On the easier difficulties, they are to a degree...but the duels can be testing of timing and patience which is the overall intent rather than absolute realism. As the game progresses, some of the story based duels can be very testing. The straw hats are 5 minor duels to get to the harder boss at the end of them, they're placed all around the map in remote areas too...so no jumping ahead to complete them.Am i the only one that finds the duel really cringey? I mean, those are not shaving cuts - the straw hat should have been dead by 0:42
You get that quest from a storyteller at one of the towns at a certain point in the story...if you chose to speak to him at all, it's entirely optional...win a set of armour if you defeat the guy at the end. There's a few missions like that given by storytellers here and there, adds a bit of variety away from the main or secondary story quest lines...there are a lot of those main NPC given quest story lines as you meet various story characters along your journey.
You can also remove all the little white and red attack hint markers...namely, the red ones can't be parried and have to be dodged, the white telltales can be parried and countered...which you see in that duel (not mine BTW). I don't use the telltales since I prefer a cleaner UI and harder fights where you have to watch carefully which attack your opponent is using in order to counter it, makes it a bit tougher
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