Was talking about this in another thread and wanted to toss up a suggestion thread about it.
Essentially: hauler ships have nothing that separate them as haulers right now. Because of the way that optional slots work, and the need for combat ships to have good optionals, you end up in situations where certain haulers are on such close footing with their warship counterparts that it's not worth buying the hauler just for that task, or they are totally outclassed by their warship counterparts (looking at you poor T-7).
Give T ships an innate cargo hold, a base cargo space in tonnage that exists regardless of whether you put a cargo rack on or not. This would guarantee that haulers will always have an advantage when it comes to hauling over other ships. For example, choosing to give the hauler class ships a % of their maximum reasonable carrying weight (running all cargo racks except for lowest possible t slot shield).
T6: 98T max, 20T innate. Max tonnage able to be hauled: 118T.
Keelback: 82T max, 16T innate. Max tonnage able to be hauled: 98T.
T7: 278T max, 56T innate. Max tonnage able to be hauled: 334T.
T9: 758T max, 152T innate. Max tonnage able to be hauled: 910T
T10: 470T max, 94T innate. Max tonnage able to be hauled: 564T.
Anyhow, I think that this would help create a proper hauling niche to some of the ships, without actually needing to risk overpowering them in any other way by adding even more options to them (since guardian modules could allow them be modified in more clever ways using those slots).
Essentially: hauler ships have nothing that separate them as haulers right now. Because of the way that optional slots work, and the need for combat ships to have good optionals, you end up in situations where certain haulers are on such close footing with their warship counterparts that it's not worth buying the hauler just for that task, or they are totally outclassed by their warship counterparts (looking at you poor T-7).
Give T ships an innate cargo hold, a base cargo space in tonnage that exists regardless of whether you put a cargo rack on or not. This would guarantee that haulers will always have an advantage when it comes to hauling over other ships. For example, choosing to give the hauler class ships a % of their maximum reasonable carrying weight (running all cargo racks except for lowest possible t slot shield).
T6: 98T max, 20T innate. Max tonnage able to be hauled: 118T.
Keelback: 82T max, 16T innate. Max tonnage able to be hauled: 98T.
T7: 278T max, 56T innate. Max tonnage able to be hauled: 334T.
T9: 758T max, 152T innate. Max tonnage able to be hauled: 910T
T10: 470T max, 94T innate. Max tonnage able to be hauled: 564T.
Anyhow, I think that this would help create a proper hauling niche to some of the ships, without actually needing to risk overpowering them in any other way by adding even more options to them (since guardian modules could allow them be modified in more clever ways using those slots).