Give us elevators

I want elevators in Planet Coaster and I want them to be able to be integrated in buildings.
I made an illustration of how I image them. [happy]

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Elevators is a must in elevated parks. Elevators was a transport ride in RCT3 with a queue. In Planet Coaster however, I would like it to be more close to facilities.
 
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I know right? Just like them already like to go by train instead of walking a long distance. [happy]
 
This is just a no-brainer!

Yes, do it! Do it!!! Do it like Shia LaBeouf! JUST DO IT!
 
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I'm afraid we aren't gonna see anymore transport rides or they would be there by now. I think it's because it causes too much lag and the calculations are too complex. We only have trains and monorails so far and they said they couldn't do it for coasters because it would be too taxing so I think that means they can't do it for anything else or we would have it for normal track rides by now too.
 
Elevators has been asked for since the beginning. I would take elevators over scenario editor any day, but only because I'm not interested in management. I would even take one single smooth concrete 4m wall piece over the entire management aspect of the game!
 
+1 This is a smashing idea. I think the ability for peeps to essentially travel vertically to new and other levels of our parks would be really nice, e.g. to reach ride queues and facilities and that sort of thing. Networking paths and means of travel would be far more interesting with elevators.
 
I'm afraid we aren't gonna see anymore transport rides or they would be there by now. I think it's because it causes too much lag and the calculations are too complex. We only have trains and monorails so far and they said they couldn't do it for coasters because it would be too taxing so I think that means they can't do it for anything else or we would have it for normal track rides by now too.
I suppose you refers to the issue about having multi-train stations? This isn't really an issue for elevators. They can easily do a solution were we never see the elevator box going up or down. No calculation or simulation on how it moves around. They could cheat by just having guest walking in and having the elevator doors closing behind them, seconds later another door opens and they pop out from that opening. Just making sure the same elevator doesn't opens the doors on more than one floor at the same time. Enough to create the illusion.

Despite that suggestion, at this moment most of us would be happy to just get elevators with only two stationed floors like it was in RCT3 to begin with.

[happy]
 
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They can easily do a solution were we never see the elevator box going up or down. No calculation or simulation on how it moves around. They could cheat by just having guest walking in and having the elevator doors closing behind them, seconds later another door opens and they pop out from that opening. Just making sure the same elevator doesn't opens the doors on more than one floor at the same time. Enough to create the illusion.
THIS! Give us access to the interval control and we've got both elevators and teleportation booths. Still, simple, minimal developer work, customers getting good gameplay stuff. Win all 'round!
 
I suppose you refers to the issue about having multi-train stations? This isn't really an issue for elevators. They can easily do a solution were we never see the elevator box going up or down. No calculation or simulation on how it moves around. They could cheat by just having guest walking in and having the elevator doors closing behind them, seconds later another door opens and they pop out from that opening. Just making sure the same elevator doesn't opens the doors on more than one floor at the same time. Enough to create the illusion.

Despite that suggestion, at this moment most of us would be happy to just get elevators with only two stationed floors like it was in RCT3 to begin with.

[happy]

So you mean that the guest AI becomes random? I don't think that's how it works in Planet Coaster. Guests use transport rides to get someplace they wanna go faster. So if you add multiple stations to anything (track rides, coasters or elevators) it becomes more taxing.
 
So you mean that the guest AI becomes random?

I'm not sure how you got this from Gysan's post. I'm quite sure the devs' reason for not creating shuttle stations is more to do with trains reversing (or turning around) and the difficulties of multiple trains on tracks. These issues don't exist for elevators.

They can easily do a solution were we never see the elevator box going up or down.

I, for one, would be a little dissapointed if they didn't include the animation of the elevator. I'd take it over no elevators any day though. Having said that...

THIS! Give us access to the interval control and we've got both elevators and teleportation booths.

Beam me up Scotty! This is a ridiculous, unrealistic idea, but I don't care! Teleportation pads born from developer laziness! I love it! I would love it more if occassionally the game would bug out and the guests would emerge from the exit fused together like some mad genetic mishap.

A Serious Thought
Unlike coasters and rides, there are no queues for elevators. There is no seperate queue and exit system.
Unlike shops & facilities, there has to be a "wait time" that's partially dependent on the activity of the second station.
Guests would have to "call" the elevator & when they do that, the request would have to be subsurviant to the demands of the active platform.
It's not so much about what goes on inside the elevator, it's more to do with the behavior of guests around the elevator doors.

I flippantly called this idea a no-brainer... now I think about it... hmmm.

With all that said, I still believe this is a project the devs should invest in. It would radically alter the possibilities of the game.
 
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So you mean that the guest AI becomes random? I don't think that's how it works in Planet Coaster. Guests use transport rides to get someplace they wanna go faster. So if you add multiple stations to anything (track rides, coasters or elevators) it becomes more taxing.
I don't mean anything about this. Don't you see that the ball still is with you on explaining yourself about the issue you brought up to the table?
If you actually considered the guest Brains for planning the fastest way to a destination as the issue, why didn't you say so in the first place? This just becomes a "theory of mind" confusion. You can not expect me to understand what you don't saying. You force me to answer my assumption of a question and I was very clear about doing so.

Anyway, the guest brain about using transport to find the fastest way to its destination are the least problem about elevators. Also, I never heard this would be any problem for multi-stations for transport rides as well. They obviously figured it out due it is in fact in the game. The elevator would just be another good addition of assistance for guest to get were they want.



I'm not sure how you got this from Gysan's post. I'm quite sure the devs' reason for not creating shuttle stations is more to do with trains reversing (or turning around) and the difficulties of multiple trains on tracks. These issues don't exist for elevators.
I agree.


I, for one, would be a little dissapointed if they didn't include the animation of the elevator. I'd take it over no elevators any day though. Having said that...
Yes of course that would be disappointing. I would like to see the elevator moves as well of course. I just reasoning that I priority the feature higher than the animation if there is any issues that contradicts them from giving us elevators. [where is it]
After all, elevators should not be a strange feature for Frontier, because they had it in RCT3. So there are speculation if they actually already considered it.


A Serious Thought
Unlike coasters and rides, there are no queues for elevators. There is no seperate queue and exit system.
Unlike shops & facilities, there has to be a "wait time" that's partially dependent on the activity of the second station.
Guests would have to "call" the elevator & when they do that, the request would have to be subsurviant to the demands of the active platform.
It's not so much about what goes on inside the elevator, it's more to do with the behavior of guests around the elevator doors.

I flippantly called this idea a no-brainer... now I think about it... hmmm.

With all that said, I still believe this is a project the devs should invest in. It would radically alter the possibilities of the game.
I have consider the queues for the elevators as well. The game have open queues for shops on regular paths, so I don't see any problem in using this feature for elevators as well. Just be sure they queue on the side so they leave space for those who going to exit the elevator first. [happy]
 
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I dont remember the thread but one of the devs said at some point multiple stations weren't going to happen because it would be too taxing. Now I dont see what it would matter if its a coaster or a track ride since they do the same (transporting people). Then after almost 2 years there still not being more transport rides could only make me feel like they aren't on the menu. The only reason I can come up with is performance/calculation issues. Why else wouldnt they be there?
 
Well, those we have confirms their interest of them in the game from the devs. I believe it is just a matter of priority. There have been so many main features of the game left on the list for them to finish of this year.
 
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The game have open queues for shops on regular paths, so I don't see any problem in using this feature for elevators as well.

Just to clarify.

There has to be a "wait time" that's partially dependent on the activity of the second station.

It's not just a shop. Activity on the Ground Floor would influence activity on the 1st Floor.
Guests won't just walk up to the elevators in a linear fashion & get served (like with a regular shop or facility).

If there's nobody waiting on the other floor they'll have to call the lift. If there is someone on the other floor they'll call the lift and wait. If the lift is already there, they'll just walk in.
Even with just two "stations" there's a lot of variables.

Now imagine a proper lift with multiple stations. This is a smooth trajectory to bug & crash nirvana.

Still, I want my elevators!!!
 
if elevetors, id like to see them more in tradition of a ride.

like a big wheel with entry/exit on bottom and top.
like freefall tower with the option to enter/exit at top.
like a coaster or track ride having a secondary (or more) stations like trains/monorail have.

but basic elevators would be a reasonable addition to the game. maybe not high priority, but same time an element which shouldn't be missed in a so-called "final game state".
 
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