I just wanted to chime in on this one point. If we only had the standard Guardian weapons (unlock once, buy as many as you want), I wouldn't be upset that they've been rendered useless. I wouldn't be for it, but it wouldn't bother me.
That they render all this useless only a year or two after allowing the pre-engineered Salvation weapons, which required a LOT of mats to purchase EVERY SINGLE WEAPON - yeah, I have a problem with that. And I can fully understand others being even more upset than I am (I've just walked away from AX combat, meh).
I'm very frustrated with compounding bad decisions they are making:
- They finally let us equip more than 4 AX weapons, but only if you install modules which take up valuable space and are an energy drain (as in total power, not distributor draw). And this module is needed for both the human AND Guardian weapons, under the guise that AX weapons put a strain on the ship. Yes, the Guardian weapons certainly do... but the Human AX weapons are just modified multicannons and missile launchers! How is that putting excess strain on the ship?!
- They finally give us gimballed AX multicannons, which are nearly required for some ships (T-10). But you still have to scan the ship first (fine), so...
- They give us an enhanced AX scanner that still falls shorter in range than OC Kill Warrant Scanner with G5 fast scan. And we can't engineer it. I don't know about the rest of you, but I grew tired of the 10 second scans 6 years ago and haven't dealt with them since (always engineered). But this, everything else AX, can't be engineered. We can even put the minor special effects on them like Autoreload or Oversized (only increase damage by 3%)
- Even when using the Guardian weapons, you needed to have some kind of Xenoscanner installed or you couldn't tell what the basic ship type and health of your target was. This may not matter in 1v1 space encounters with interceptors, but really matters when your in a CZ. Why this information isn't part of our standard sensors AFTER SIX YEARS is ridiculous.
- Guardian Weapons only come in Size 1 and 2. Human AX weapons only come in size 2 and 3. Guardian weapons - fine, we don't need bigger. We do need C4 AX multicannons so the big ships, and even the Mamba and FDL, could have more punch in AX encounters. We could also use C1 AX missile launchers. The human AX weapon sizes really neuter a lot of the previously good medium ships for engaging Thargoids.
- We still have not received an upgraded AX Taipan. We really need that now as the Guardian SLFs are useless anywhere (which is apparently everywhere now) there is anti-guardian field.
- The anti-guardian field isn't just melting Guardian weapons and Guardian SLFs, but ALL Guardian tech. So those commanders that eschewed engineering and went for a quicker (I guess?) unlock of the Guardian Power Plant and Power Distributor - yeah, they're majorly screwed now. Guardian Module protection is also dead. Oddly, Guardian HRPs are still worth it (because the game can't degrade them separately from the rest of your hull) as they offer the best caustic resistance. Even better than the Meta Alloy HRPs (how the heck do you explain that)?
That is just the short list. The Glaives have added several points on their own, in addition to aggravating some of the ones above. For example, making it exceedingly dangerous for the ships trying to avoid combat (wasn't that hard before) to either do passenger rescue missions or AX restore missions.
I would honestly prefer to just use Human AX weapons and fighters, but they need to improve them a lot more (especially the fighters) and remove the need for the module stabilizer.
Anyway, that's just my opinion. I've really checked out on this whole thing. It used to be when they introduced something new to the game, we had to deal with bugs. Now we also have to deal with harsh, unpredictable decisions. Didn't do everything to get the mats to unlock the Maelstrom Pulse Wave neutralizer pre release (coincided with Update 15? Guess what, now you not only have to deal with the harsh Maelstrom environment but you also got to dodge Glaives that you probably won't be about to outrun and outfight. What a lovely surprise! Been doing some AX combat in invasions systems with a ship using Guardian weapons? Well, toss that ship aside unless it can mount a bunch of Human AX weapons instead. Ugh.
Yeah, I'm done talking about this and I'm done caring about the AX war that was shoved down our throats. I'll keep doing whatever I"m doing, when I actually want to play, until the time comes where it's all burnt to the ground and then I'll spend my time elsewhere. Meh.