Noo, not like Battlefield, like FreespaceSo you are asking something like Battlefield. where ammo and health or bandages are left in areas so a player can pick them up. I have to say No. We already have ways to stay out in combat longer. By using synthesis and collecting Mats. If the player wants to stay out longer they can also engineer their weapons for more ammo supply Or by using other types of weapons to stay in a location longer.
I agree Flimley to a point. Synthesis is OK, but I use almost every weapon in the game on various ships. Keeping mats on board to supply all of them is just too much hassle.Yes. If you cannot make it to a station of any description. There is synthesis for that eventuality.
And it works very well as long as you replenish the appropriate mats accordingly.
Les, apart from my 2 Pulse Vulture, all my ships are a combo of thermal and kinetic weapons. All balanced and optimised for given ship, dealing both types of damage to the max. I spend more time in Coriolis than playing sometimes lol.Hay X2611 I would like to ask you how do you do your combat? Do you use all ammo based weapons?
For me, I use Lasers with a few Ammo base weapons engineered with an extended clip. Lasers to take down the Shields and the Ammo Base weapons to take down the hull with the help with the lasers.
I get the idea of NPC aid...but in a multi-player oriented game, I see that as kinda bogus. The 'help' from NPCs in conflict zones is about as far as I want to see them advance.While it would be incredibly fun to be able to call for various NPC assists, like ammo, fuel, repairs, etc, and have them turn up, and do some stuff, then leave.
They're not particularly needed.
Gathering the raw materials for synthesis is about the easiest thing to do in game.
Look for a geological site on a planet with volcanism, and the G4 element, you need, land, shoot some needle crystals, collect, repeat, then go trade those down for G1-2 elements. Done!
The content arguement is solid, and I'd love to play a support role, with balanced tools.I get the idea of NPC aid...but in a multi-player oriented game, I see that as kinda bogus. The 'help' from NPCs in conflict zones is about as far as I want to see them advance.
Now, creating support means for players to support other players. Yeah, that's cool. That builds teams and community, and can produce excellent content when combined well. Keep in mind one of the coolest assets in the game - the Fuel Rats - only exists because the tool, a fuel limpet controller, exists. A tool that can only be used to the benefit of another. Hmm.
It's not about whether or not synthesis is a good or useful feature (that's highly questionable depending on who you ask) but, rather, whether or not a feature enhances opportunities to create content between players.
I agree that a "press R to rearm" mechanic would be a very poor fit for Elite, since ammo limitations are part of weapon balancing.Didn't realise that some of you fetuses didn't know the classics. I believe some of the X-Wing series games also had this feature. I agree that it wouldn't fit the open world simulator for freelance captain very well. Those other games were mission based space combat simulators. However, one could have it on the CZ as an event, as I previously suggested. A fleet tender appears and starts repairing, re-arming and refueling allied ships and you have to destroy/protect it.