you are not prepared/able to adjust your expectations to help yourself enjoy the game then the answer is to move on.

anything else will just lead to anger and frustration imo.
Not how I see it, sorry.
I'm old enough to know what I'm doing and why I'm here ;)
 
The last thing this game needs is players building and owning stations. Having the universe turn into a minefield of player owned assets, with some not letting you dock or refuel because the owner is an 11 year old kid who has been sent to bed early for swearing, will not a good game make.

And why planetary landings? People keep on thinking this will be like Star Trek or something with loads of worlds to explore. What we're going to get is the same 12 or 13 worlds, skinned differently, repeated endlessly. That's not a criticism of Frontier, that's just acknowledging the limitations of the technology of today as well as the small size and resources of Frontier compared to, for example, Rockstar or Ubisoft.


As for the first bit, I think it comes down to implementation. To me, the right approach is to set out specific stations that can be controlled in order to allow players to entirely avoid player controlled stations. I would think the right way to do it is to use existing game mechanics and fleshing them out. For instance, we already have a system for minor factions to control a station. A player or player group ( called a Fleet, perhaps) can align itself with a particular faction. Then the only thing to create is a new kind of conflict zone, called something like a Station Control Conflict Zone. Each instance of this conflict zone would have multiple goals to be achieved in order for the CZ to contribute to a station control progress bar.

I know that's kind of fuzzy in the details, but let's play it out as it would be handled in-game. Assume my Fleet is aligned with the Freedom Party of LHS 3447, and we control an Outpost in the system. You have been working to help out the Bondage Party of LHS 3447 (notice how my group is all that is honorable and pure? That's how it works when you're the one writing the thought experiment, you filthy slaver you), and have put the system into Civil War. Now, in addition to the standard CZs that appear, a SCCZ can be found near the Stations that the Freedom Party has. By entering into those CZs, you can advance your party's influence in the system while also giving you the ability to directly take control of that station, if enough of those instances end up in your favor. So you drop out of SC into the station control instance, and select a side. When you do, a multiple-stage mission is added to your computer screen.

The overall goal might be to stop supplies from reaching the station. Phase 1 is to destroy X number of enemy interceptors. The instance would be populated with smaller enemy ships, ranging from Sidewinders up to Vultures. Phase 2 is to attack and destroy a number of transport craft, that are escorted by larger ships. Range these from Type 6 with Viper escorts up to Type 9s with Python escorts, the more difficult ships worth a greater number of points toward the phase 2 goal. The other side is then simultaneously trying to defend these same vessels. There are multiple options for additional phases, but the main thing it to make sure that none of the outcomes are a direct overtaking of the station. For instance, if you are successful in stopping supplies, it needs to still make sense that if most of the iterations go against your team, you don't take over the station. The only instance I can think of that would work is if the end stage was for you to escort a group of Dropships into the mail slot, which completes the goals, but leaves the outcome of the on-station firefight up to interpretation.

Say you're successful in your instance, as are a majority of the other instances for your side. My stalwart, pure, honorable and handsome (not to mention humble) faction is removed from station control, to be replaced by yours. At this point, you are given control of some of the station functions. Members of your group or those with allied ranking with the controlling faction are given priority access to landing pads, moving them up in the queue to others. You cannot, however, deny landing access to people, which prevents player griefing. Some of the functions that I can see being controlled are: 1. Commodity pricing in a macro sense- you can increase prices of one particular good type (Ores, for example) by a percentage, while decreasing the prices of another type by the same percentage, but not directly influencing prices as that would be largely market driven. 2. Available Menu Options- Given an investment, opening up Black Markets/Shipyards/Reload and Repair/Outfitting functions, limited by station size and populations.

I can also see aesthetic changes being available. Perhaps all the screens that we see when we dock can be changed to match a player group symbol (selected from a variety of predetermined choices and colors). It could be all the announcements within the stations could be selected as well, giving you the ability to use the voiceovers that you prefer.

The key is to make it unobtrusive and to prevent a group from making large detrimental impacts on others.



As for the second bit, planetary landings by themselves don't really help anything. What we need to have is a mission overhaul in addition to planetary landings, so there are a variety of things to do while there. Personally, I'd rather see them focus on what they have and on EVAs first, but we'll see how it plays out.
 
Feel with you, haven't play for about 2 months. Only start the launcher to do the updated but don't have any motivation to get back into the game. PP does not interest me at all, so I'm waiting what they bring in the future.
 
The most powerful feature of any MMORPG tends to be PvP, which is not surprising given it’s designed to bring players together from around the world. ..

I've not dusted off the DD things, so correct me if any of the following is wrong.

I think FD were naive it not making it clear that PvP would, by necessity, be a significant part and resource hog of their mmo-in-space-with-ships-and-guns-and-explosions-and-Open mode. Because this was not covered (at all? - in any detail?) people assumed that PvP wouldn't really be part of the game, which is a nonsense because an mmo space game/sim with combat is always going to have to have a heavy PvP component to it, like it or not.

It sells games, it generates interest, it's a central demand of any mmo and it's an essential part of any mmo today that wants to succeed. Show me one Youtube or Twitch of someone trading that has 100 people watching, I'm pretty sure I can find 10 of someone in PvP with 1000 people watching.

The problem is that FD weren't upfront about this, or they didn't realise at the time how important it was. Now, we have an aspect of the game that wasn't mentioned much in the KS/development phase suddenly getting a hell of a lot of attention, contrary to what people were 'led' to believe.

Players were expecting life to be added to the universe, classes to be fully fleshed out, BB to be polished etc etc etc then in comes this you called PvP grabbing all the resources and the limelight.

CQC strikes me as a compromise between what FD want/promised and what FD have to do. Once CQC is in-game FD would have done what they have to do, and can then start doing what they want to do.
 
Hello good people,
It is really really sad, but I'm starting to get a little tired of Elite, the developers have a wrong focus according to my opinion. They focus to much on pvp and combat. I need more exploration and the wonders of space. More player owned and controlled objects. Build stuff in space and on planets. I want planet landing. Flying in the clouds of gas giants or a planet. More player to player trading and teamwork. Hate all their limitations, just so they can make more player vs player competitions out of it. Am I alone in this? :S

Yes, I feel the same. I quit playing Elite since 2 weeks, today I gave it another go but mining still is bugged, drones always explode and act more stupid than a lawn mowing robot. So today I tried my main activity, bounty hunting. High intensity RES and only small Sideys and Eagles, log out, re log, same... Did re logging 4 times, then finally I get a wanted Clipper and the announcement, the servers are going down for maintenance. ;) Oh well...

The focus of Elite shouldn't be Close Quarter Console Combat, it should be what Elite and especially Elite 2 (Frontier) were, a space sim, exploration, pirating, bounty hunting, interesting missions, working mining but for me, Elite still feels like an alpha version. I'm sorry, I love the game but I have to take another break. OP is 100% right with what he said. Power Play did nothing for me either, so I hope for future updates and no, I don't look forward to this CQC nonsense. I want Elite, not a FPS shooting game in space.
 
I have played a lot of mmo games over the last decade and I disagree that pvp has to be a main part of the game. I bought ED for one reason only, Elite was the first PC game I ever bought and it was awesome, what I liked was the open ended nature of the game and the feeling that I was doing what I wanted rather than following a linear constrained game.

ED has allways been pretty dull, its unfinished and flawed. It seems the pvp community thinks pvp is a substutitue for actual content, this is not the case and only the vocal minority who play the game for pvp will ever argue that it is (you play how you want, leave the rest of us to play how we want). I only play because I loved the original game, had I known what it was going to be like I would probably not have backed the game on kickstarter. I doubt FD's ability to do anything to be honest, if we ever see an expansion it will probably be half finished and full of badly thought out "omg you have a 5 credit fine EVERYONE IS GOING TO TRY AND KILL YOU NOW" moments.

My advice, play ED for no more than 1 hour at a time, just to see the graphics and appart from that find another game, any game, thats even half well put together.
 
? Honestly it is probably me being stupid but ........ Why are you here then? (This is not a dig in any way, I am genuinely curious)
To see how things are going/developing.
Of course I'd like Elite to get good again, never say never, right?
Also, it is fun to see how more and more people are sick and tired of his majesties bullcrap and start to see things more clearly. :p
 
I find that grabbing a handful of missions at once and running them all is a fun and engaging way to kill an hour or two at a time.

I don't think that the game is ready for power gaming yet. It doesn't have enough variety in it's content to support huge day-long play sessions.

So I just avoid playing it that way - keeping to relatively small sessions keeps it feeling fresh for me and prevents me getting too burnt out.

I do think that the game is heading for great things eventually, although the last major update and upcoming CQC update have been largely devoid of content that I'm interested in, I think there is plenty on the horizon to keep me interested.
 
Hello good people,
It is really really sad, but I'm starting to get a little tired of Elite, the developers have a wrong focus according to my opinion. They focus to much on pvp and combat. I need more exploration and the wonders of space. More player owned and controlled objects. Build stuff in space and on planets. I want planet landing. Flying in the clouds of gas giants or a planet. More player to player trading and teamwork. Hate all their limitations, just so they can make more player vs player competitions out of it. Am I alone in this? :S

You may not be so wrong in your sentiment, but I don't agree with all of the ideas you have to spice things up. I don't know all of FD's plans, but I'm not convinced they are overly focused on PvP, plus my main focus in game is combat so.... Just drop all of that player owned holdings stuff and I'd be more inclined to get behind you.
 
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Ah, the sweet ironies of solo mode...
Lol, right, cause playing online with a hand full of others in the same area who go after their business just like NPCs - or mindlessly attack you and look for trouble - so makes a difference...
Why do you think many switched to solo mode completely?
Online sucks, besides the few good players who actually add to the immersion are too many retards who just troll, annoy or linger for a kill for the sakes of killing.

So immursurve, duh!

*le sigh*
 
Lol, right, cause playing online with a hand full of others in the same area who go after their business just like NPCs - or mindlessly attack you and look for trouble - so makes a difference...
Why do you think many switched to solo mode completely?
Online sucks, besides the few good players who actually add to the immersion are too many retards who just troll, annoy or linger for a kill for the sakes of killing.

So immursurve, duh!

*le sigh*

I'm not sure about criticizing the players doing what they can to stay interested with the "tools" given to them. Don't blame the player, blame the content... or lack of.
 
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I'm not sure about criticizing the players that are doing what they can with the "tools" given to them. Don't blame the player, blame the content... or lack of.


Can you say; Justification? Blame the content..... For what a PK'er does? Childishness.
 
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